Final Fantasy IV/Return to Baron: Difference between revisions

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{{Header Nav|game=Final Fantasy IV}}
{{Header Nav|game=Final Fantasy IV}}
{{control selector|Original/Remaster,GBA/PSP,3D}}
{{floatingtoc}}
{{floatingtoc}}
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==Town of Baron, revisited==
==A Familiar Face==
[[File:FF4 WT 5a.jpg|left|Battle against Yang]]
===Town of Baron===
Before exiting the Devil's Road, take a minute to equip any '''Ruby Ring''' you might have to your party. Head up the stairs to emerge into the town of Baron. Villagers talk of the rowdy soldiers that have taken over the pub. Head to the Inn to bust up the Baron baddies.
[[File:FF4 PSP 5a3.jpg|504px|left]]
After exiting the Devil's Road, walk through the door to emerge into the town of Baron. Villagers talk of the rowdy soldiers that have taken over the pub. Before you take care of that, however, make a short detour out of town and head east and north, returning to the town of Mist.
{{-}}


When the party enters the pub, who else do they find but Yang, sharing a table with the Baron soldiers! Cecil approaches Yang, but upon recognizing Cecil, he orders his companions to attack the party.
===Mist===
[[File:FF4 PSP 5a2.jpg|504px|right]]
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Area Info:
|-
|
;Inn: 50 Gil/Night
;Equipment
*Gold Hairpin
*Clothing
*Ruby Ring
*Polymorph Rod
;Items
*Bomb Fragment x3
|}
{{-}}


The soldiers are no huge pushovers, thanks to their ability to cast Pig and Mini. However, anyone you equipped with the Ruby Ring gains resistance to the Pig status. All you should need to worry about is casting Esuna on any party members afflicted with Mini.
The only building that seemed to survive the Bomb attack from the beginning of the game is the house north of the Inn: Rydia's house. Walk into the fireplace, and east, to find three chests, with '''Gold Hairpin''', '''Clothing''' and '''Ruby Ring'''. Step east to enter another hidden passage, and work your way south to a single chest with a '''Polymorph Rod'''. In the 3D versions of the game, the MP +50% augment can be found near the fireplace.
 
There is a '''Bomb Fragment''' hidden in the grass to the east of the pond outside Rydia's house. From the well outside the armor shop, head east through a secret passage to a little grassy clearing. There are two more '''Bomb Fragment'''s hidden in the grass here.
 
If you have copious bag space and money, it may be a good idea to pick up the items from the weapon and armor shops. The Inn here is quite cheap as well - a paltry 50 gil - so stay the night, before heading back to the town of Baron to continue on your quest.
{{-}}
 
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Weapon shop
|-
! Weapon !! Cost
|-
| Whip || 3000
|-
| Dancing Dagger || 5000
|}
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Armor shop
|-
! Armor !! Cost 
|-
| Bard's Tunic || {{control| 700|700|70|700|700}}
|}
{{-}}
 
===Town of Baron, Revisited===
[[File:FF4 PSP 5a.jpg|504px|left]]
With Mist looted of its goodies, head to the Inn and then walk into the north room to bust up the Baron baddies. When the party enters the pub, who else do they find but Yang, sharing a table with the Baron soldiers! Cecil approaches Yang, but upon recognizing Cecil, he orders his companions to attack the party.
{|{{prettytable|float=left|notwide=1}}
!colspan=2|Boss Info:
|-
|
;Name: {{control| {{s|Enemies|Guard}} | {{s|Enemies|Baron Guardsman}} | {{s|Enemies|Baron Guardsman}} }}
;HP: 280
;Weaknesses: None
||
;Name: Yang
;HP: ?
;Note: Story Fight
|}
{{-}}
The soldiers are no huge pushovers, due to countering physical attacks with Mini, and magical attacks with Pig. However, anyone you equipped with the Ruby Ring gains resistance to the Pig status. All you should need to worry about is casting Esuna or Mini on any party members afflicted with Mini. You can also use the Polymorph Rod you got earlier to turn ''them'' into Pigs too, which negates their ability to retaliate with Mini when attacked. However, a single -ara spell should be enough to take them out.


