Mega Man Zero 2/Yggdrasil: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
change nav, reorganized
m (Superpowered Mario moved page Mega Man Zero 2/Yggdrasi to Mega Man Zero 2/Yggdrasil)
(change nav, reorganized)
Line 89: Line 89:


=== Boss rematches: part 2 ===
=== Boss rematches: part 2 ===
Three more teleporters, and at least three more bosses to contend with before getting anywhere near Elpizo. The hardest boss in the second lineup is in the lower-left teleporter, so that's the one to put out of commission first.
Three more teleporters, and at least three more bosses to contend with before getting anywhere near Elpizo. The hardest boss in the second lineup is in the lower-left teleporter, so that's the one to put out of commission last.


=== Dual bossfight: the Anchus brothers ===
[[File:MMZ1-2HerculiousAnchortus.jpg|left|275px]]
[[File:MMZ2 KuwagustAnchus.jpg|right|275px]]
You'd think Kuwagust Anchus is waiting in one of the teleporters. Think again...
In two bursts of lightning, ''BOTH'' Anchus brothers show up in front of Zero! Herculious Anchortus and Kuwagust Anchus are planning a tag-team assault! They might be hypnotized, but they remember being brothers more than anything, brothers who undeniably hate Zero!
{{-}}
It's a suprise that Elpizo resurrected Herculious, and that means its sibling revelry. The fight is a mix of the Anchus Brothers taking turns attacking you in a repetitive pattern, and double-teaming you. It's very hard to continually dodge attacks between the two of them, making this fight the hardest by far to escape damage-free. 2-on-1 isn't a real issue, buth they share a three-tier health bar. Keep in mind both are weak to the Ice Element. If you go back and forth and take turns hitting each brother, you maximize the damage.
Herculious always attacks first, while Kuwagust strays into the background. He uses his EX Skill, the All-Range Attack, ignoring rank. His pincer claws stretch out and shoot plasma bullets your way. Don't stay in the same place for very long. He can corner you much easier in this fight than in his original battlfield. You can block the EX Skill with the Erase Form or hide behind the Shield Boomerang.
After his attack, Herculious goes over to the edge of the battlefield and pulls away. Kuwagust tags in and attempts to use his spinning pincer jaws to suck you in. If he grabs you, you'll get hit with an explosive crunch. Keep dash-jumping out of his wind tunnel and try to score some counter hits.
When Kuwagust quits attacking, the Anchus Brothers will come in at the same time and try to ram into you several times while criss-crossing the full length of the room. Always dash under Herculious just before he nears you and you'll never get hit. You've got a good chance of hitting either brother when they pause between charges. After this, they start the same pattern from the beginning. Unless...
'''EX Skill: All-Range Spinning Strike'''
If your rank is still at least A, you'll see another EX Skill. Instead of repeating their pattern, the Anchus Brothers pull off their ultimate technique. They link their arms together and make a full two-and-a-half circles around the whole room with electrified arms. You'll be hit if you stand still, and the brothers can't be damaged while using their EX Skill. As one brother nears you, strike the coupling between their arms. They'll lose power for a few seconds, where you can dash jump over and out, but smacking into the coupling itself can still hurt you, but not if you jump precisely. When they complete their "orbit," they turn around in reverse. Don't let this trip you up. As long as you keep disrupting the attack, they can't get you. From here, they repeat the pattern, with this attack added in.
The Anchus Brothers proved themselves as challenging adversaries, but their sense of honor is ruined. They need to be defeated.
After you land the final hit (it doesn't matter who takes the damage) and they lose all health, they don't die just yet. They pull a final, ditch-effort charge into you. Dash-jump over Herculious. It's easier to dodge him than his brother.
Their attack backfires; they collide and kill each other. Then they realize they've been manipulated, and both die at the same time. At least they won't be separated in death.


