Bubble Bobble/Gameplay: Difference between revisions

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Added special bubbles, moving bit about Continues to walkthrough
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**This trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles), but it can also be done with only one player, although calculating exactly how much (and if) one's score will be modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if there are very large and clustered bubble bunches.
**This trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles), but it can also be done with only one player, although calculating exactly how much (and if) one's score will be modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if there are very large and clustered bubble bunches.
**Rounds with numbers ending with '''5''' and '''0''' up to and including level 50 generate bonuses from bubbles automatically.  Other occasional rounds (including round 1) do it as well.
**Rounds with numbers ending with '''5''' and '''0''' up to and including level 50 generate bonuses from bubbles automatically.  Other occasional rounds (including round 1) do it as well.
[[Image:Bubble Bobble sprite EXTEND.png|right]]
== Special Bubbles ==
In many stages that contain openings on the bottom, bubbles will continuously float on to the screen.  While some of these bubbles are regular ordinary bubbles, some bubbles will instead possess special properties.  You can tell which properties these bubbles possess just by looking at them.  Typically, when these bubbles present themselves, they are helpful or even integral to the solution of the stage.
{| {{prettytable}}
! Water || Lightning
|-
| [[Image:Bubble Bobble bubble water.png|left]] When popped, water bubbles release a flood of water that sloshes around the stage in an attempt to reach the bottom and drain out.  Any enemy that touches the released water will get caught up in the torrent and reappear at the top of the screen as blue diamonds.  Be careful, the dinos can get swept away by the water as well, but they won't be harmed by monsters that the water catches.
| [[Image:Bubble Bobble bubble lightning.png|right]] Lightning bubbles present a special attack opportunity for the dinos.  When popped, they send a lightning bolt across the screen.  These lightning bolts will pass through walls, and any enemy they touch will be defeated and turned into yellow diamonds.  The lightning won't kill the dinos, but it does shock and stun them momentarily, leaving them vulnerable to monster attack.  Lightning released from green bubbles usually travel right, and lightning released from blue bubbles usually travel left.
|-
! Fire || Fireball
|-
| [[Image:Bubble Bobble bubble fire.png|left]] Fire bubbles contain a little flame inside of them.  When a fire bubble gets popped, the flame inside drops to the closest platform beneath it, and the fire spreads out across a section of the surface.  Any enemy who happens to touch the flames will be killed and turned into a red diamond.  While the fire can't harm the dinos, it does stun them and slow them down, so it's best to avoid the flames.
| [[Image:Bubble Bobble item bubble pulse.png|right]] These bubbles only have a 1 in 4096 chance of ever appearing on a stage that produces bubbles automatically.  When they do appear, the first player to pop it will not only be granted fire breath, like the red cross item does, they will have the ability to blow 16 fireballs for the next five rounds!  Don't miss out on this amazing opportunity.
|}
{| style="float:right; border-collapse: collapse; border-width: 1px;"
| [[Image:Bubble Bobble bubble E.png]]
|-
| [[Image:Bubble Bobble bubble X.png]]
|-
| [[Image:Bubble Bobble bubble T.png]]
|-
| [[Image:Bubble Bobble bubble E2.png]]
|-
| [[Image:Bubble Bobble bubble N.png]]
|-
| [[Image:Bubble Bobble bubble D.png]]
|}
=== E-X-T-E-N-D ===
=== E-X-T-E-N-D ===
Extra lives may be earned by reaching particular scores.  In the arcade, this is set by default to 30,000, 100,000, and 400,000, but may be adjusted by the arcade operator.  However, it is possible to earn extra lives at any point in the game by collecting the six E-X-T-E-N-D bubbles.  These are bubbles with the letters D, E, N, T, and X printed on them.  There are actually two distinct E bubbles, each with their own color.  A tally of the distinct bubbles you have popped is shown on the respective player's side of the screen; left for Player 1, and right for Player 2.  When a player pops a complete collection of all six bubbles to spell out the word "EXTEND", gameplay is interrupted and the player is treated to a cinematic of their dino popping six giant EXTEND bubbles, ultimately rewarding the player with one extra life.  Then game play resumes with the players automatically advancing to the next stage.  The player who was awarded the extra life continues with an empty tally.
Extra lives may be earned by reaching particular scores.  In the arcade, this is set by default to 30,000, 100,000, and 400,000, but may be adjusted by the arcade operator.  However, it is possible to earn extra lives at any point in the game by collecting the six E-X-T-E-N-D bubbles.  These are bubbles with the letters D, E, N, T, and X printed on them.  There are actually two distinct E bubbles, each with their own color.  A tally of the distinct bubbles you have popped is shown on the respective player's side of the screen; left for Player 1, and right for Player 2.  When a player pops a complete collection of all six bubbles to spell out the word "EXTEND", gameplay is interrupted and the player is treated to a cinematic of their dino popping six giant EXTEND bubbles, ultimately rewarding the player with one extra life.  Then game play resumes with the players automatically advancing to the next stage.  The player who was awarded the extra life continues with an empty tally.


The method to make these E-X-T-E-N-D bubbles appear is as follows.  Any time you pop three or more bubbles containing enemies simultaneous (that is, they are destroyed with one single popping effort), the game will provide one less E-X-T-E-N-D bubbles than the number of enemies popped.  Therefore, if you pop five enemies simultaneously, four E-X-T-E-N-D bubbles will be queued.  These bubbles will only appear in rooms that have shafts which connect the top and bottom of the screen.  If these shafts are not present, or the last enemy is killed before these bubbles appear, they will appear in the next stage containing shafts.  Which bubbles appear is entirely random.  Therefore, it is unfortunately possible to get identical copies of the same bubbles, although this is fairly unlikely.
The method to make these E-X-T-E-N-D bubbles appear is as follows.  Any time you pop three or more bubbles containing enemies simultaneous (that is, they are destroyed with one single popping effort), the game will provide one less E-X-T-E-N-D bubbles than the number of enemies popped.  Therefore, if you pop five enemies simultaneously, four E-X-T-E-N-D bubbles will be queued.  These bubbles will only appear in rooms that have shafts which connect the top and bottom of the screen.  If these shafts are not present, or the last enemy is killed before these bubbles appear, they will appear in the next stage containing shafts.  Which bubbles appear is entirely random.  Therefore, it is possible to get identical copies of the same bubbles.


There is no reward for picking up multiple instances of the same bubble, or collecting a bubble that is already present in your tally.  Each E-X-T-E-N-D bubble may only be collected by one player, and the benefit only applies to the player who collects all six distinct bubbles.  The player who did not receive the extra life keeps their existing tally of bubbles.
There is no reward for collecting a bubble that is already present in your tally.  However, collecting three of each particular bubble will result in a Staff being generated as the next stage's special item.  Each E-X-T-E-N-D bubble may only be collected by one player, and the benefit only applies to the player who collects all six distinct bubbles.  The player who did not receive the extra life keeps their existing tally of bubbles.
 
=== Continues ===
 
Bubble Bobble allows ''continues'' to be used when a player runs out of lives.  While most arcade games display a continue timer before returning to the title screen, Bubble Bobble ends immediately once there are no players in the game. 
 
A single player can cover for the other player returning to the game.  However, a lack of second player requires a credit within the machine, as well as holding down the start button just before the game ends.


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