After you defeat the soldiers, Yang will step in to finish the job himself. Just keep attacking him and keep your party healed. Even if you got a bit roughed up by the soldiers before, Yang shouldn't be too difficult to beat.
After you defeat the soldiers, Yang will step in to finish the job himself. Just keep attacking him and keep your party healed. Even if you got a bit roughed up by the soldiers before, Yang shouldn't be too difficult to beat.
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===The Baron Key===
===The Baron Key===
{|{{prettytable|float=left|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Town of Baron Checklist:  
!colspan=1| Area Info:  
|-
|-
|
|
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*2000 Gil
*2000 Gil
|}
|}
{|{{prettytable|text center=1|notwide=1}}
Yang's key unlocks more than just the Ancient Waterway: it also unlocks the weapon and armor shop that was locked last time the party was in Baron. Despite being locked, the store is staffed, and you can buy anything that might be good for your party.
!colspan=4| Weapon and armor shop
 
After you've made all your purchases, head down to the southeast corner of the weapon and armor shop. If you continue south of the stool in the corner, you'll enter a secret passage. Follow the passage around the east side of the room, and behind the counter of the shop. The two chests contain '''Zeus's Wrath''' and 2000 Gil.
{{-}}
 
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Weapon Shop
|-
|-
! Weapon !! Cost !! Armor !! Cost 
! Weapon !! Cost
|-
|-
| Thunder Rod || 700|| Headband || 450
| Thunder Rod || 700
|-
|-
| Healing Staff  || 450 (SNES)/ 480 || Kenpo Gi || 4000
| Healing Staff  || {{control| 450 |480|480|480|480}}
|-
|-
| Flame Claws || 350 || Silver Armlet || 650
| Flame Claws || 350
|-
|-
| Ice Claws || 450 ||  ||
| Ice Claws || 450
|-
|-
| Lightning Claws || 550 || ||
| Lightning Claws || 550
|}
|}
 
{|{{prettytable|text center=1|notwide=1|float=left}}
Yang's key unlocks more than just the Ancient Waterway: it also unlocks the weapon and armor shop that was locked last time the party was in Baron. Despite being locked, the store is staffed, and you can buy anything that might be good for your party.
!colspan=2| Armor Shop
 
After you've made all your purchases, head down to the southeast corner of the weapon and armor shop. If you continue south of the stool in the corner, you'll enter a secret passage. Follow the passage around the east side of the room, and behind the counter of the shop. The two chests contain '''Zeus's Wrath''' and 2000 Gil.
 
===Mist===
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Mist Checklist:
|-
|-
|
! Armor !! Cost
;Equipment
*Gold Hairpin/Tiara
*Clothing
*Ruby Ring
*Polymorph Rod
;Items
*Bomb Fragment x 3
|}
{|{{prettytable|text center=1|notwide=1}}
!colspan=4| Weapon and armor shop
|-
|-
! Weapon !! Cost !! Armor !! Cost 
| Headband || 450
|-
|-
| Whip || 3000 || Bard's Tunic || 700 / 70 (GBA)
| Kenpo Gi || 4000
|-
|-
| Dancing Dagger || 5000 || ||  
| Silver Armlet || 650
|}
|}
The only building that seemed to survive the Bomb attack from the beginning of the game is the house north of the Inn: Rydia's house. Walk into the fireplace, and east, to find three chests, with '''Gold Hairpin''', '''Clothing''' and '''Ruby Ring'''. Step east to enter another hidden passage, and work your way south to a single chest with a '''Polymorph Rod'''. In the 3D versions of the game, the MP +50% augment can be found near the fireplace.
{{-}}
 
There is a '''Bomb Fragment''' hidden in the grass to the east of the pond outside Rydia's house. From the well outside the armor shop, head east through a secret passage to a little grassy clearing. There are two more '''Bomb Fragment'''s hidden in the grass here.
 
If you have copious bag space and money, it may be a good idea to pick up the items from the weapon and armor shops; we have a Bard waiting in the wings after all. The Inn here is quite cheap as well - a paltry 50 gil - so stay the night, before heading back to the town of Baron to continue on your quest.


