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| {{cleanup}}
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| =========================================
| | blH BLAH |
| Ice/Lightning Wizard Guide Ver 1.0
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| =========================================
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| Copyrighted 2005 ROOSPION
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| : ROOSPION, or whoever wrote this, please message me on [[User_talk:Dragontamer]] as soon as possible. There are a couple of issues I'd like to talk to you on this guide. Sorry for sticking this in the middle of this guide; but I dunno a better way to contact you.
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| *****************************************
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| Table of Contents
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| *****************************************
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| 1. Introduction
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| 2. Magician (Lvl 8-30)
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| 3. Ice/Lightning Wizard (Lvl 30-70)
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| 4. Ice/Lightning Mage (Lvl 70-120)
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| 5. Training Spots
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| 6. Credits
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| 7. Version History
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| -----------------------------------------
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| 1. Introduction
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| -----------------------------------------
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| This guide is written exclusively for Magicians becoming Ice/Lit Wizard.
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| Ice/Lit is versatile and can take on all sorts of monsters efficiently,
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| which is the main advantage it has over other magical skills.
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| Thunderbolt allows crowd control, while Cold Beam manages stronger monsters
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| effectively and safely.
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| This guide is for allowing time and cost effective leveling of a Magician.
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| What follows will be all tested and proven to be from a level 8 Magician to
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| a Level 70 Ice/Lit Wizard. Thus, there will only be a single Skill Path and few
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| training spots mention in this humble guide; all other lesser alternatives
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| are ruled out.
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| I started Maple Story at MapleSEA, Bootes server, somewhere in September 2005.
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| This is my first character and I am very happy with it. Heres a brief outline
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| of my character during the course of the game.
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| At Lvl.30, my Magician has a base LUK of 30, with rest into INT.
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| At Lvl.50, base LUK increased to 50, rest into INT.
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| This actually sees me through all the way to Lvl.70 and
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| I had past the 3rd Job Quest with below equipments.
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| My equipment, all around average stats, at Lvl.70 are
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| White Guiltian, Black Amoria Robe, Black Amoria Robe Skirt,
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| Dark Noel, Black Magicshoes, White Napoleon's,
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| Sapphire Earrings +5 (+5 INT), Arc Staff +7 (MAtk 67).
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| As of then, I had saved 100+ million meso in my bank.
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| -----------------------------------------
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| 2. Magician (Lvl 8-30)
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| -----------------------------------------
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| Level 8: Improved MP recovery (1)
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| Level 9: Improved MP recovery (4)
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| Level 10: Improved MP recovery (5), Max MP Increase (2)
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| Level 11: Max MP Increase (5)
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| Level 12: Max MP Increase (8)
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| Level 13: Max MP Increase (MAX), Magic Bolt (1)
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| Level 14: Magic Claw (3)
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| Level 15: Magic Claw (6)
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| Level 16: Magic Claw (9)
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| Level 17: Magic Claw (10), Save 2 SP
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| Level 18: Save 5 SP
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| Level 19: Magic Claw (18)
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| Level 20: Magic Claw (MAX), Improved MP recovery (6)
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| Level 21: Improved MP recovery (9)
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| Level 22: Improved MP recovery (12)
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| Level 23: Improved MP recovery (15)
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| Level 24: Improved MP recovery (MAX), Magic Guard (2)
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| Level 25: Magic Guard (5)
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| Level 26: Magic Guard (8)
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| Level 27: Magic Guard (11)
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| Level 28: Magic Guard (14)
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| Level 29: Magic Guard (17)
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| Level 30: Magic Guard (MAX)
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| -----------------------------------------
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| 3. Ice/Lightning Wizard (Lvl 30-70)
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| -----------------------------------------
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| Level 30: Teleport (1)
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| Level 31: Cold Beam (3)
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| Level 32: Cold Beam (6)
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| Level 33: Cold Beam (9)
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| Level 34: Cold Beam (12)
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| Level 35: Cold Beam (15)
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| Level 36: Save 3 SP
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| Level 37: Cold Beam (21)
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| Level 38: Cold Beam (24)
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| Level 39: Cold Beam (27)
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| Level 40: Cold Beam (MAX)
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| Level 41: MP Eater (3)
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| Level 42: Meditation (3)
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| Level 43: Meditation (6)
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| Level 44: Meditation (9)
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| Level 45: Meditation (12)
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| Level 46: Meditation (15)
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| Level 47: Meditation (18)
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| Level 48: Meditatoin (MAX) Teleport (2)
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| Level 49: Teleport (5)
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| Level 50: Teleport (8)
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| Level 51: Teleport (11)