=== Burble Hekelot ===
=== Burble Hekelot ===
Line 132: Line 107:
=== Panter Flauclaws ===
=== Panter Flauclaws ===
[[File:MMZ2 PanterFlauclaws.jpg |242px|left]]
[[File:MMZ2 PanterFlauclaws.jpg |242px|left]]
Five Reploids gone, one to go, at the top of the room, nearer to the top of the tower.  
Four Reploids gone, two to go. Enter the transporter at the top of the room.  


It's Panter Flauclaws, also preaching, "Master Elpizo, forever!". And to think he was once a respectable warrior.
It's Panter Flauclaws, also preaching, "Master Elpizo, forever!" And to think he was once a respectable warrior.


This bossfight may not be on a train anymore, but the platforms in this room mimic the spastic movements of the train cars. They can still crush you if you're wedged between them, and you can also fall into a frightening pit below. Panther Flauclaws is still a tough enemy. Keep clear of his deranged strikes and sudden Spark Shots, while making sure he's not attempting his Tail Spark EX Skill. With the Ice Chip, he's far easier. He'll be frozen for a short time after a hit, letting you get away. It's certain he's not going to be around for much longer.   
This bossfight may not be on a train anymore, but the platforms in this room mimic the spastic movements of the train cars. They can still crush you if you're wedged between them, and you can also fall into a frightening pit below. Panther Flauclaws is still a tough enemy. Keep clear of his deranged strikes and sudden Spark Shots, while making sure he's not attempting his Tail Spark EX Skill. With the Ice Chip, he's far easier. He'll be frozen for a short time after a hit, letting you get away. It's certain he's not going to be around for much longer.   
Line 140: Line 115:
Panther Flauclaws snaps out of his trance in pure confusion. He cries out in pain in a miserable death.
Panther Flauclaws snaps out of his trance in pure confusion. He cries out in pain in a miserable death.
{{-}}
{{-}}
That's all the bosses who stood in your way of Elpizo. You can proceed through the next shutter. The end is in sight, but it's got the highest number of enemies, plus obscene numbers of spikes. Think you can go the distance?
You'd think Kuwagust Anchus is waiting in the last teleporter. Think again...


=== Nearing the end ===
=== Brothers Reunited ===
In two bursts of lightning, ''BOTH'' Anchus brothers show up in front of Zero! Herculious Anchortus and Kuwagust Anchus are planning a tag-team assault! They might be hypnotized, but they remember being brothers more than anything, brothers who undeniably hate Zero!
== Dual Boss Fight: The Anchus Brothers ==
[[File:MMZ1-2HerculiousAnchortus.jpg|left|275px]]
[[File:MMZ2 KuwagustAnchus.jpg|right|275px]]
It's a suprise that Elpizo resurrected Herculious, and that means its sibling revelry. The fight is a mix of the Anchus Brothers taking turns attacking you in a repetitive pattern, and double-teaming you. It's very hard to continually dodge attacks between the two of them, making this fight the hardest by far to escape damage-free. 2-on-1 isn't a real issue, buth they share a three-tier health bar. Keep in mind both are weak to the Ice Element. If you go back and forth and take turns hitting each brother, you maximize the damage.
{{-}}
Herculious always attacks first, while Kuwagust strays into the background. He uses his EX Skill, the All-Range Attack, ignoring rank. His pincer claws stretch out and shoot plasma bullets your way. Don't stay in the same place for very long. He can corner you much easier in this fight than in his original battlfield. You can block the EX Skill with the Erase Form or hide behind the Shield Boomerang.
 
After his attack, Herculious goes over to the edge of the battlefield and pulls away. Kuwagust tags in and attempts to use his spinning pincer jaws to suck you in. If he grabs you, you'll get hit with an explosive crunch. Keep dash-jumping out of his wind tunnel and try to score some counter hits.
 
