Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions

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Removed instances of "I" in first person POV, added some information about Setzer in the bulleted list
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It should also be noted that due to 2 extra characters being placed in the game, Umaro and Gogo, you will have two characters which will not be able to be used in the final battle. In short, you should decide well in advance to fighting in Kefka's Tower which two characters you should choose to ignore and not level up at all. The following is some of my consideration for doing so:
It should also be noted that due to 2 extra characters being placed in the game, Umaro and Gogo, you will have two characters which will not be able to be used in the final battle. In short, you should decide well in advance to fighting in Kefka's Tower which two characters you should choose to ignore and not level up at all. The following is some of my consideration for doing so:


(When I say a character is "required" for a particular task it means that it's unavoidable for using them in a particular scenario which normally involves boss fights and leveling up)
(When it is mentioned that a character is "required" for a particular task it means that it's unavoidable for using them in a particular scenario which normally involves boss fights and leveling up)


*Terra - A strong all-around character with extremely high magical power, plus she can flip out and double her already considerable strength with her Morph ability. And she's sort of the central character, so it'd be a shame to leave her out.
*Terra - A strong all-around character with extremely high magical power, plus she can flip out and double her already considerable strength with her Morph ability. And she's sort of the central character, so it'd be a shame to leave her out.
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*Mog - Required in order to complete the sidequest to recruit Umaro. His Dance skill can be useful but it's unpredictable.
*Mog - Required in order to complete the sidequest to recruit Umaro. His Dance skill can be useful but it's unpredictable.
*Umaro - Not required for any quests. He has strong physical attacks and is a force to be reckoned with when he has the rage ring or blizzard orb, but you can't control him.
*Umaro - Not required for any quests. He has strong physical attacks and is a force to be reckoned with when he has the rage ring or blizzard orb, but you can't control him.
*Setzer - Required for the quest in Darril's tomb. Slots is highly unreliable, but GP Toss can be valuable. He really hasn't got any showstopping skills, though, nor very strong basic stats. I recommend ditching him.
*Setzer - Required for the quest in Darril's tomb. Slots is highly unreliable, but GP Toss can be valuable. He really hasn't got any showstopping skills, though, nor very strong basic stats. Fixed Dice can lead to high damage output, but because of its random nature can be unreliable. It may be best to avoid using him.
*Gau - Not required for any quests. His rages make him uncontrollable and are a hassle to upgrade, but Gau can use certain enemy abilities that other characters can't use (such as the Nightshade Rage which confuses *any* enemy).
*Gau - Not required for any quests. His rages make him uncontrollable and are a hassle to upgrade, but Gau can use certain enemy abilities that other characters can't use (such as the Nightshade Rage which confuses *any* enemy).


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