Command & Conquer: Red Alert 3: Uprising/The Motherland: Difference between revisions

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(Created page with 'This is most likely the hardest mission in the game. The key to beating this mission is rushing and can easily be beaten under par time if done correctly. There are no twists in ...')
 
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This is most likely the hardest mission in the game. The key to beating this mission is rushing and can easily be beaten under par time if done correctly. There are no twists in this mission.
This is most likely the hardest mission in the game. The key to beating this mission is rushing and can easily be beaten under par time if done correctly. There are no twists in this mission.


Suggested Faction: Imperial
*Suggested Faction: Imperial
Required Technology: Yuriko, Mecha Tengus or Rocket Angels, Wave-Force Tower
*Required Technology: Yuriko, Mecha Tengus or Rocket Angels, Wave-Force Tower


Ok as soon as the mission starts build a generator and then 2 dojo cores and deploy them. As soon as the generator is built make 2 refinery cores and deploy them at the ore refineries near you. Then train 5 imperial warriors at each dojo and send 5 to each ramp. Now when the first refinery is done building make another generator and upgrade the 2 dojo cores and them make a mainframe core.
Ok as soon as the mission starts build a generator and then 2 dojo cores and deploy them. As soon as the generator is built make 2 refinery cores and deploy them at the ore refineries near you. Then train 5 imperial warriors at each dojo and send 5 to each ramp. Now when the first refinery is done building make another generator and upgrade the 2 dojo cores and them make a mainframe core.
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