Metal Gear/B1 Basement: Difference between revisions

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(Added images to Part 1)
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<center>[[Image:Metal Gear MSX map B1 BA.png]]</center>
<center>[[Image:Metal Gear MSX map B1 BA.png]]</center>
== Part 1 ==
== Part 1 ==
[[Image:Metal Gear MSX Screen 16.png|right]]
'''Captured''': After having been caught by the enemy, you will "wake up" inside a closed cell with no doors.  Although all of your equipment and weapons have been taken, you still retain the ability to use the Transceiver.  Big Boss will call you when you arrive.  He will declare your infiltration mission a success, and order you to find Gray Fox.  He strenuously suggests that you check the walls.  The way you do this is by punching the walls.  Most of the time, your punches will have a short thud sound, but against one particular portion of the left wall, there will be a more prolonged hollow sound.  Once you find this portion of the wall, punch it until it collapses, and pass through the hole you just created.  In the next cell, you will find Gray Fox.  Rescue him and he will tell you more about Metal Gear.  He will inform you that there is only one way to destroy it, and the only person who knows the method is the creator, Dr. Pettrovich, who is being held captive somewhere in the building.  With Gray Fox rescued, your next concern is escaping.  Once again, you need to check the walls.  After a thorough search, you will find that the south wall has a hollow portion slightly to the left of Gray Fox.  Punch it until it opens and step outside into room '''C1'''.   
'''Captured''': After having been caught by the enemy, you will "wake up" inside a closed cell with no doors.  Although all of your equipment and weapons have been taken, you still retain the ability to use the Transceiver.  Big Boss will call you when you arrive.  He will declare your infiltration mission a success, and order you to find Gray Fox.  He strenuously suggests that you check the walls.  The way you do this is by punching the walls.  Most of the time, your punches will have a short thud sound, but against one particular portion of the left wall, there will be a more prolonged hollow sound.  Once you find this portion of the wall, punch it until it collapses, and pass through the hole you just created.  In the next cell, you will find Gray Fox.  Rescue him and he will tell you more about Metal Gear.  He will inform you that there is only one way to destroy it, and the only person who knows the method is the creator, Dr. Pettrovich, who is being held captive somewhere in the building.  With Gray Fox rescued, your next concern is escaping.  Once again, you need to check the walls.  After a thorough search, you will find that the south wall has a hollow portion slightly to the left of Gray Fox.  Punch it until it opens and step outside into room '''C1'''.   


