Neverwinter Nights (AOL): Difference between revisions

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==Gameplay==
==Gameplay==
Player vs Player combat was very popular but not necessary.  Singles and Doubles Ladders contained over one hundred competitors.  Many guilds participated in the Great Wars which pitted three quad teams from a guild vs another guild.  A quad team would play each quad team from the other guild and the winning guild was the best of 9.  The guilds progressed through an NCAA-like tournament to reach the final champion.  One of the major drivers for PvP's popularity was the amazingly balanced combat system that provided a chess like turn based combat system which incorporated NPC (non player character) manipulation and a limited number of power spells .  There were innumerable strategies based on trying to maximize the effectiveness of when to use the power spells (such as a Globe - protection from spells under level 3, mirror image - which could not be cast if you were globed but when cast created between 1 and 4 duplicate copies of yourself which could shield against any non-area effect spell, or cause critical wounds which would knock between 5-30% of the hitpoints from the enemy if you didn't hit a duplicate copy of the enemy).  The iterations of these and many other spells made NWN PvP arguably the most skill-based strategic PvP engine ever created in the online world to this day.
Player vs Player combat was very popular but not necessary.  Singles and Doubles Ladders contained over one hundred competitors.  Many guilds participated in the Great Wars which pitted three quad teams from a guild vs another guild.  A quad team would play each quad team from the other guild and the winning guild was the best of 9.  The guilds progressed through an [[NCAA]]-like tournament to reach the final champion.  One of the major drivers for PvP's popularity was the amazingly balanced combat system that provided a chess like turn based combat system which incorporated NPC (non player character) manipulation and a limited number of power spells .  There were innumerable strategies based on trying to maximize the effectiveness of when to use the power spells (such as a Globe - protection from spells under level 3, mirror image - which could not be cast if you were globed but when cast created between 1 and 4 duplicate copies of yourself which could shield against any non-area effect spell, or cause critical wounds which would knock between 5-30% of the hitpoints from the enemy if you didn't hit a duplicate copy of the enemy).  The iterations of these and many other spells made NWN PvP arguably the most skill-based strategic PvP engine ever created in the online world to this day.


==Differences between versions of Neverwinter Nights==
==Differences between versions of Neverwinter Nights==
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