Command & Conquer: Generals - Zero Hour/China Nuke General vs. USA Laser General: Difference between revisions
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Command & Conquer: Generals - Zero Hour/China Nuke General vs. USA Laser General (edit)
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Early in the game, there is an unguarded supply pile to the east of the map. However, there are far cheaper ways to distract the Particle Cannons. | Early in the game, there is an unguarded supply pile to the east of the map. However, there are far cheaper ways to distract the Particle Cannons. | ||
Start this level building one additional Dozer. Remember to put a little distance between all structures and build the | Start this level building one additional Dozer. Remember to put a little distance between all structures and build the Barracks, Reactor, and Supply Center. Garrison infantry (2-4 Red Guards and 6 Tank Hunters) in the building closest to the base and the road in the middle, as that's where the bulk of his forces will be. A Gattling Cannon placed just within the middle of these buildings can help fight off the Comanches. The Bunker must be left empty until the Nuclear Missile has been built, serving primarily as bait until then. Gattling Cannons should also guard the roads on both sides to prevent Colonel Burton from getting in the base, although he isn't used at all when the Particle Cannons are in play. | ||
Start building a War Factory right away followed by the Propaganda Center, | Start building a War Factory right away followed by the Propaganda Center, Internet Center (don't forget to fill it with Hackers and purchase the Satellite Hack ability later on) and Nuclear Missile. Again, space them properly to avoid Particle Cannon strikes from obliterating several at once. | ||
Once the Nuclear Missile has been finished, Particle Cannons will consistently attack it. The structure itself can survive a single Particle Cannon strike, but a Dozer is needed to constantly repair it for the next two. Remember to have backup Dozers ready, as Speaker Towers won't help much if the Dozer gets caught in the beam. | Once the Nuclear Missile has been finished, Particle Cannons will consistently attack it. The structure itself can survive a single Particle Cannon strike, but a Dozer is needed to constantly repair it for the next two. Remember to have backup Dozers ready, as Speaker Towers won't help much if the Dozer gets caught in the beam. Ideally, the Dozers should be positioned south of the structure so it stays out of the beam. | ||
Destroy all three Particle Cannons with a level 3 Artillery Barrage and one Nuclear Missile. They will not be rebuilt. | |||
The base defenses are extremely daunting. The Laser Defense Turrets and Fire Bases will destroy Overlords easily, and there are Missile Defenders/Pathfinders garrisoned in every tower. If that wasn't enough, Laser Tanks and Comanches will be constantly dispatched to cripple them. Artillery must be used to neutralize them, but Nuclear Missiles are also an option, as there's more than enough room to field them and Reactors. | The base defenses are extremely daunting. The Laser Defense Turrets and Fire Bases will destroy Overlords easily, and there are Missile Defenders/Pathfinders garrisoned in every tower. If that wasn't enough, Laser Tanks and Comanches will be constantly dispatched to cripple them. Artillery must be used to neutralize them, but Nuclear Missiles are also an option, as there's more than enough room to field them and Reactors. If going for a conventional assault, remember to destroy his Air Fields and War Factories to prevent him from producing more units. | ||
==Walkthrough== | ==Walkthrough== | ||