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'''C2''': As soon as you arrive, a mini-boss will announce his name, ''Shoot Gunner'', and inform you that no one has ever escaped before.  You're about to be the first, but you'll need to find some way to even the fight out.  Stay on the bottom of the room and punch the right door open.  Inside, you'll find a sack containing all of the items you had in your possession when you were captured, including all of your weapons.  You should have at least four remote controlled missiles at your disposal, so activate them and leave the room.   
'''C2''': As soon as you arrive, a mini-boss will announce his name, ''Shoot Gunner'', and inform you that no one has ever escaped before.  You're about to be the first, but you'll need to find some way to even the fight out.  Stay on the bottom of the room and punch the right door open.  Inside, you'll find a sack containing all of the items you had in your possession when you were captured, including all of your weapons.  You should have at least four remote controlled missiles at your disposal, so activate them and leave the room.   
{{sidebar|title=Shoot Gunner|contents=Shoot Gunner is armed with a shot gun that fires a spray of bullets at you multiple times before he rolls to the left or right.  He tries to stay vertically above you as you move about the room.  Once you reclaim your weapons, park yourself below the crates on the right, and face left.  Fire off a remote controlled missile, and direct it north and then east or west once it lines up with Shoot Gunner.  It will only take four missiles to put him down, but be careful; he can roll beneath them if he times his movement correctly.  If you happen to miss him with one or more missiles, you'll need to approach him more directly and risk getting hit by his shot gun blasts while you shoot at him with your handgun or sub-machine gun.  Alternatively, you can lay mines in his path, but this still risks taking damage during the fight.}}
{{sidebar|title=Shoot Gunner|contents=[[Image:Metal Gear MSX Screen 17.png|right]] Shoot Gunner is armed with a shot gun that fires a spray of bullets at you multiple times before he rolls to the left or right.  He tries to stay vertically above you as you move about the room.  Once you reclaim your weapons, park yourself below the crates on the right, and face left.  Fire off a remote controlled missile, and direct it north and then east or west once it lines up with Shoot Gunner.  It will only take four missiles to put him down, but be careful; he can roll beneath them if he times his movement correctly.  If you happen to miss him with one or more missiles, you'll need to approach him more directly and risk getting hit by his shot gun blasts while you shoot at him with your handgun or sub-machine gun.  Alternatively, you can lay mines in his path, but this still risks taking damage during the fight.}}
Once Shoot Gunner is taken down, prepared card 2 and approach the left door.  Inside, you will find '''access card 3''' and some ammo lying on the floor.  Return to the room as many times as you need to fill your ammo for the handgun, sub-machine gun, and grenade launcher.  Unfortunately, the north door of '''C1''' is not locked with card 3, so you still can not examine it yet.  However, the east door of '''C2''' is accessible with card 3, so open it and head to '''C3'''.
Once Shoot Gunner is taken down, prepared card 2 and approach the left door.  Inside, you will find '''access card 3''' and some ammo lying on the floor.  Return to the room as many times as you need to fill your ammo for the handgun, sub-machine gun, and grenade launcher.  Unfortunately, the north door of '''C1''' is not locked with card 3, so you still can not examine it yet.  However, the east door of '''C2''' is accessible with card 3, so open it and head to '''C3'''.
{{spoiler|title=An extra item…|content=You should examine your inventory when you have completed the fight with Shoot Gunner and are safe.  You may notice that you picked up an extra item since you found your equipment.  A little tiny device labeled '''bug''' will be in there.  It's a tracking device, and it will alert all of the guards to your presence every time you enter a room, no matter how stealthy you are.  If you see it in there, use it like you would a ration, and it will disappear, restoring your element of surprise.}}
{{spoiler|title=An extra item…|content=You should examine your inventory when you have completed the fight with Shoot Gunner and are safe.  You may notice that you picked up an extra item since you found your equipment.  A little tiny device labeled '''bug''' will be in there.  It's a tracking device, and it will alert all of the guards to your presence every time you enter a room, no matter how stealthy you are.  If you see it in there, use it like you would a ration, and it will disappear, restoring your element of surprise.}}


