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(→‎Holy plains: EXP values may be off, but calculations suggest them to be right.)
(Bats jump into melee.)
 
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== Melrode ==
== Melrode ==
=== Melrode monastery ===
=== Melrode Monastery ===
People of Melrode monastery:
People of Melrode monastery:
* The '''Grand Abbott''' assigns you the quest for the Eletale Book.
* The '''Grand Abbott''' assigns you the quest for the Eletale Book.
Line 9: Line 9:
* '''Auden''' gives you more hints about looking for spirits.
* '''Auden''' gives you more hints about looking for spirits.
* '''Gylmyne''' tells you about treasure chests.
* '''Gylmyne''' tells you about treasure chests.
* '''Pat''' gives you some '''fresh bread'''.
* '''Pat''' gives you some '''Fresh Bread'''.
* '''Cerius''' wishes you good luck, and prays for you.
* '''Cerius''' wishes you good luck, and prays for you.
* '''Marmaduke''' also wishes you good luck.
* '''Marmaduke''' also wishes you good luck.


You will first listen to Grand Master Abbott talk. Then leave the room and go down the stairs until you are at the bottom and enter the door. When you cross halls, look to your right and you will be in a courtyard, where there is a chest: open it to get a dew drop then go to the next door for two more chest containing dew drops. Backtrack until the halls mentioned earlier. Go to the door to your right and go to the door straight in front of you, and you will be in the kitchen. Talk to Pat there for fresh bread and then open the chest for honey bread. Go to the giant blue door and you will finally be outside of the monastery. Take the left path first and you will see a stable. Climb on the haystack for a spirit. Now take the other path until you see a door, and enter it.  
You will first listen to Grand Master Abbott talk. Then leave the room and go down the stairs until you are at the bottom and enter the door. When you cross halls, look to your right and you will be in a courtyard, where there is a chest: open it to get a Dew Drop then go to the next door for two more chest containing dew drops. Backtrack until the halls mentioned earlier. Go to the door to your right and go to the door straight in front of you, and you will be in the kitchen. Talk to Pat there for Fresh Bread and then open the chest for Honey Bread. Go to the giant blue door and you will finally be outside of the monastery. Take the left path first and you will see a stable. Climb on the haystack for a spirit. Now take the other path until you see a door, and enter it.  


There is a wooden door in the monastery basement that cannot be opened.
There is a wooden door in the monastery basement that cannot be opened.


=== Melrode village ===
=== Melrode Village ===
People of Melrode village:
People of Melrode Village:
* '''Shannon'''
* '''Shannon''', a traveler across Celtland, expects that she and Brian will continually encounter each other
* '''Agnes''' the innkeeper allows you to '''save game'''.
* '''Agnes''' the innkeeper allows you to '''save game'''.
* '''Ingram''' the shopkeeper gives you '''white wings'''.
* '''Ingram''' the shopkeeper gives you '''White Wings'''.
* '''Tim'''
* '''Tim''' tells you about finding Spirits
* '''Elspet'''
* '''Elspet''' worries about her grandchildren because of the monsters outside the village gates
* '''Edgar'''
* '''Edgar''' comments that the people are busy keeping the village safe in Lord Bart's absence
* '''Ralph'''
* '''Ralph''' comments that the Eletale Book caused misfortune across Celtland
* '''Amanda'''
* '''Amanda''' comments that Lord Bart supported the village
* '''Sandra'''
* '''Sandra''' tells you about monsters along the road and a thief lurking in the woods
* '''Kain''' tells you about combat.
* '''Kain''' tells you about combat.
* '''Holly'''
* '''Holly''' worries about her children
* '''Katie'''
* '''Katie''' mentions that monsters lurk outside
* '''Billy'''
* '''Billy''' acts like a pirate who doesn't fear the monsters out there
* '''Frank'''
* '''Frank''' aspires to be a "Spirit Tamer" just like Brian
* '''Pete''' tells you about adjusting view pressing B.
* '''Pete''' tells you about adjusting view pressing B.
* '''Todd'''
* '''Todd''' remarks his lack of fear of the big bad Were Hare