==The Ancient Waterway==
==The Ancient Waterway==
[[File:FF4 WT 5b.jpg|right|Using the Baron Key on the door to the Ancient Waterway]]
[[File:FF4 PSP 5b.jpg|504px|right]]
{|{{prettytable|float=left|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
!colspan=1| The Ancient Waterway Checklist:  
!colspan=2| Area Info:  
|-
|-
|
|
;Enemies
*{{control| {{s|Enemies|EvilShel}} | {{s|Enemies|Fangshell}} | {{s|Enemies|Fangshell}} }}
*{{control| {{s|Enemies|Pike}} | {{s|Enemies|Killer Fish}} | {{s|Enemies|Killer Fish}} }}
*{{control| {{s|Enemies|Aligator}} | {{s|Enemies|Alligator}} | {{s|Enemies|Alligator}} }}
*{{control| {{s|Enemies|Piranha}} | {{s|Enemies|Splasher}} | {{s|Enemies|Splasher}} }}
*{{s|Enemies|Hydra}}
*{{control| {{s|Enemies|Guard}} | {{s|Enemies|Baron Guardsman}} | {{s|Enemies|Baron Guardsman}} }}
*{{control| {{s|Enemies|ElecFish}} | {{s|Enemies|Electrofish}} | {{s|Enemies|Electrofish}} }}
*{{control| {{s|Enemies|Crocdile}} | {{s|Enemies|Gigas Gator}} | {{s|Enemies|Gigas Gator}} }}
*{{control| {{s|Enemies|FangShel}} | {{s|Enemies|Devil's Castanet}} | {{s|Enemies|Devil's Castanet}} }}
*{{control| {{s|Enemies|AquaWorm}} | {{s|Enemies|Flood Worm}} | {{s|Enemies|Flood Worm}} }}
||
;Items
;Items
*Hi-Potion
*Hi-Potion
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*Ancient Sword
*Ancient Sword
|}
|}
{{-}}
The entrance to the Ancient Waterway is on the far west side of the town of Baron, through a door in the wall. When prompted to use an item on the door, select the '''Baron Key'''. Before you head down the stairs, go through the middle tile in the east wall and grab the chest with 1000 Gil.
The entrance to the Ancient Waterway is on the far west side of the town of Baron, through a door in the wall. When prompted to use an item on the door, select the '''Baron Key'''. Before you head down the stairs, go through the middle tile in the east wall and grab the chest with 1000 Gil.


[[File:FF4 WT 5c.jpg|left|The Ancient Waterway]]
[[File:FF4 PSP 5c.jpg|504px|left]]
In the first area, follow the path south over a bridge, and continue south at the intersection. There are three chests, holding '''Hi-Potion''', '''Ether''', and '''Zeus's Wrath'''. Head back to the north, east at the intersection, and then north. Cross the three bridges, follow the path around to the east, then cross three more bridges. Take the stairs to the next area.
In the first area, follow the path south over a bridge, and continue south at the intersection. There are three chests, holding '''Hi-Potion''', '''Ether''', and '''Zeus's Wrath'''. Head back to the north, east at the intersection, and then north. Cross the three bridges, follow the path around to the east, then cross three more bridges. Take the stairs to the next area.


In the second area, take the stairs down into the water, and walk all the way to the south. Follow the secret passage into the next room, and take the '''Bronze Hourglass''' from the chest. Go south in this room again, and follow the secret passage to another room with another chest at the top of the stairs, this time with '''Spider Silk'''. Go back the way you came until you're in the first room of this area. Head east through a secret passage, then through another secret passage in the east wall in the next room. There is a chest in the middle of an island in this room, with '''Hermes Sandals'''.  
In the second area, take the stairs down into the water, and walk all the way to the south. Follow the secret passage into the next room, and take the '''Bronze Hourglass''' from the chest. Go south in this room again, and follow the secret passage to another room with another chest at the top of the stairs, this time with '''Spider Silk'''. Go back the way you came until you're in the first room of this area. Head east through a secret passage, then through another secret passage in the east wall in the next room. There is a chest in the middle of an island in this room, with '''Hermes Sandals'''.  


[[File:FF4 WT 5e.jpg|right|Secret passage in the Ancient Waterway]]
[[File:FF4 PSP 5e.jpg|504px|right]]
Four rocks on the east side of this room point to a secret passage. Head through it, then climb the stairs to the next area.
Four rocks on the east side of this room point to a secret passage. Head through it, then climb the stairs to the next area.


