Jump to navigation
Jump to search
Notmyhandle (talk | contribs) (note about programmers) |
Notmyhandle (talk | contribs) (additional publisher info) |
||
Line 5: | Line 5: | ||
|image=Katakis cover.jpg | |image=Katakis cover.jpg | ||
|developer={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]] | |developer={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]] | ||
|publisher=[[Rainbow Arts]]<br />[[HardWired]] (for Denaris) | |publisher={{sys|c64}}[[Rainbow Arts]]{{sys|Amiga}}[[Factor 5]]<br />[[HardWired]] (for Denaris) | ||
|released={{sys|c64}}{{rd|1987}}{{sys|Amiga}}{{rd|1988}}{{rd|1989}} | |released={{sys|c64}}{{rd|1987}}{{sys|Amiga}}{{rd|1988}}{{rd|1989}} | ||
|genre=[[Shooter]] | |genre=[[Shooter]] |
Revision as of 05:48, 23 July 2012
Katakis is a 2D horizontal shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Commodore Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989 due to legal pressure regarding a contract that Factor 5 had with Activision to port R-Type to the Amiga.
The Commodore 64 version was programmed by Andreas Escher, who created the Commodore 64 version of R-Type, and Manfred Trenz, who worked on Crush (Katakis 2).