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===Snapdragon===
===Snapdragon===
{{Zelda3Enemy|ALttP_enemies_Gapra.gif|STN|2|4|8|KO|4|STN|4|KO|SLM|BRN|FRZ|BRN|KO|SLM|12|3|2|1}}
{{Zelda3Enemy|ALttP_enemies_Gapra.gif|STN|2|4|8|KO|4|STN|4|KO|SLM|BRN|FRZ|BRN|KO|SLM|12|3|2|1}}
They do not actively chase the player,
but will deal quite a lot of damage on contact.
{{-}}
{{-}}



Revision as of 15:26, 24 October 2016

Table key

  • HP: Hit Points
  • #: Damage (amount of hit points removed)
  • KO: Knock Out (one-hit kill)
  • STN: Stun (temporarily immobilize)
  • BRN: Burn (incremental fire damage)
  • FRZ: Freeze (permanently immobilize)
  • SLM: Slime (transform into a Slime Monster)
  • Shirts: The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.

Overworld

Creepy

HP 4 KO - 2
2 KO BRN
KO KO FRZ 1
KO - BRN
KO KO FRZ ½
KO KO -
HP 8 4 - 1
2 KO BRN
4 4 FRZ ½
KO - BRN
KO KO FRZ ¼
KO KO -

Despite being the weaker of the two, defensively, the green Creepy is slightly more dangerous, due to its ability to spit rocks at Link. The blue Creepy can take more damage, but it must touch you in order to attack.

Snapdragon

HP 12 4 SLM 3
2 KO BRN
4 4 FRZ 2
8 STN BRN
KO STN KO 1
8 8 SLM

They do not actively chase the player, but will deal quite a lot of damage on contact.

Hinox

HP 20 4 - 3
2 KO 8
4 KO FRZ 2
8 STN BRN
16 - FRZ 1
8 8 SLM

Hue

The Hue is like the Poe, But the Hue hides in Village Of Outcasts in the Dark World.

HP 8 4 - 2
2 KO KO
4 4 KO 1
KO 1 BRN
KO KO KO ½
KO KO -

Kuu

Similar to the Zoras in the Light World, the Kuu occupy the brackish waters of the Dark World

HP 8 4 - ½
2 KO BRN
4 4 KO ½
KO 1 BRN
KO STN KO ½
KO KO KO

Kyune

The Kyune are the Crowls of the Dark World.

HP 8 4 - 3
2 KO BRN
4 4 KO 1
KO 1 BRN
KO KO FRZ ½
KO KO KO

Like Like

HP 12 4 - 2
2 KO BRN
4 4 8 1
8 1 BRN
KO STN FRZ ½
8 8 STN

Like Likes hang out in the Skull Woods of the Dark World. They have a fondness for metal, and will eat your blue or red shield if you let them get too close, and you will have to purchase another shield to replace the one that you lost. They cannot eat the Mirror Shield, it is too big for their mouth.

Lynel

HP 24 - - 4
- KO -
- - - 2
8 - -
16 - - 1
8 8 -

Ganon bestowed these half man, half lion guardians of the Dark World's Death Mountain with inhuman strength. You can only hope to harm these creatures with the strongest weapons available in Hyrule.

Moblin

Moblins are really weak. All they have is a spear, And may hit you. Nothing much to a Moblin.

HP 4 KO SLM 2
2 KO BRN
KO KO FRZ 1
KO STN BRN
KO STN FRZ ½
KO KO SLM

Pikku

HP - - - -
- - -
- - - -
- - -
- - - -
- - -

Pikkus are transformed Thieves from the Light World. They are no longer human, but they retain they ability to avoid harm, and steal from you by colliding with you and making you drop supplies.

Roper

HP 8 4 SLM 2
2 KO BRN
4 4 FRZ 1
KO STN BRN
KO STN KO ½
KO KO SLM

Slarock

HP 4 KO SLM 2
2 KO BRN
KO KO FRZ 1
KO STN BRN
KO STN FRZ ½
KO KO SLM

Stal

Attempting to pick up certain skulls from the ground can cause them to awaken and attack as Stals.