Now you are in the Melrode village. First go in the house where the sheep are: there is a chest inside; open it to get fresh bread then go out of the house. Before going back to the center of the village, walk to the right and the end of the cliff you'll find another spirit. Next house to go is the house with a barrel sign, wher yo can get the White wings, then the house with the house sign, where you can save. Now you can go to the door in the stone wall and leave Melrode.
Now you are in the Melrode Village. First go in the house where the sheep are: there is a chest inside; open it to get fresh bread then go out of the house. Before going back to the center of the village, walk to the right and the end of the cliff you'll find another spirit. Next house to go is the house with a barrel sign, where you can get the White Wings, then the house with the house sign, where you can save. Now you can go to the door in the stone wall and leave Melrode.


== Holy plains ==
== Holy plains ==
[[Image:Quest64 map1.PNG|400px|thumb|The Holy Plains. <br>''Errata corrige: Connor Forest is erroneously called "Fortress".'']]
[[Image:Quest64 map1.PNG|400px|thumb|The Holy Plains. <br>''Errata corrige: Connor Forest is erroneously called "Fortress".'']]
Now you're out of Melrode village. Follow the path, then look to your left where there is a wide open space after passing the lake: you will find a spirit there. Continue along the path towards the South. Look to your right where there is wide open space and you'll see a purple house, enter it for another spirit. Continue along the path until you see another house with a spirit in the garden. Get the spirit and continue along the path. When you see a wooden sign go to your right and towards a walled city. Enter the gate there.
Now you're out of Melrode Village. Follow the path, then look to your left where there is a wide open space after passing the lake: you will find a spirit there. Continue along the path towards the South. Look to your right where there is wide open space and you'll see a purple house, enter it for another spirit. Continue along the path until you see another house with a spirit in the garden. Get the spirit and continue along the path. When you see a wooden sign go to your right and towards a walled city. Enter the gate there.


Monsters of the Holy Plains:
Monsters of the Holy Plains:
{|{{prettytable|sortable=1|notwide=1|text center=1}}
{|{{prettytable|sortable=1|notwide=1|text center=1}}
! Monster !! Element !! HP !! Atk !! Def !! Agi !! EXP
! Monster !! Element !! HP !! Atk !! Def !! Agi !! EXP !! Item !! Attacks
|-
|-
| Were Hare || Wind || 9 || 3 || 1 || 5 || 2
| Were Hare || Wind || 9 || 3 || 1 || 5 || 2 || Fresh Bread || Wind Cutter Lv1 (3 damage)
|-
|-
| Bumbershoot || Fire || 9 || 3 || 2 || 6 || 3?
| Hell Hound || Fire || 10 || 3 || 2 || 8 || 3 || Dew Drops || Fireball Lv1 (7 damage)
|-
|-
| Hell Hound || Fire || 10 || 3 || 2 || 8 || 3
| Bumbershoot || Fire || 9 || 3 || 2 || 6 || 3 || Fresh Bread || Far: Fireball Lv1 (7 damage)<BR>Close: Hot Steam Lv1 (10 damage)
|-
|-
| Parassault || Water || 13 || 2 || 2 || 6 || 3?
| Parassault || Water || 13 || 2 || 2 || 6 || 3 || Dew Drops || Ice Knife (5 damage)<BR />Healing Lv1 (0 healed)
|-
|-
| Man Eater || Earth || 24 || 5 || 4 || 6 || 4
| Man Eater || Earth || 24 || 5 || 4 || 6 || 4 || || Rock Lv1 (11 damage)<br/>Cannot hit at point-blank
|-
|-
| Big Mouth || Water || 28 || 2 || 2 || 4 || 4
| Big Mouth || Water || 28 || 2 || 2 || 4 || 4 || Fresh Bread || Water Pillar Lv2 (10 damage)
|}
|}


