Command & Conquer: Generals/Gameplay: Difference between revisions

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→‎Updates: Listed specific updates that may affect gameplay
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(→‎Updates: Listed specific updates that may affect gameplay)
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==Updates==
==Updates==
The final supported patch (v1.08, Dec '05) is a rollback which includes all prior bug fixes, balance tweaks and other "addressed issues".  It can still be downloaded from Electronic Arts' public FTP server:
The final supported patch (v1.08, Dec '05) is a rollback which includes all prior bug fixes, balance tweaks and other "addressed issues".  It can still be downloaded from Electronic Arts' public FTP server:
:ftp://ftp.ea.com/pub/eapacific/generals/generals/DownloadablePatches
*ftp://ftp.ea.com/pub/eapacific/generals/generals/DownloadablePatches
In addition to a variety of bug fixes and performance improvements etc., the updates include a number of balance tweaks that could effect gameplay strategy.  Documented "addressed balance issues" include:
*Tunnel Network build speed increased from 5 seconds to 20 seconds.
*Marauder hit points increased from 430 to 490.
*Stealth Fighter hit points increased from 120 to 140.
*Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10.
*Aurora speed increased from 90 to 120 after it drops its bomb.  Damaged speed increased from 60 to 120.
*GLA Bomb truck health up from 220 to 250.
*Worker health up from 100 to 140.
*Tunnel Network gun damage increased from 10 per shot to 15 per shot.
*Overlord build time increased from 20 to 25 seconds.
*Scorpion Tank now builds in 10 seconds instead of 14.
*GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
*Tunnel Network Build Time improved from 20 seconds to 15 seconds  (ini seconds, not game seconds.)
*China’s Gattling weapons now require Line of Sight to fire.
*China’s MiG cost increased from 1000 to 1200.
*China’s MiG Armor cost increased from 500 to 1000.
*US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500.
*Related exploit and bug fixes:
:– China’s Gattling Tank now correctly moves slower when it is damaged.
:– GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta.
:– MiG damage with upgraded napalm did too much damage to targets.
:– (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
:– Made sure the Rocket Buggy and Comanche can reload reliably.
:– Fixed exploit that allowed multiple Workers to speed structure build times.
:– Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
:– Lowered the number of Rangers that appear after a US Barracks is destroyed.
:– Gattling Tanks can no longer force fire through buildings.
:– Nuke Cannon changed so it moves the same speed when damaged, not faster.


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