Kingdom Hearts 3D: Dream Drop Distance/The Grid: Difference between revisions

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Started walkthrough for Riku, rest to come...
(Finished walkthrough for Sora)
(Started walkthrough for Riku, rest to come...)
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Rinzler is a challenging opponent. His runs are much quicker than Sora's, so actively use dodges if he comes after you. His combos are also powerful, so don't let Sora get caught up in them. Fortunately, his attacks aren't too difficult to dodge. He may either use his discs to strike at Sora or throw them from afar. These discs have the ability to target Sora and home into him, so again, dodge whenever you see them thrown. As if he wasn't powerful enough, Rinzler also has the ability to reverse the gravity of the arena, effectively moving the fight to the ceiling and changing Sora's sense of direction. You can either keep fighting here or, if the change proves too difficult to adjust too, dodge. Whether through the use of the dodge roll or Flowmotion, avoid getting hit by Rinzler until he reverses the arena back to normal. Be wary of the drop, as Rinzler will take this opportunity to slam Sora into the ground. Dodge as soon as you land before continuing the attack. This pattern will continue until Rinzler is defeated, earning Sora the Dual Disc and allowing him to leave the world.
Rinzler is a challenging opponent. His runs are much quicker than Sora's, so actively use dodges if he comes after you. His combos are also powerful, so don't let Sora get caught up in them. Fortunately, his attacks aren't too difficult to dodge. He may either use his discs to strike at Sora or throw them from afar. These discs have the ability to target Sora and home into him, so again, dodge whenever you see them thrown. As if he wasn't powerful enough, Rinzler also has the ability to reverse the gravity of the arena, effectively moving the fight to the ceiling and changing Sora's sense of direction. You can either keep fighting here or, if the change proves too difficult to adjust too, dodge. Whether through the use of the dodge roll or Flowmotion, avoid getting hit by Rinzler until he reverses the arena back to normal. Be wary of the drop, as Rinzler will take this opportunity to slam Sora into the ground. Dodge as soon as you land before continuing the attack. This pattern will continue until Rinzler is defeated, earning Sora the Dual Disc and allowing him to leave the world.
==Riku==
==Riku==
[[File:Riku in The Grid.png|thumb|right|Riku, as he appears in The Grid.]]
{| {{prettytable|notwide=4|float=right}}
{{sect-stub}}
! colspan="4" | Dive Mode
{{-}}
|-
! A Rank
! B Rank
! C Rank
! Gold Reward
|-
| 30,000+
| 15,000-29,999
| ≤14,999
| Treasure Goggles
|}
Upon arrival, Riku, like Sora, is confronted by guards who wish to take him prisoner. Riku goes along with the guards and meets another prisoner, Sam. Following the short introductory scene, Riku will be thrust into a life-or-death battle of Light Cycles. When Riku is on his Light Cycle, he may switch between ribbons and weapons fire to deal with enemies accordingly as he makes his way to the goal. Press {{3ds|Y}} to switch between these two modes when necessary. Primarily use ribbons when the other racers are behind Riku to trip them up. Since Riku is faster in this mode, he can also get ahead of racers this way to defeat them with the ribbon. Racers coming up from behind Riku are indicated by the "Danger" arrow at the bottom of the screen, so have his ribbons ready. Alternatively, use weapons fire, firing assault shots by pressing {{3ds|A}} in this mode, to take down any racers which Riku cannot catch up to along with the aerial fighters which come up midway into the race. Oftentimes the other cyclers will attempt to trip Riku up with their own ribbons; press {{3ds|B}} to jump over them as they cross Riku's path to effectively avoid them. Save your health when fighting the cyber soldiers, as the real challenge comes when a Dream Eater arrives onto the track.


The Commantis is vulnerable to the same attacks as the other cyclers; it begins the battle by coming up behind Riku, in which case Riku can use ribbons to attack. After dealing a good amount of damage, the Commantis will spear through Riku to get ahead of him. Avoid this attack and switch formation, staying off to the side of the track and firing until the Commantis places itself behind Riku, repeating the cycle. The Nightmare's attacks consist primarily of drilling into Riku and throwing discs at him. Jump over the discs and avoid its other attacks easily by steering the Light Cycle out of its way. Clearing the battle will raise Riku's maximum HP, and get him back on foot.
===Boss: Commantis===
===Boss: Commantis===
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