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People of Dondoran:
People of Dondoran:
* '''Shannon'''
* '''Shannon'''
* '''Maggie''' the barkeeper gives you some '''fresh bread'''.
* '''Maggie''' the barkeeper gives you some '''Fresh Bread'''.
* '''Mable''' the waitress gives you some '''morning dew'''.
* '''Mable''' the waitress gives you some '''Dew Drops'''.
* '''Thom''' the shopkeeper gives you '''yellow wings'''.
* '''Thom''' the shopkeeper gives you '''Yellow Wings'''.
* '''Gilbert''' the innkeeper allows you to '''save game'''.
* '''Gilbert''' the innkeeper allows you to '''save game'''.
* '''Davy'''
* '''Davy'''
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Chests in Dondoran:
Chests in Dondoran:
* Fresh bread
* Fresh Bread
* Fresh bread
* Fresh Bread
* Dew drop
* Dew Drop
* Dew drop
* Dew Drop
* Dew drop
* Dew Drop
* Mint leaves
* Mint Leaves


You're in the town of Dondoran now. Look for the house with the barrel sign for wings. Look for the house with the barrel sign if you're out of fresh bread or dew drops. Look for the house with the house sign to save. When you're out the inn, go to the castle to the right you just saw before. Go to the big door following the red carpet and the room is the king's throne. Go to the door to the kings right to see his bedroom and there are three treasure chests. Now go to a side door then up the stairs then choose a door which is the opposite side of you by left and right when you enter the balcony with two iron doors and one wood door. Go to the door to your left and you will be in the princesses room. Go through the curtain and there are three more treasure chest.
You're in the town of Dondoran now. Look for the house with the barrel sign for wings. Look for the house with the barrel sign if you're out of Fresh Bread or Dew Drops. Look for the house with the house sign to save. When you're out the inn, go to the castle to the right you just saw before. Go to the big door following the red carpet and the room is the king's throne. Go to the door to the kings right to see his bedroom and there are three treasure chests. Now go to a side door then up the stairs then choose a door which is the opposite side of you by left and right when you enter the balcony with two iron doors and one wood door. Go to the door to your left and you will be in the princesses room. Go through the curtain and there are three more treasure chest.


Now go to the area where there are many trees. You will see the entrance to connor forest, go in.
Now go to the area where there are many trees. You will see the entrance to Connor Forest, go in.


== Connor forest ==
== Connor forest ==
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Monsters of Connor Forest:
Monsters of Connor Forest:
{|{{prettytable|sortable=1|notwide=1|text center=1}}
{|{{prettytable|sortable=1|notwide=1|text center=1}}
! Monster !! Element !! HP !! Atk !! Def !! Agi
! Monster !! Element !! HP !! Atk !! Def !! Agi !! EXP !! Item !! Attacks
|-
|-
| Bat || Wind || 24 || 5 || 3 || 11
| Bat || Wind || 24 || 5 || 3 || 11 || 4 || Celine's Bell || Far: Wind Cutter Lv1 (4 damage) + enters melee<BR>Close: Water Pillar Lv1 (14 damage)
|-
|-
| Marionasty || Earth || 28 || 6 || 6 || 10
| Marionasty || Earth || 28 || 6 || 6 || 10 || 4 || Fresh Bread || Far: Wind Cutter Lv2 (4 x 3 damage)<BR>Close: regular attack (6 damage)
|-
|-
| Frog Knight || Water || 38 || 5 || 8 || 10
| Frog Knight || Water || 38 || 5 || 8 || 10 || 6 || Silver Amulet || Far: Wind Cutter Lv2 (4 x 3 damage)<BR>Close: Cyclone (10 damage)
|-
|-
| Kobold || Wind || 40 || 7 || 6 || 16
| Kobold || Wind || 40 || 7 || 6 || 16 || 5 || Fresh Bread || Far: Fireball Lv1 (12 damage)<BR>Close: Cyclone (12 damage)
|-
|-
| Man Trap || Earth || 65 || 11 || 4 || 8
| Man Trap || Earth || 65 || 11 || 4 || 8 || 8 || || Far: Healing Lv1 (5 healed)<BR>Close: regular attack (11 damage)
|}
|}


