EverQuest/Races/Human: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
structural changes
No edit summary
 
(structural changes)
Line 1: Line 1:
Humans can start either in Freeport or Qeynos/Surefall.  Humans get the most choices of classes, are one of only two races that can play a monk, and level faster than most other races.  However, they suffer from lesser overall starting stats.  A human can be play any class except the shaman.  Thus he can be a bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, rogue, shadowknight, warrior or wizard.  Humans are considered a good race, unless they pick an evil class.  Humans cannot see the dark, and need a light source when going out at night.  Other than halflings, no other race levels as fast as a human.
Humans can start either in Freeport or Qeynos/Surefall.  Humans get the most choices of classes, are one of only two races that can play a monk, and level faster than most other races.  However, they suffer from lesser overall starting stats.  A human can be play any class except the shaman.  Thus he can be a bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, rogue, shadowknight, warrior or wizard.  Humans are considered a good race, unless they pick an evil class.  Humans cannot see the dark, and need a light source when going out at night.  Other than halflings, no other race levels as fast as a human.
*Alignment:
*Size:
*Starting City:
*Innate Abilities
**None
*Base Stats
**Strength
**Stamina
**Agility
**Dexterity
**Wisdom
**Intelligence
**Charisma
Experience Modifier: ?
95

edits