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(Created page with "{{System |name=Capcom Play System Changer |manufacturer=Capcom |released=1994 |discontinued=1995 }} The '''Capcom Play System Changer''' (abbreviated as CPS Changer) or also known as Capcom Power System Changer is the first and unique Capcom console released in 1994 as a 16-bit console, which competed with the Sega Genesis and the Super Nintendo and was an answer to the SNK's Neo Geo AES. Launched in 1994 in Japan, the console of...")
 
 
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{{System
{{System
|name=Capcom Play System Changer
|name=Capcom Play System Changer
|image=Capcom Play System Changer.png
|manufacturer=[[Capcom]]
|manufacturer=[[Capcom]]
|released=1994
|released=1994
|discontinued=1995
|wikipedia=CP System#Capcom Power System Changer
}}
}}
The '''Capcom Play System Changer''' (abbreviated as CPS Changer) or as Capcom Power System Changer is the first and only [[Capcom]] console released in [[1994]] as a 16-bit home console, which competed with the [[Sega Genesis]] and the [[Super Nintendo]] and was an answer to the [[SNK]]'s [[Neo Geo AES]].


The '''Capcom Play System Changer''' (abbreviated as CPS Changer) or also known as Capcom Power System Changer is the first and unique [[Capcom]] console released in [[1994]] as a 16-bit console, which competed with the [[Sega Genesis]] and the [[Super Nintendo]] and was an answer to the [[SNK|SNK's]] [[Neo Geo|Neo Geo AES]].
Launched in 1994 in Japan, the console offered a way to run games made for Capcom's CPS1 arcade board, used in company titles such as [[Final Fight]], [[Street Fighter II]], and [[Mercs]]. The inspiration for creating the CPS Changer most likely came from rival SNK and its Neo Geo video game, which made it possible to play the company's arcade titles at home.


Launched in 1994 in Japan, the console offered a way to run games made for Capcom's CPS1 arcade board, used in company titles such as [[Final Fight]], [[Street Fighter II]], and [[Mercs]]. The inspiration for creating the CPS Changer, as explained in a detailed article by Nintendo Life (meet the site at https://www.nintendolife.com/) about the system, most likely came from rival SNK and its Neo Geo video game, which made it possible to play the company's arcade titles at home.
Unfortunately, it was a commercial failure due to only being announced in Japanese magazines and sold at 39,800 yen, which was 1480$ in actual value, and additional games make the console sell at a salt price, the international releases were reincarnated and the console is a rarity.


Unfortunately, it was a commercial failure due to only being announced in Japanese magazines and sold at 39,800 yen, which is 1.480$ in actual value, and additional games make the console sell at a salt price, the international releases were reincarnated and the console is a rarety.
Only 11 titles were released to the system, the last of which was from the CPS2, [[Street Fighter Zero]].


Only 11 titles were released to the system, being one of the consoles with fewer games, the last game who is from the CPS2, but with CPS1 face by your sounds that was released to this platform is [[Street Fighter Alpha]].
To connect the CPS Changer and your cartridge to your TV, you must connect the CPS Changer (which is a controller) to the cartridge and connect the cartridge to the TV. SNES controllers were also directly compatible, and could be used.
 
To connect the CPS Changer and your cartridge to your TV, you must connect the CPS Changer (which is a controller) to the cartridge and connect the cartridge to the TV, but not only the console can be connected to play the game, the SNES controller can also play the game.
 
Capcom also doesn't take it easy with [[Nintendo]] and [[Sega]], putting the controller on a box of SNES and Genesis and disappointing those who buy, it because it doesn't assemble with the two consoles, but it doesn't make Capcom escape from the failure.
 
To see the full console, access https://cdn.wikimg.net/en/strategywiki/images/6/61/Capcom_Play_System_Changer.png?20230725224427.

Latest revision as of 01:19, 26 July 2023

Capcom Play System Changer
The console image for Capcom Play System Changer.
ManufacturerCapcom
Released1994
Total Gamesunknown (1 present)
← (none) (none) →

The Capcom Play System Changer (abbreviated as CPS Changer) or as Capcom Power System Changer is the first and only Capcom console released in 1994 as a 16-bit home console, which competed with the Sega Genesis and the Super Nintendo and was an answer to the SNK's Neo Geo AES.

Launched in 1994 in Japan, the console offered a way to run games made for Capcom's CPS1 arcade board, used in company titles such as Final Fight, Street Fighter II, and Mercs. The inspiration for creating the CPS Changer most likely came from rival SNK and its Neo Geo video game, which made it possible to play the company's arcade titles at home.

Unfortunately, it was a commercial failure due to only being announced in Japanese magazines and sold at 39,800 yen, which was 1480$ in actual value, and additional games make the console sell at a salt price, the international releases were reincarnated and the console is a rarity.

Only 11 titles were released to the system, the last of which was from the CPS2, Street Fighter Zero.

To connect the CPS Changer and your cartridge to your TV, you must connect the CPS Changer (which is a controller) to the cartridge and connect the cartridge to the TV. SNES controllers were also directly compatible, and could be used.

Pages in category "Capcom Play System Changer"

This category contains only the following page.