Chests in Connor Forest:
Chests in Connor Forest:
* Dew drop
* Dew Drop
* Giant's shoes
* Giant's Shoes


This is some horrible forest. Take first the path to your right, where you will find two spirits and a chest. Take the path to your left. You will see a small hut. Go in it to find a spirit and giant's shoes. When you exit the hut go to the path to your left. Keep going and when you see a tree with a hole in the bottom of it there is a spirit. Continue to the path and eventually you will see a purple gate. There's a spirit right before it. Now enter the gate for your doom.
This is some horrible forest. Take first the path to your right, where you will find two spirits and a chest. Take the path to your left. You will see a small hut. Go in it to find a spirit and Giant's Shoes. When you exit the hut go to the path to your left. Keep going and when you see a tree with a hole in the bottom of it there is a spirit. Continue to the path and eventually you will see a purple gate. There's a spirit right before it. Now enter the gate for your doom.


=== Solvaring ===
=== Solvaring ===
For a first boss he can be really hard. It would be good to have health at 70 before facing him. Now after solvaring talks you will fight him. Do not get close to Solvaring or he will kill you easily with his quartz attack. When you are far away from him, he will do a magma beam attack; move left or right while he prepares the attack. Do not use Earth attacks against him, because it is his own element. Eventually you will kill him and get your health capacity will be upgraded by ten and the reward is the earth orb.  
For a first boss he can be really hard. It would be good to have health at 70 before facing him. Now after Solvaring talks you will fight him. Do not get close to Solvaring or he will kill you easily with his quartz attack. When you are far away from him, he will do a magma beam attack; move left or right while he prepares the attack. Do not use Earth attacks against him, because it is his own element. Eventually you will kill him and get your health capacity will be upgraded by ten and the reward is the Earth Orb.  


{|{{prettytable|sortable=1|notwide=1|text center=1}}
{|{{prettytable|sortable=1|notwide=1|text center=1}}
! Monster !! Element !! HP !! Atk !! Def !! Agi
! Monster !! Element !! HP !! Atk !! Def !! Agi !! EXP !! Item !! Attacks
|-
|-
| Solvaring || Earth || 200 || 6 || 15 || 17
| Solvaring || Earth || 200 || 6 || 15 || 17 || 100 || Earth Orb || Far: Fire Blast (25 damage)<BR>Close: Earth Spikes (39 damage)
|}
|}


===Preparing for the next stage===
===Preparing for the next stage===
Backtrack to dondoran village and go to the castle of dondoran. Go to the kings room and then talk to the king and he will tell you there is a secret door behind him. Go in the room. There are three treasure chests with really useful items:
Backtrack to Dondoran Village and go to the castle of Dondoran. Go to the king's room and then talk to the king and he will tell you there is a secret door behind him. Go in the room. There are three treasure chests with really useful items:
* Heroes Drink: Recovers 40 MP
* Heroes Drink: Recovers 40 MP
* Healing potion: Recovers 150 HP
* Healing Potion: Recovers 150 HP
* Replica: Another way to escape battles
* Replica: Another way to escape battles


Now backtrack to connor forest. This time take the path to your right. At the end of the path, You will see a wooden gate. Now you can go through the gate.  
Now backtrack to Connor Forest. This time take the path to your right. At the end of the path, You will see a wooden gate. Now you can go through the gate.  


{{Footer Nav|game=Quest 64|prevpage=Walkthrough|nextpage=Quest for the Wind Jade}}
{{Footer Nav|game=Quest 64|prevpage=Walkthrough|nextpage=Quest for the Wind Jade}}

Latest revision as of 05:15, 21 March 2016

Melrode[edit]

Melrode Monastery[edit]

People of Melrode monastery:

  • The Grand Abbott assigns you the quest for the Eletale Book.
  • Gelis tells you about collectiong the four elemental spirits.
  • Fergus tells you that you won't have any weapon nor armor.
  • Auden gives you more hints about looking for spirits.
  • Gylmyne tells you about treasure chests.
  • Pat gives you some Fresh Bread.
  • Cerius wishes you good luck, and prays for you.
  • Marmaduke also wishes you good luck.