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| Level 52: Teleport (14)
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| Level 53: Teleport (17)
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| Level 54: Teleport (20)
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| Level 55: MP Eater (6)
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| Level 56: MP Eater (9)
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| Level 57: MP Eater (12)
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| Level 58: MP Eater (15)
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| Level 59: MP Eater (18)
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| Level 60: MP Eater (MAX), Thunderbolt (1)
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| Level 61: Thunderbolt (4)
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| Level 62: Thunderbolt (7)
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| Level 63: Thunderbolt (10)
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| Level 64: Thunderbolt (13)
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| Level 65: Thunderbolt (15), Save 1 SP
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| Level 66: Save 4 SP
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| Level 67: Save 7 SP
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| Level 68: Thunderbolt (25)
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| Level 69: Thunderbolt (28)
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| Level 70: Thunderbolt (MAX), Magic Armour (1)
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| -----------------------------------------
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| 4. Ice/Lightning Wizard (Lvl 70-120)
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| -----------------------------------------
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| Level 70: Elemental Amplification (1)
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| Level 71: Elemental Amplification (4)
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| Level 72: Elemental Amplification (5), Magic Booster(2)
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| Level 73: Magic Booster(5)
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| Level 74: Magic Booster(8)
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| Level 75: Magic Booster(11)
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| Level 76: Thunder Spear (3)
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| Level 77: Thunder Spear (6)
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| Level 78: Thunder Spear (9)
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| Level 79: Thunder Spear (12)
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| Level 80: Thunder Spear (15)
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| Level 81: Thunder Spear (18)
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| Level 82: Thunder Spear (21)
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| Level 83: Thunder Spear (24)
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| Level 84: Thunder Spear (27)
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| Level 85: Thunder Spear (MAX)
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| Level 86: Ice Strike (3)
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| Level 87: Ice Strike (6)
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| Level 88: Ice Strike (9)
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| Level 89: Ice Strike (12)
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| Level 90: Ice Strike (15)
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| Level 91: Ice Strike (18)
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| Level 92: Ice Strike (21)
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| Level 93: Ice Strike (24)
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| Level 94: Ice Strike (27)
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| Level 95: Ice Strike (MAX)
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| Level 96: Magic Booster (14)
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| Level 97: Magic Booster (17)
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| Level 98: Magic Booster (MAX)
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| Level 99: Seal (3)
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| Level 100: Seal (6)
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| Level 101: Seal (9)
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| Level 102: Seal (12)
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| Level 103: Seal (15)
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| Level 104: Seal (18)
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| Level 105: Seal (MAX), Elemental Amplification (6)
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| Level 106: Elemental Amplification (9)
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| Level 107: Elemental Amplification (12)
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| Level 108: Elemental Amplification (15)
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| Level 109: Elemental Amplification (18)
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| Level 110: Elemental Amplification (21)
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| Level 111: Elemental Amplification (24)
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| Level 112: Elemental Amplification (27)
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| Level 113: Elemental Amplification (MAX)
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| Level 114: Partial Resistance (3)
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| Level 115: Partial Resistance (6)
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| Level 116: Partial Resistance (9)
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| Level 117: Partial Resistance (12)
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| Level 118: Partial Resistance (15)
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| Level 119: Partial Resistance (18)
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| Level 120: Partial Resistance (MAX), Magic Armor (2)
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|
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| -----------------------------------------
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| 5. Training Spots
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| -----------------------------------------
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| LEVEL 1-8 (0.5-2 hrs/lvl; Can be done under 3 hrs with party)
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| *****************************************
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| It will be Green Snail and Blue Snail all the way to Lvl 8.
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| =Maple Island=
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| -Snail Hunting Ground I-II [Snail, Blue Snail] [1-8]
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| LEVEL 8-13 (2-5 hrs/lvl; Can be done under 6 hrs with party)
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| *****************************************
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| This will be the one of the boring part of becoming a Magician.
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| This may take awhile so patience is greatly required.
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| Due to low weapon damage, Snail, Blue Snail and Shroom
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| are the only monsters to accompany you to Lvl 13.
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| =Victoria Island=
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| -The Tree That Grew I [Snail] [8-13]
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| *"Henesys Hunting Ground I" is excellant if you manage to have
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| a party willing to assist.
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| LEVEL 13-21 (2-5hrs/lvl)
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| *****************************************
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| At Lvl 13 with Magic Bolt (1), Red Snail and Slime can be added
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| into the hunting list. At Lvl 20, with Magic Claw (MAX), one can
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| effectively handle Pig, Ribbon Pig, Orange Mushroom efficiently.