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==Baron Castle==
==Baron Castle==
[[File:FF4 WT 5g.jpg|right|Baron Castle]]
[[File:FF4 PSP 5g.jpg|504px|right]]
The party emerges from the Ancient Waterway into the moat of Baron castle. Follow the moat around to the west, and enter the castle courtyard through the arch. If you chose not to use a Tent in the Ancient Waterway, head for Cecil's room in the rounded tower in the northwestern part of the castle, and sleep in the bed.
The party emerges from the Ancient Waterway into the moat of Baron castle. Follow the moat around to the west, and enter the castle courtyard through the arch. If you chose not to use a Tent in the Ancient Waterway, head for Cecil's room in the rounded tower in the northwestern part of the castle, and sleep in the bed.


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===Boss: Baigan===
===Boss: Baigan===
{|{{prettytable}}
[[File:FF4 PSP 5h.jpg|504px|left]]
| Level 9 || HP: 4444 || Weakness: - || Gil: 3000 || Exp: 4800
{|{{prettytable|float=left|notwide=1}}
!colspan=2|Boss Info:
|-
|
;Name: {{s|Enemies|Baigan}}
;HP: 4444
||
;Name: {{s|Enemies|Right Arm}}
;HP: 444
||
;Name: {{s|Enemies|Left Arm}}
;HP: 444
|}
|}
[[File:FF4 WT 5h.jpg|left|Baigan]]
{{-}}
Baigan's two arms can attack independently, and regenerate after being defeated. The arms can cast Paralyze and Drain. Baigan's main body should be focused down since the arms regenerate too quickly to be worth too much effort. The arms are fortunately susceptible to Slow, so you can at least reduce the amount of spells hitting the party.
Baigan's two arms can attack independently, and regenerate after being defeated. The arms can cast Paralyze and Drain. Baigan's main body should be focused down since the arms regenerate too quickly to be worth too much effort. The arms are fortunately susceptible to Slow, so you can at least reduce the amount of spells hitting the party.


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===Looting Baron Castle===
===Looting Baron Castle===
{|{{prettytable|float=left|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Baron Castle Checklist:  
!colspan=1| Area Info:  
|-
|-
|
|
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Take the stairs down and check the second pot from the left for an '''Elixir'''. There's nothing else to the east for now, but you can return after the next boss.
Take the stairs down and check the second pot from the left for an '''Elixir'''. There's nothing else to the east for now, but you can return after the next boss.


Once you're ready to progress the story, take a minute to check everyone's equipment. Equip two Ice Claws, if you have them, to Yang. Unequip everything from Palom and Porom, and stick them in the back rows for safety. Then, head back into the castle, and continue north into the throne room. The King welcomes Cecil back to Baron, but quickly reveals his true identity: the Fiend of Water, Cagnazzo!
{{Sidebar|title=Party Change|float=right|width=380px|contents=Before entering the throne room, unequip all items from Palom and Porom. They will be leaving the party and won't return{{control|| for quite some time|}}.}}
Once you're ready to progress the story, take a minute to check everyone's equipment. Equip one Ice Claw and one Lightning Claw, if you have them, to Yang. Then, head back into the castle, and continue north into the throne room. The King welcomes Cecil back to Baron, but quickly reveals his true identity: the Fiend of Water, Cagnazzo!  
{{-}}


===Boss: Cagnazzo===
===Boss: Cagnazzo===
{|{{prettytable}}
[[File:FF4 PSP 5i.jpg|504px|right]]
| Level 16 || HP: 5312 || Weakness: Ice, Lightning || Gil: 4000 || Exp: 5500
{|{{prettytable|float=left|notwide=1}}
!colspan=2|Boss Info:
|-
|
;Name: {{s|Enemies|Cagnazzo}}
;HP: 5312
; Weaknesses: Ice
;
||
;Name: Cagnazzo (Wall of Water)
;HP: 5312
; Weaknesses: Lightning
; Absorbs: Ice
;
|}
|}
[[File:FF4 WT 5i.jpg|right|Cagnazzo]]
{{-}}
Since Cagnazzo is weak to Lightning and Ice, and you have two very powerful magic users in your party, this fight should be a cinch. Have Tellah and Palom cast the strongest Thunder spells they know. Porom can cast Protect on the party to shield them from the few hits Cagnazzo will dish out. Yang's Ice Claws should be hitting Cagnazzo fairly hard each turn, if you equipped them.
Since Cagnazzo is weak to Ice, and you have two very powerful Black magic users in your party, this fight should be a cinch. Have Tellah and Palom cast the strongest Ice spells they know. Porom can cast Protect on the party to shield them from the few hits Cagnazzo will dish out. Yang's claws should be hitting Cagnazzo fairly hard each turn, if you equipped them.