You will first listen to Grand Master Abbott talk. Then leave the room and go down the stairs until you are at the bottom and enter the door. When you cross halls, look to your right and you will be in a courtyard, where there is a chest: open it to get a Dew Drop then go to the next door for two more chest containing dew drops. Backtrack until the halls mentioned earlier. Go to the door to your right and go to the door straight in front of you, and you will be in the kitchen. Talk to Pat there for Fresh Bread and then open the chest for Honey Bread. Go to the giant blue door and you will finally be outside of the monastery. Take the left path first and you will see a stable. Climb on the haystack for a spirit. Now take the other path until you see a door, and enter it.

There is a wooden door in the monastery basement that cannot be opened.

Melrode Village[edit]

People of Melrode Village:

  • Shannon, a traveler across Celtland, expects that she and Brian will continually encounter each other
  • Agnes the innkeeper allows you to save game.
  • Ingram the shopkeeper gives you White Wings.
  • Tim tells you about finding Spirits
  • Elspet worries about her grandchildren because of the monsters outside the village gates
  • Edgar comments that the people are busy keeping the village safe in Lord Bart's absence
  • Ralph comments that the Eletale Book caused misfortune across Celtland
  • Amanda comments that Lord Bart supported the village
  • Sandra tells you about monsters along the road and a thief lurking in the woods
  • Kain tells you about combat.
  • Holly worries about her children
  • Katie mentions that monsters lurk outside
  • Billy acts like a pirate who doesn't fear the monsters out there
  • Frank aspires to be a "Spirit Tamer" just like Brian
  • Pete tells you about adjusting view pressing B.
  • Todd remarks his lack of fear of the big bad Were Hare

Now you are in the Melrode Village. First go in the house where the sheep are: there is a chest inside; open it to get fresh bread then go out of the house. Before going back to the center of the village, walk to the right and the end of the cliff you'll find another spirit. Next house to go is the house with a barrel sign, where you can get the White Wings, then the house with the house sign, where you can save. Now you can go to the door in the stone wall and leave Melrode.

Holy plains[edit]

The Holy Plains.
Errata corrige: Connor Forest is erroneously called "Fortress".

Now you're out of Melrode Village. Follow the path, then look to your left where there is a wide open space after passing the lake: you will find a spirit there. Continue along the path towards the South. Look to your right where there is wide open space and you'll see a purple house, enter it for another spirit. Continue along the path until you see another house with a spirit in the garden. Get the spirit and continue along the path. When you see a wooden sign go to your right and towards a walled city. Enter the gate there.

Monsters of the Holy Plains:

Monster Element HP Atk Def Agi EXP Item Attacks
Were Hare Wind 9 3 1 5 2 Fresh Bread Wind Cutter Lv1 (3 damage)
Hell Hound Fire 10 3 2 8 3 Dew Drops Fireball Lv1 (7 damage)
Bumbershoot Fire 9 3 2 6 3 Fresh Bread Far: Fireball Lv1 (7 damage)
Close: Hot Steam Lv1 (10 damage)
Parassault Water 13 2 2 6 3 Dew Drops Ice Knife (5 damage)
Healing Lv1 (0 healed)
Man Eater Earth 24 5 4 6 4 Rock Lv1 (11 damage)
Cannot hit at point-blank
Big Mouth Water 28 2 2 4 4 Fresh Bread Water Pillar Lv2 (10 damage)

People of the Holy Plains:

  • Marion the foreteller always gives useful hints.
  • Curtis

Dondoran[edit]

Dondoran (Irish spelling: Dún Dobhráin, same pronunciation) means "Mole Castle" in Gaeilge, the Celtic language of Ireland. It seems appropriate, since in this part of the game we are dealing with the Earth element. Anyway, there are no mole animals in Ireland, and "dobhráin" refers to the moles on the skin. Still, there is a real town named Bundoran / Bun Dobhráin in Ireland.

