Command & Conquer: Generals - Zero Hour/China Nuke General vs. USA Air Force General: Difference between revisions
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Command & Conquer: Generals - Zero Hour/China Nuke General vs. USA Air Force General (edit)
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==Hard Difficulty== | ==Hard Difficulty== | ||
Enemy laser countermeasures render Tank Hunters ineffective, and air power is completely invalidated by King Raptors. Instead, employ Gattling Cannons to ward off enemy aircraft. | |||
At the start your initial priority should be to build a second Dozer, a Barracks, a Supply Center (with an extra Supply Truck), and 6-8 Gatling cannons between your base and the river. (Do it quickly because you need to have them up and running before the initial assault. Losses are inevitable, but as long as they are replaced the onslaughts will soon crumble). Two Reactors should be able to sustain everything. | |||
Leave space around your barracks to minimize collateral damage from Carpet Bombers. Purchase the Capture Building upgrade, then use Red Guards to seize the Oil Derricks. The Northern Derrick might not survive if secured early, but it'll still give a small income boost nevertheless. | |||
Once the base is relatively secure, build a War Factory (for the Chain Guns upgrade and the Internet Center), a Propaganda Center (for Hackers and Nuclear Missiles). It is imperative to get these done early as expanding can be impractical and dangerous with the King Raptors and Comanches flying around. Try to have at least 2-3 Nuclear Missiles alongside a level 3 Artillery Barrage ready, then purchase Satellite Hack I and II. The latter will reveal all enemy presence every few minutes so it's easier to destroy all enemy Dozers and the Command Center. Once these are out of action no enemy structures may be rebuilt. Simply take out the Cold Fusion Reactors to disable the Patriot Missile Systems, then send a Helix with Bunkers and Tank Hunters to clean up. | |||
A large quantity of infantry units will be guarding the center of the map. Helixes and MiGs can avoid them easily when micromanaged well, but they can impede ground assaults, Nuke Bomber and EMP Pulse. Nuke Bombers however are still useful for directly neutralizing them. | |||
==Walkthrough== | ==Walkthrough== |