HP 4 KO KO 1
2 KO KO
KO KO KO 1
KO 1 KO
KO STN KO 1
KO KO SLM

Swamola

Swamolas are like mini lonmolas. They can be only found where Misery Mire is. They have an O.K Defence, Also.

HP 16 4 - 4
2 KO 8
4 4 8 3
8 1 KO
KO KO KO 2
8 8 KO

Tauros

HP 6 4 - ½
2 KO BRN
4 4 KO ½
KO STN BRN
KO STN FRZ ½
KO KO SLM
HP 8 4 - 1
2 KO BRN
3 4 - ½
4 STN BRN
KO STN FRZ ¼
4 4 SLM

Dungeons

Babuusu

HP 4 KO - 2
2 KO BRN
KO KO KO 1
KO - BRN
KO KO KO ½
KO KO KO

Bari

HP 2 KO - ½
KO KO BRN
KO KO KO ½
KO - BRN
KO KO KO ½
KO KO -
HP 2 KO - 1
2 KO BRN
KO KO KO ½
KO - BRN
KO KO KO ¼
KO KO -

Baris hover in the air utilizing a special form of electromagnetic repulsion. Occasionally they build up an abundance of electricity and they must release it. If you strike during this time, you will get shocked and take damage instead of hurting them. Red Baris split apart into two smaller Baris which possess the same ability to shock. The Hookshot is a great weapon to use against them: it doesn't conduct electricity.

Buzz

HP 2 KO SLM ¼
KO KO BRN
KO KO FRZ ?
KO STN BRN
KO KO FRZ ?
KO KO SLM

Chyasupa

HP 1 KO - ¼
KO KO BRN
KO KO FRZ ?
KO KO BRN
KO KO FRZ ?
KO KO STN

Gibdo (mummy)

HP 32 - - 2
2 KO BRN
4 4 FRZ 1
8 STN BRN
16 - KO ½
8 8 STN

Giibo

HP 8 KO - 1
2 KO -
4 4 - ½
KO - -
KO - - ¼
KO KO -

Giibos are strange floating creatures that have a central corporal body surrounded by a magical barrier. In order to move around, the body must move to a new location. Only when the body stops moving does the barrier follow. The Giibo is only vulnerable when its body exists outside of the barrier.

Goriya

HP 16 KO - 1
2 KO -
4 4 - 1
KO - -
KO - - 1
KO KO -
HP 8 4 - 1
- KO -
- - - 1
- - -
- - - 1
- - -

The Goriya (known as Copy in Japan) are simple creatures who utilize a confusing behavior to attack their enemies. They mimic the movements of their opponent in the opposite direction. When you go left, they go right. If you move up, they move down. If you line up face to face with a Red Goriya, it will spit a fireball at you. The Green Goriyas are vulnerable to many typical attacks, but the Red Goriya can only be struck by arrows.

Helmasaur

HP 4 KO SLM 1
2 KO -
KO KO - ½
KO - BRN
KO STN KO ¼
KO KO SLM

The thick hard growth on their forehead makes them invulnerable to attacks from the front. You must hit them on the side or from behind to damage them.

Hoba

HP 4 KO - 1
2 KO BRN
KO KO FRZ ½
KO - KO
KO KO KO ¼
KO KO KO

Hokuboku

HP 32 4 - 4
2 24 BRN
4 4 8 2
8 - BRN
16 - FRZ 1
8 8 STN

Hokubokus have a number of body segments stacks on top of one another, with the head on top. They like to bounce around in rooms. When you strike them, you knock a body segment off which will bounce around for a bit before disappearing. The segments can damage you if they bounce in to you. Eventually, you will be left with just the head, which you must defeat.

Kyameron

HP 1 KO - 1
KO KO KO
KO KO FRZ ½
KO KO KO
KO KO FRZ ¼
KO KO KO

Nuranull

HP 8 4 SLM 4
2 KO BRN
4 - FRZ 2
KO STN BRN
KO STN FRZ 1
KO KO SLM

Nuranulls are a type of slug with the ability to produce explosive material. As they wander around a room, they leave bombs behind that will detonate on their own in time, or whenever you carelessly strike them with a weapon.