People of Dondoran:

  • Shannon
  • Maggie the barkeeper gives you some Fresh Bread.
  • Mable the waitress gives you some Dew Drops.
  • Thom the shopkeeper gives you Yellow Wings.
  • Gilbert the innkeeper allows you to save game.
  • Davy
  • Rocks
  • Claire
  • Clay
  • Annabell
  • Elena
  • Katherin
  • Walter
  • Steve
  • Rufus

People of Dondoran Castle:

  • King Scottfort charges you to get the Earth Orb back from the thief.
  • Princess Flora
  • Grant
  • Cristole
  • Pasart
  • Gibson
  • Kate
  • Hew
  • Felzen

Chests in Dondoran:

  • Fresh Bread
  • Fresh Bread
  • Dew Drop
  • Dew Drop
  • Dew Drop
  • Mint Leaves

You're in the town of Dondoran now. Look for the house with the barrel sign for wings. Look for the house with the barrel sign if you're out of Fresh Bread or Dew Drops. Look for the house with the house sign to save. When you're out the inn, go to the castle to the right you just saw before. Go to the big door following the red carpet and the room is the king's throne. Go to the door to the kings right to see his bedroom and there are three treasure chests. Now go to a side door then up the stairs then choose a door which is the opposite side of you by left and right when you enter the balcony with two iron doors and one wood door. Go to the door to your left and you will be in the princesses room. Go through the curtain and there are three more treasure chest.

Now go to the area where there are many trees. You will see the entrance to Connor Forest, go in.

Connor forest[edit]

Connor is another reference to Celtic nations and particularly to Ireland. Think of the Irish singer Sinéad O'Connor.

Monsters of Connor Forest:

Monster Element HP Atk Def Agi EXP Item Attacks
Bat Wind 24 5 3 11 4 Celine's Bell Far: Wind Cutter Lv1 (4 damage) + enters melee
Close: Water Pillar Lv1 (14 damage)
Marionasty Earth 28 6 6 10 4 Fresh Bread Far: Wind Cutter Lv2 (4 x 3 damage)
Close: regular attack (6 damage)
Frog Knight Water 38 5 8 10 6 Silver Amulet Far: Wind Cutter Lv2 (4 x 3 damage)
Close: Cyclone (10 damage)
Kobold Wind 40 7 6 16 5 Fresh Bread Far: Fireball Lv1 (12 damage)
Close: Cyclone (12 damage)
Man Trap Earth 65 11 4 8 8 Far: Healing Lv1 (5 healed)
Close: regular attack (11 damage)

Chests in Connor Forest:

  • Dew Drop
  • Giant's Shoes

This is some horrible forest. Take first the path to your right, where you will find two spirits and a chest. Take the path to your left. You will see a small hut. Go in it to find a spirit and Giant's Shoes. When you exit the hut go to the path to your left. Keep going and when you see a tree with a hole in the bottom of it there is a spirit. Continue to the path and eventually you will see a purple gate. There's a spirit right before it. Now enter the gate for your doom.

Solvaring[edit]

For a first boss he can be really hard. It would be good to have health at 70 before facing him. Now after Solvaring talks you will fight him. Do not get close to Solvaring or he will kill you easily with his quartz attack. When you are far away from him, he will do a magma beam attack; move left or right while he prepares the attack. Do not use Earth attacks against him, because it is his own element. Eventually you will kill him and get your health capacity will be upgraded by ten and the reward is the Earth Orb.

Monster Element HP Atk Def Agi EXP Item Attacks
Solvaring Earth 200 6 15 17 100 Earth Orb Far: Fire Blast (25 damage)
Close: Earth Spikes (39 damage)

Preparing for the next stage[edit]

Backtrack to Dondoran Village and go to the castle of Dondoran. Go to the king's room and then talk to the king and he will tell you there is a secret door behind him. Go in the room. There are three treasure chests with really useful items:

  • Heroes Drink: Recovers 40 MP
  • Healing Potion: Recovers 150 HP
  • Replica: Another way to escape battles

Now backtrack to Connor Forest. This time take the path to your right. At the end of the path, You will see a wooden gate. Now you can go through the gate.