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{{nihongo|'''''Battalion Wars'''''|突撃!!ファミコンウォーズ|Totsugeki! Famicom Wars}}, originally to be titled '''''Advance Wars: Under Fire''''',<ref name="E3_2005">{{cite web|url = http://cube.ign.com/articles/613/613599p1.html|title = E3 2005: Battalion Wars|accessmonthday = [[February 13]]|accessyear = [[2007]]|date = [[May 18|May 18,]] [[2005]]|publisher = IGN}}</ref> part of the ''[[Nintendo Wars]]'' series, is a [[real-time tactics]] game for the [[Nintendo GameCube]]. A sequel, [[Battalion Wars 2]], for the [[Wii]], has also been released.
{{nihongo|'''''Battalion Wars'''''|突撃!!ファミコンウォーズ|Totsugeki! Famicom Wars}}, originally to be titled '''''Advance Wars: Under Fire''''',<ref name="E3_2005">{{cite web|url = http://cube.ign.com/articles/613/613599p1.html|title = E3 2005: Battalion Wars|accessmonthday = [[February 13]]|accessyear = [[2007]]|date = [[May 18|May 18,]] [[2005]]|publisher = IGN}}</ref> part of the ''[[Nintendo Wars]]'' series, is a [[real-time tactics]] game for the [[Nintendo GameCube]]. A sequel, [[Battalion Wars 2]], for the [[Wii]], has also been released.
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''Battalion Wars'' contains the elements of both a [[third-person shooter]] and a [[real-time tactics]] game.  In the midst of battle, the player will have control over a variety of units, including infantry, tanks, and aircraft.  Separate units or unit groups can be given commands.  Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets.  At any time, the player may transfer control from one unit to another.
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Revision as of 07:19, 30 January 2008

Template:Infobox Template:Series disambig Battalion Wars (突撃!!ファミコンウォーズ Totsugeki! Famicom Wars?), originally to be titled Advance Wars: Under Fire,[1] part of the Nintendo Wars series, is a real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released. Template:Continue Nav Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, tanks, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.

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