When Kuwagust quits attacking, the Anchus Brothers will come in at the same time and try to ram into you several times while criss-crossing the full length of the room. Always dash under Herculious just before he nears you and you'll never get hit. You've got a good chance of hitting either brother when they pause between charges. After this, they start the same pattern from the beginning. Unless...
 
'''EX Skill: All-Range Spinning Strike'''
 
If your rank is still at least A, you'll see another EX Skill. Instead of repeating their pattern, the Anchus Brothers pull off their ultimate technique. They link their arms together and make a full two-and-a-half circles around the whole room with electrified arms. You'll be hit if you stand still, and the brothers can't be damaged while using their EX Skill. As one brother nears you, strike the coupling between their arms. They'll lose power for a few seconds, where you can dash jump over and out, but smacking into the coupling itself can still hurt you, but not if you jump precisely. When they complete their "orbit," they turn around in reverse. Don't let this trip you up. As long as you keep disrupting the attack, they can't get you. From here, they repeat the pattern, with this attack added in.
 
The Anchus Brothers proved themselves as challenging adversaries, but their sense of honor is ruined. They need to be defeated.
 
After you land the final hit (it doesn't matter who takes the damage) and they lose all health, they don't die just yet. They pull a final, ditch-effort charge into you. Dash-jump over Herculious. It's easier to dodge him than his brother.
 
Their attack backfires; they collide and kill each other. Then they realize they've been manipulated, and both die at the same time. At least they won't be separated in death.
 
That's it for all the bosses who stood in your way of Elpizo. You can proceed through the next shutter. The end is in sight, but it's got the highest number of enemies, plus obscene numbers of spikes. Think you can go the distance?
{{-}}
=== Nearing the End of the Journey ===
The final section of Yggdrasil starts off with temptation to the right; a path to some health where a Pantheon Guardian is. You'd have to use the Chain Rod and wall-jump, but it's definitely a waste of time.
The final section of Yggdrasil starts off with temptation to the right; a path to some health where a Pantheon Guardian is. You'd have to use the Chain Rod and wall-jump, but it's definitely a waste of time.


Dash-jump from the edge up to the wall on the right. You're going to see Securipiders locking down almost every inch of the path to the top of the tower. It's all over if they snare you in the wrong place. Dice up those arachnids on the spot!  
Dash-jump from the edge up to the wall on the right. You're going to see Securipiders locking down almost every inch of the path to the top of the tower. It's all over if they snare you in the wrong place, where you would most certainly fall into a spike pit. Dice up those arachnids on the spot!  


Cross over the spike pit and hug the wall to your left. Hop from the side to the edge of the ladder, but don't climb as far as the spikes. Like it or not, they can get you from an angle.  
Cross over the spike pit and hug the wall to your left. Hop from the side to the edge of the ladder, but don't climb as far as the spikes. Like it or not, they can get you from an angle.  
Line 281: Line 281:
However, there is still one last surprise... but it's a terrible one...
However, there is still one last surprise... but it's a terrible one...


=== The call to action ===
=== The Call to Action ===
After the credits, a scene opens in on a darkened chamber door with the emblem of Neo Arcadia, just now opening up. An unseen presence speaks. The person noticed the Dark Elf was awakened, and is hatching a sinister plan. In the darkness, they call out for an entity named Omega to wake up and take action...  
After the credits, a scene opens in on a darkened chamber door with the emblem of Neo Arcadia, just now opening up. An unseen presence speaks. The person noticed the Dark Elf was awakened, and is hatching a sinister plan. In the darkness, they call out for an entity named Omega to wake up and take action...  


Line 288: Line 288:
'''''TO BE CONTINUED... [[Mega Man Zero 3]]'''''  
'''''TO BE CONTINUED... [[Mega Man Zero 3]]'''''  


{{Footer Nav|game=Mega Man Zero 2|prevpage=Temple of Wind: Raptor Harpuia}}
{{Footer Nav|game=Mega Man Zero 2|prevpage=Temple of Wind}}
2,682

edits