Civilization II: Fantastic Worlds/Mammoth: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
edit
(correction)
(edit)
Line 7: Line 7:
USA 2010 and Mammoth share the same tech tree, city improvement tree, wonder tree, and unit tree, which begin with mildly futuristic and contemporary technologies while ending with truly alien developments. The Paradise scenario contains a highly truncated version of these trees in order to make room for all of the ancient, renaissance, and industrial developments that are absent from both the USA 2010 and Mammoth scenarios.
USA 2010 and Mammoth share the same tech tree, city improvement tree, wonder tree, and unit tree, which begin with mildly futuristic and contemporary technologies while ending with truly alien developments. The Paradise scenario contains a highly truncated version of these trees in order to make room for all of the ancient, renaissance, and industrial developments that are absent from both the USA 2010 and Mammoth scenarios.


Unfortunately, starting a new game with the Mammoth scenario invariably leads to the game crashing (Multiplayer Gold Edition). This problem can be partially overcome by starting a new standard game, saving it in the Mammoth folder, and continuing in order to view certain scripted events.
Unfortunately, starting a new game with the Mammoth scenario invariably leads to the game crashing (Multiplayer Gold Edition). This problem can be partially overcome by starting a new Mammoth game, saving it in the same directory as standard games, and then loading the save file from the standard game folder, allowing you to view certain scripted events intended for the Mammoth scenario without crashing the game.


In addition to the use of original audio files and custom designed graphics, all of these scenarios make use of sprites taken from Sim City 2000 for certain units and city icons.
In addition to the use of original audio files and custom designed graphics, all of these scenarios make use of sprites taken from Sim City 2000 for certain units and city icons.


Recurring themes in these scenarios include hostile terrorists, aggressive nations, militarism, xenophobia, and extremely advanced technology and weapons. For some reason, nuclear weapons are not available in USA 2010 or Mammoth. Instead energy field manipulating force fields and hovercraft play a primary role in the military realm.
Recurring themes in these scenarios include hostile terrorists, aggressive nations, militarism, xenophobia, and extremely advanced technology and weapons. For some reason, nuclear weapons are not available in USA 2010 or Mammoth. Instead energy field manipulating force fields and hovercraft play a primary role in the military domain.


I don't know why, but somehow I get the feeling that Jeff Head might be an ultra-conservative libertarian. Regardless, he is a brilliant man.
I don't know why, but somehow I get the feeling that Jeff Head might be an ultra-conservative libertarian. Regardless, he is a brilliant man, despite the occasional spelling error and the unexplained disregard for the laws of physics in his scenarios (Expert Systems allows Hovertanks? How?).
Anonymous user