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Command & Conquer: Generals/Gameplay: Difference between revisions
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Command & Conquer: Generals/Gameplay (edit)
Revision as of 21:38, 22 September 2014
, 22 September 2014→Updates: Listed specific updates that may affect gameplay
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==Updates== | ==Updates== | ||
The final supported patch (v1.08, Dec '05) is a rollback which includes all prior bug fixes, balance tweaks and other "addressed issues". It can still be downloaded from Electronic Arts' public FTP server: | The final supported patch (v1.08, Dec '05) is a rollback which includes all prior bug fixes, balance tweaks and other "addressed issues". It can still be downloaded from Electronic Arts' public FTP server: | ||
*ftp://ftp.ea.com/pub/eapacific/generals/generals/DownloadablePatches | |||
In addition to a variety of bug fixes and performance improvements etc., the updates include a number of balance tweaks that could effect gameplay strategy. Documented "addressed balance issues" include: | |||
*Tunnel Network build speed increased from 5 seconds to 20 seconds. | |||
*Marauder hit points increased from 430 to 490. | |||
*Stealth Fighter hit points increased from 120 to 140. | |||
*Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10. | |||
*Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120. | |||
*GLA Bomb truck health up from 220 to 250. | |||
*Worker health up from 100 to 140. | |||
*Tunnel Network gun damage increased from 10 per shot to 15 per shot. | |||
*Overlord build time increased from 20 to 25 seconds. | |||
*Scorpion Tank now builds in 10 seconds instead of 14. | |||
*GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.) | |||
*Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.) | |||
*China’s Gattling weapons now require Line of Sight to fire. | |||
*China’s MiG cost increased from 1000 to 1200. | |||
*China’s MiG Armor cost increased from 500 to 1000. | |||
*US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500. | |||
*Related exploit and bug fixes: | |||
:– China’s Gattling Tank now correctly moves slower when it is damaged. | |||
:– GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta. | |||
:– MiG damage with upgraded napalm did too much damage to targets. | |||
:– (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously. | |||
:– Made sure the Rocket Buggy and Comanche can reload reliably. | |||
:– Fixed exploit that allowed multiple Workers to speed structure build times. | |||
:– Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy. | |||
:– Lowered the number of Rangers that appear after a US Barracks is destroyed. | |||
:– Gattling Tanks can no longer force fire through buildings. | |||
:– Nuke Cannon changed so it moves the same speed when damaged, not faster. | |||
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