[[Image:Metal Gear MSX Screen 18.png|right]]
'''C3''': Once you enter this room, you will notice a dog (most likely a Doberman Pinscher, but possibly a German Shepard) sleeping by the entrance.  You cannot punch dogs (presumably because they are too low to the ground,) you can only shoot them.  If you do nothing and ignore the dog, the dog will wake up and attack you, so you are better off shooting it.  From here, you will explore a 2 × 3 section of basement.  The southern door is locked with a card you don't have yet.  An elevator to the floors above can be found at '''A4''', but if you are not very thorough, you are likely to miss many of the secrets that are kept down here.  Just as you did in the isolated cells, you can punch the walls to listen for hollowed-out portions.  However, unlike the cells, you cannot simply punch you way through them.  Once you find them, you must instead plant a plastic bomb in the vicinity of the weakness to blast a hole through the wall and explore what's on the other side.  Some weaknesses are found in the maze-like structure in the middle of the basement, while others are found on the outside perimeter.  Read the following information at your own discretion or continue to follow the walkthrough by taking the elevator up to the [[Metal Gear/B1_Floor_2|second floor]].
'''C3''': Once you enter this room, you will notice a dog (most likely a Doberman Pinscher, but possibly a German Shepard) sleeping by the entrance.  You cannot punch dogs (presumably because they are too low to the ground,) you can only shoot them.  If you do nothing and ignore the dog, the dog will wake up and attack you, so you are better off shooting it.  From here, you will explore a 2 × 3 section of basement.  The southern door is locked with a card you don't have yet.  An elevator to the floors above can be found at '''A4''', but if you are not very thorough, you are likely to miss many of the secrets that are kept down here.  Just as you did in the isolated cells, you can punch the walls to listen for hollowed-out portions.  However, unlike the cells, you cannot simply punch you way through them.  Once you find them, you must instead plant a plastic bomb in the vicinity of the weakness to blast a hole through the wall and explore what's on the other side.  Some weaknesses are found in the maze-like structure in the middle of the basement, while others are found on the outside perimeter.  Read the following information at your own discretion or continue to follow the walkthrough by taking the elevator up to the [[Metal Gear/B1_Floor_2|second floor]].
{{spoilers}}
{{spoilers}}
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'''Body Armor''': If you happen to visit the basement ''after'' you discover access card 4, some time from now, you can use it to open the door along the south wall of '''C3'''.  Inside, you will find a very useful item, the '''body armor'''.  Wearing this armor will reduce the amount of damage you take from bullets in half.  You must have this item activated for it to be effective.
'''Body Armor''': If you happen to visit the basement ''after'' you discover access card 4, some time from now, you can use it to open the door along the south wall of '''C3'''.  Inside, you will find a very useful item, the '''body armor'''.  Wearing this armor will reduce the amount of damage you take from bullets in half.  You must have this item activated for it to be effective.


[[Image:Metal Gear MSX Screen 19.png|right]]
'''Bomb-blast suit''': The next item is absolutely essential in order to explore the roof and make further progress.  The suit that enables you to pass through the wind barrier on the roof is actually contained behind the door in the center of the basement (visible in '''B4''').  However, you must find enough weaknesses in the wall to make your way there.  Start by punching the interior walls in '''C3''' (just above the entrance to '''C2''') and blast a hole in the wall with a plastic explosive.  Head east to '''C4''', and then north to '''B4'''.  Keep an eye out for a dog that will attack, and remember to switch back to your handgun so that you don't accidentally drop a plastic explosive instead.  Continue north to '''A4''', and examine the wall to your left.  You should find a weak point and blast it open.  Then step into the new corridor and head back south to '''B4'''.  This time, you must loop around through '''C4''', '''C3''', '''B3''' (where you will likely be attacked by two dogs chasing you through the maze), and '''A3'''.  When you turn the corner in '''A3''', examine the wall below you and you should find a weak point.  Blast it to find a very small opening, and step inside.  Continue around to '''A4''', and down to '''B4''' (watch out for another dog).  Activate card 3 and approach the door.  Inside, you will find the '''bomb-blast suit'''.   
'''Bomb-blast suit''': The next item is absolutely essential in order to explore the roof and make further progress.  The suit that enables you to pass through the wind barrier on the roof is actually contained behind the door in the center of the basement (visible in '''B4''').  However, you must find enough weaknesses in the wall to make your way there.  Start by punching the interior walls in '''C3''' (just above the entrance to '''C2''') and blast a hole in the wall with a plastic explosive.  Head east to '''C4''', and then north to '''B4'''.  Keep an eye out for a dog that will attack, and remember to switch back to your handgun so that you don't accidentally drop a plastic explosive instead.  Continue north to '''A4''', and examine the wall to your left.  You should find a weak point and blast it open.  Then step into the new corridor and head back south to '''B4'''.  This time, you must loop around through '''C4''', '''C3''', '''B3''' (where you will likely be attacked by two dogs chasing you through the maze), and '''A3'''.  When you turn the corner in '''A3''', examine the wall below you and you should find a weak point.  Blast it to find a very small opening, and step inside.  Continue around to '''A4''', and down to '''B4''' (watch out for another dog).  Activate card 3 and approach the door.  Inside, you will find the '''bomb-blast suit'''.   


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