Warcraft III: Reign of Chaos/Departures: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
Line 36: Line 36:
Keep going west, and there will be two Footmen who hold two Grunts and one Shaman prisoner.
Keep going west, and there will be two Footmen who hold two Grunts and one Shaman prisoner.


North of this are two Knights guarding a gate.  Knights will be the toughest Human enemy you've encountered so far, so be ready for battle.  Do your best to keep their attacks focused on Thrall (because he has the most Hit Points and heals the fastest), and again, use Chain Lightning while focusing your attacks on a single Knight.  You should be able to defeat them fairly easily, as you should have eight or more Grunts in your party by now.
North of this are two Knights guarding a gate.  Knights will be the toughest Human enemy you've encountered so far, so be ready for battle.  Do your best to keep their attacks focused on Thrall (because he has the most hit points and heals the fastest), and again, use Chain Lightning while focusing your attacks on a single Knight.  You should be able to defeat them fairly easily, as you should have eight or more Grunts in your party by now.


Behind the gate are three Guard Towers, which will attack your Orcs (much like your Watch Towers attacked the Humans).  Usually the best way to take out Guard Towers is with a Catapult (or Ballista or Meat Wagon, depending on your current race), as they are the only units with a range that reaches beyond a Guard Tower's range.  However, you don't have Catapults, so you just need to send your Orcs in.  With a large enough army, though, you'll probably only lose one or two Grunts as you take out the three Towers.  Just keep them focused on a single Tower at a time.
Behind the gate are three Guard Towers, which will attack your Orcs (much like your Watch Towers attacked the Humans).  Usually the best way to take out Guard Towers is with a Catapult (or Ballista or Meat Wagon, depending on your current race), as they are the only units with a range that reaches beyond a Guard Tower's range.  However, you don't have Catapults, so you just need to send your Orcs in.  With a large enough army, though, you'll probably only lose one or two Grunts as you take out the three Towers.  Just keep them focused on a single Tower at a time.
207

edits