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| =Victoria Island=
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| -The Tree That Grew I [Snail, Slime] [13-15]
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| -Henesys Hunting Ground I [Shroom, Blue Snail, Red Snail, Slime] [13-17]
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| -Henesys Hunting Ground I [Red Snail, Orange Mushroom] [17-21]
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| -Kerning City Construction Site [Orange Mushroom] [17-21]
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| -Pig Beach [Pig, Ribbon Pig] [20-23] *Beware of the lone Iron Hog
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| LEVEL 21-30 (3-6 hrs/lvl)
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| *****************************************
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| At Lvl 21, Party Quest is available, and as a Magician, one will be
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| invited readily for the quest. Bubbling, Green Mushroom, Horned Mushroom,
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| Zombie Mushroom are also viable options if one is capable of 1-hit or 2-hits KO.
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| Bubbling drop 'Scroll for Cape INT 100%', Green Mushroom drop 'Pan Lid'.
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| =Victoria Island=
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| -Party Quest [21-31] *Kerning City
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| -Subway Line 1 Area 1 [Bubbling] [24-30]
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| -Henesys Hunting Ground I [Green Mushroom] [24-30]
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| -Tree Dungeon, Forest Up North II [Green and Horned Mushroom] [24-31]
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| -Subway Transfer Area [Stirge] [27-34]
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| -Dungeon: Ant Tunnel I [Horned and Zombie Mushroom] [29-33]
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| LEVEL 31-35 (6-8 hrs/lvl)
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| *****************************************
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| Due to insufficent of SP into the new skills, the earlier levels will
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| be focusing on earlier monsters for efficient leveling. Any monsters that gives
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| you the highest EXP with 1-hit KO are recommended. If one's INT and equipment
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| are desirable enough, Wild Boar are an alternative choice to the Mushrooms.
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| =Victoria Island=
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| -The Land of Wild Boar II [Wild Boar] [33-38]
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| LEVEL 35-40 (8-9 hrs/lvl)
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| ***********************************.
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| =Victoria Island=
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| -The Burnt Land II [Fire Boar] [35-45]
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| LEVEL 40-50 (7-10 hrs/lvl)
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| *****************************************
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| At Lvl 40, with Cold Beam (MAX), all should continue to take on Fire Boar till
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| one can efficiently 1-hit KO Jr. Cellion/Jr. Lioner; average damage of 1100
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| and above. Due to the map layout, it is more efficient to train at
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| Garden of Red, as compare to Garden of Yellow. Jr. Lioner drop 'Ore of Wisdom
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| Crystal' and 'Kumbi'. Jr. Cellion drop 'Ore of Power Crystal'.
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| This is the 2nd most boring period of Ice/Lit Wizard, so as again,
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| endurance will see one through.
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| =Victoria Island=
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| -Dangerous Valley I [Fire Boar, Copper Drake] [40-45]
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| =Ossyria=
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| -Garden of Red [Jr. Cellion] [40-55]
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| -Garden of Yellow [Jr. Lioner] [40-55]
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| LEVEL 50-70 (9-10+ hrs/lvl)
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| *****************************************
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| On average, one will hit Red Drake 100% at Lvl 55. With Meditation (MAX),
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| Red Drake will require an average of 4 hits to fall. At around Lvl 65, Red Drake
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| will always fell at 3 hits. As of now, "Dangerous Valley II" will be the
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| most economical map for training without fear of KS from other class.
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| Red Drake drop 'Steely' and 'Diamond Ore'. Copper Drake drop 'Dark Scorpio'
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| and 'Black Crystal Ore'.
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| =Victoria Island=
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| -Dangerous Valley II [Fire Boar, Copper Drake, Red Drake] [53-70]
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| LEVEL 70-80 (10-20+ hrs/lvl)
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| *****************************************
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| One can continue at Dangerous Valley II or choose to travel to El Nath.
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| Coolie Zombies are an excellant choice during this period due to the map layout
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| and the spawn rates. Do take note of the varities of attacks they possess, esp.
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| poison. KS is commonplace at the Coolie Zombie maps among ALL classes.
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| =Ossyria=
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| -Forest of Dead Trees I-IV [Coolie Zombie] [70-80]
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| -----------------------------------------
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| 6. Credits
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| -----------------------------------------
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| Wizet - making Maple Story possible
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| GameFAQS - making this Guide available to general public
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| http://www.hidden-street.net/ - detailed information
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| My Mom and Dad - for making everything possible
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| -----------------------------------------
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| 7. Version History
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| -----------------------------------------
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| Ver 1.1 - MapleSEA [30 November 2005]
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| Ver 1.0 - MapleSEA [30 September 2005]
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