When Cagnazzo puts up a wall of water, you can dispel the wall by casting a Thunder spell - but you should be casting Thunder every turn anyway. However, if for some reason you do not dispel the water, he casts a heavily damaging Tsunami on your party.
When Cagnazzo puts up a wall of water, you can dispel the wall by casting a Thunder spell. However, if for some reason you do not dispel the water, he casts a heavily damaging Tsunami on your party.


Once Cagnazzo's health is low, he retreats into his shell for more defense. He will also cure himself in this state. You can wait for him to come back out of his shell, but he really should go down fairly quickly at this point despite the high defense, unless your mages ran out of mana.
Once Cagnazzo's health is low, he retreats into his shell for more defense. He will also cure himself in this state. You can wait for him to come back out of his shell, but he really should go down fairly quickly at this point despite the high defense, unless your mages ran out of mana.


[[File:FF4 WT 5j.jpg|left|Palom and Porom turn themselves to stone]]
[[File:FF4 PSP 5j.jpg|504px|left]]


After you defeat Cagnazzo, Cid rushes into room and curses Cagnazzo for locking him up. The party introduces themselves to Cid, and he takes the party to the place where he hid his airship to help them on their quest.
After you defeat Cagnazzo, Cid rushes into room and curses Cagnazzo for locking him up. The party introduces themselves to Cid, and he takes the party to the place where he hid his airship to help them on their quest.


When the party follows Cid out of the throne room, Cagnazzo returns with a venegance, and causes the walls to close in. Palom and Porom turn themselves to stone to save the party. Despite Tellah's best Esuna, nothing turns them back. The party reluctantly leave the twins, grateful for their sacrifice.  
When the party follows Cid out of the throne room, Cagnazzo returns with a venegance, and causes the walls to close in. Palom and Porom turn themselves to stone to save the party. Despite Tellah's best Esuna, nothing turns them back. The party reluctantly leave the twins, grateful for their sacrifice.  
 
{{-}}
{{Sidebar|title=Cid|float=left|width=380px|contents=Cid is an Engineer, a fighter class who wields the heaviest of weapons, namely hammers and axes, and possesses no magical skill.<br>His signature ability is '''{{control|Peep|Analyze|Analyze}}''', which functions identically to the White Magic spell Libra{{control|||, targeting all enemies. His second ability, '''Upgrade''', lets Cid apply an attack item, such as a Red Fang, to his weapon, granting it the elemental property of the item}}.}}
Meanwhile, Golbez admits that the Earth Crystal is proving difficult to obtain. Kain suggests having Cecil to retrieve the Earth Crystal, with the false promise of exchanging Rosa for the crystal. Golbez agrees to the plan and sends Kain to intercept Cecil.
Meanwhile, Golbez admits that the Earth Crystal is proving difficult to obtain. Kain suggests having Cecil to retrieve the Earth Crystal, with the false promise of exchanging Rosa for the crystal. Golbez agrees to the plan and sends Kain to intercept Cecil.


Back at Baron castle, Cid takes the party through a hidden passage that not even Cecil knew about. The airship surfaces near the town of Baron, and Kain's airship quickly approaches, white flag drawn. Kain conveys the terms of the deal, and Cecil accepts, wishing to save Rosa, even at the cost of the final Crystal.
Back at Baron castle, Cid takes the party through a hidden passage that not even Cecil knew about. The airship surfaces near the town of Baron, and Kain's airship quickly approaches, white flag drawn. Kain conveys the terms of the deal, and Cecil accepts, wishing to save Rosa, even at the cost of the final Crystal.


{{Footer Nav|game=Final Fantasy IV|prevpage=Mt. Ordeals|nextpage=Toroia and the Dark Elf}}
{{Footer Nav|game=Final Fantasy IV|prevpage=Mt. Ordeals|nextpage=Toroia and the Dark Elf|nextname={{control|Toroia|Troia|Troia}} and the Dark Elf}}
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