Ultima III: Exodus/Enemies: Difference between revisions
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{{Header Nav|game=Ultima III: Exodus}} | {{Header Nav|game=Ultima III: Exodus}} | ||
In the table below, | In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a [[../Dungeons|dungeon]]. | ||
The NES version features less enemies than the other versions. | The NES version features less enemies than the other versions. "'''Lv.'''" refers to the characters level at which the enemies start appearing. | ||
== Land enemies == | == Land enemies == | ||
{| {{prettytable}} | {|{{prettytable|text center=1}} | ||
! | ! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes | ||
|- | |- | ||
| | | || Orc <br>Goblin <br>Troll || 30-44 || 3 || Orc <br> Goblin || 48-62 || 1 || Weak against the A-rank wizard spell, Repond/Repel. | ||
| Orc || 30 | |||
| | |||
| | |||
|- | |- | ||
| | | || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 || Skeleton <br> Zombie || 80-94 || 1 || Weak against the A-rank cleric spell, Pontori/Undead. | ||
|- | |- | ||
| | | || Thief <br>Brigand <br>Cutpurse || || 5 || Thief <br> Brigand || 128-142 || 3 || They can steal unequipped weapons and armors. | ||
|- | |- | ||
| | | || Giant <br>Golem <br>Titan || 80-94 || 6 || Giant <br> Golem <br> Titan || 112-126 || 3 || - | ||
| | |||
| | |||
|- | |- | ||
| | | || Fighter || || || - || - || - || - | ||
|- | |- | ||
| | | || Wizard || || || - || - || - || They attack with magic. | ||
|- | |- | ||
| | | || Daemon <br>Mane <br>Gargoyle || 135-149 || 8 || Daemon <br> Mane <br> Gargoyle || 180-194 || 5 || They attack with magic. <br>In the NES port, Daemons may also poison, <br>but manes and gargoyles use no magic. | ||
| | |||
|- | |- | ||
| | | || Bradle <br> Snatch <br> Pincher || 144-158 || 10 || Bradle <br> Snatch || 192-205 || 7 || They may poison players. | ||
|- | |- | ||
| | | || Griffon <br> Wyvern <br> Dragon || 228-242 || 15 || Griffon <br> Wyvern <br> Dragon || 224 || 9 || They attack with magic. <br>In computer ports, they can shoot fireballs before combat! | ||
|- | |- | ||
| | | || Devil <br> Balron <br> Orcus || 180-194 || 20 || Devil <br> Balron || 224 || 11 || They attack with magic and poison. | ||
| | |||
| | |||
| Devil | |||
| | |||
|} | |} | ||
== Sea enemies == | == Sea enemies == | ||
{| {{prettytable}} | {|{{prettytable}} | ||
! | ! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes | ||
|- | |- | ||
| | | || Pirate || 144-158 || 8 || Pirates || 150-164 || 5 || They fire cannons before combat (not NES port). <br>Fight and defeat them to obtain a ship. | ||
| | |||
| | |||
| They | |||
|- | |- | ||
| | | || Sea serpent || 195-206 || 15 || Sea serpent || 224-238 || 5 || They shoot fireballs in combat. | ||
| Sea | |||
| | |||
| | |||
|- | |- | ||
| | | || Man-O-War || 145-154 || 20 || Man-O-War || 240-254 || 9 || They attack with magic and poison. | ||
| Man-O-War || 145 | |||
| They attack with | |||
|} | |} | ||
== Combat strategies == | == Combat strategies == | ||
Line 118: | Line 56: | ||
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons. | Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons. | ||
== Flavor text == | |||
[[Image:Ultima III enemy orc.png|left]] | |||
'''Orc, goblin, troll:''' These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane. | |||
{{-}} | |||
[[Image:Ultima III enemy skeleton.png|left]] | |||
'''Skeleton, ghoul, zombie:''' All undead creatures are an abomination before the light of Truth. A Cleric with thy party can turn these undead creatures. | |||
{{-}} | |||
'''Thief, fighter, wizard:''' Any of the regular player types may have fallen under the spell of Darkness and now serve their evil Masters. Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate ships and fiercely control the oceans. | |||
{{-}} | |||
[[Image:Ultima III enemy giant.png|left]] | |||
'''Giant, golem, titan:''' These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their war hammers! | |||
{{-}} | |||
[[Image:Ultima III enemy gargoyle.png|left]] | |||
'''Daemon, mane, gargoyle:''' Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage. | |||
{{-}} | |||
[[Image:Ultima III enemy pirates.png|left]] | |||
'''Pirates:''' Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him. | |||
{{-}} | |||
[[Image:Ultima III enemy sea serpent.png|left]] | |||
'''Sea Serpents:''' Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them. | |||
{{-}} | |||
[[Image:Ultima III enemy man-o-war.png|left]] | |||
'''Man-O-War:''' These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A party attacked by such as these has a very slim chance for survival. | |||
{{-}} | |||
[[Image:Ultima III enemy pincher.png|left]] | |||
'''Bradle, snatch, pincher:''' Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a healer can cure the poison that is running in thy character's veins. Every step the character takes lowers the character's health level by one unit. If thou art far from a healer, thou dost travel with a walking dead man. | |||
{{-}} | |||
[[Image:Ultima III enemy dragon.png|left]] | |||
'''Griffon, wyvern, dragon:''' These creatures can hurl mystical fireballs at thy party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any party luckless enough to venture within three tiles of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a party before the latter even engages in combat with the Dragon! | |||
{{-}} | |||
[[Image:Ultima III enemy devil.png|left]] | |||
'''Devil, balron, orcus:''' If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy characters and sap their vitality. | |||
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