Pentagator

They slide across the room in great numbers.

HP 16 4 - 2
2 KO 8
4 KO - 1
8 1 BRN
KO KO FRZ ½
8 8 KO

Pirogoose

HP 2 KO - 2
KO KO BRN
KO KO KO 1
KO 1 BRN
KO KO KO ½
KO KO STN

Pomett

HP 8 4 - 1
2 KO KO
4 KO FRZ ½
KO 1 KO
KO STN KO ¼
KO KO STN

Pometts appear to be headless turtles; no matter which way they face, they always look the same. Their thick hard shell makes them impervious to sharp attacks. The only way to expose their soft under-belly is to pound the nearby ground with the Magic Hammer, which knocks them off their feet and on to their backs. Be careful, however. After a while, they get back up on their feet, and chase you even faster.

Pon

HP 6 - - 1
2 KO -
4 STN - ½
KO - BRN
KO STN FRZ ¼
KO KO STN
HP 32 - - 2
2 KO -
4 STN - 1
8 - BRN
16 STN FRZ ½
8 8 STN

Pons have a thick rubbery shell on top of their heads. While they can be attacked normally, the impact with the shell will send Link flying backwards. Pons like to occupy floors with a lot of pits, where fighting them can lead to your falling off the edge. Pons are protected against many unconventional attacks, and Red Pons are especially strong.

Skull Rope

HP 4 KO SLM ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO KO FRZ ½
KO KO SLM

Stalfos Knight

HP ? - - 2
- - -
- KO - 1
- - -
? - - ½
- - -

The magic that animates the great Stalfos Knights is a lot stronger than the usual Stalfos magic. By striking the knights, you can separate their bones, and only for a little while. Once the bones have fallen into a pile, you must find a way to prevent them from reconstructing back into a skeleton. Only a bomb has the power to destroy the bones beyond regeneration. As soon as the bones collapse, place a bomb near them so that it explodes before the bones have a chance to rise.

Tainon

HP 24 - - 4
- - KO
- - - 2
- - KO
- - - 1
- - -

Tainons are magical ice sculptures that only come to life when you get close enough to them. They leap out of the wall from which they are carved to attack you. Their one and only vulnerability is to heat.

Terubean

HP 5 - - 4
- - -
- - - 3
- STN -
- - - 2
- - -

As an animated ball and chain, Terubeans are invulnerable to every form of attack. The only weapon that will have any effect on them is the Boomerang, which only stuns them momentarily.

Wallmaster

HP 8 4 - -
2 KO KO
4 4 KO -
KO 1 BRN
KO - KO -
KO KO KO

Wallmasters drop from the ceiling over your current location. If they manage to grab you, they will lift you back up to the ceiling, and you will be transported back to wherever you most recently entered a dungeon. They cannot damage you, and even if you kill one, they will continue to appear.

Wizzrobe

They fire magic beams at you and then they disappear after a few attacks. They soon reappear at the same location.

HP 2 KO - 4
KO KO KO
KO - KO 2
KO - KO
KO - KO 1
KO KO KO
HP 2 KO - 4
KO KO KO
KO - KO 2
KO - KO
KO - KO 1
KO KO KO

Zahzak

The red variety shoots fire balls.

HP 4 KO - 2
2 KO BRN
KO KO FRZ 1
KO STN BRN
KO KO FRZ ½
KO KO STN
HP 8 4 - 2
2 KO BRN
4 KO FRZ 1
KO STN BRN
KO KO FRZ ½
KO KO STN

Zol

They rise up out of the floor and attempt to attack you from behind.

HP 4 KO - 2
2 KO BRN
KO KO FRZ 1
KO STN BRN
KO KO FRZ ½
KO KO KO

Zoro

HP 4 KO - 2
2 KO BRN
KO KO FRZ 1
KO STN BRN
KO KO FRZ ½
KO KO KO

Zoros are small magical dust mites that live inside of dungeon walls. If you blast a hole in a wall, they may be startled and stream out of the hole in small groups.