Star Wars: Knights of the Old Republic/Bridge: Difference between revisions

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m
Removed {{KotOR}}, unnecessary RD and MD parameters from {{KotOR/NPC}}
m (Updated Model parameter to {{KotOR/NPC}} where necessary, removed {{~}})
m (Removed {{KotOR}}, unnecessary RD and MD parameters from {{KotOR/NPC}})
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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{KotOR/Header|Bridge|Map of the ''Leviathan's'' bridge|map}}
{{KotOR/Header|Bridge|Map of the Leviathan's bridge|map}}
Bridge storage is to the northwest of the bridge itself. Beyond the standard door in the south wall of the southeast corner is the [[../Command Deck#Bridge Storage|command deck]], to which you shouldn't need to return unless you haven't already retrieved space suits from its {{KotOR|Command Deck|Armory}}.
Bridge storage is to the northwest of the bridge itself. Beyond the standard door in the south wall of the southeast corner is the [[../Command Deck#Bridge Storage|command deck]], to which you shouldn't need to return unless you haven't already retrieved space suits from its {{s|Command Deck|Armory}}.


There's a pile of parts by the west wall, and six storage containers in the northwest corner, three of which contain mostly random items:
There's a pile of parts by the west wall, and six storage containers in the northwest corner, three of which contain mostly random items:
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{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Parts|
{{KotOR/Container|Parts|
*{{KotOR|Special weapons|Shield Disruptor}}
*{{s|Special weapons|Shield Disruptor}}
*{{KotOR|Utility items|Computer Spike}} (2)
*{{s|Utility items|Computer Spike}} (2)
*{{KotOR|Utility items|Parts}} (2)|W=33%|R=2}}
*{{s|Utility items|Parts}} (2)|W=33%|R=2}}
{{KotOR/Container|Storage Container|
{{KotOR/Container|Storage Container|
*{{KotOR|Medical items|Medpac}}|W=34%}}
*{{s|Medical items|Medpac}}|W=34%}}
{{KotOR/Container|Storage Container|
{{KotOR/Container|Storage Container|
*{{KotOR|Medical items|Advanced Medpac}}|W=33%|R=2}}
*{{s|Medical items|Advanced Medpac}}|W=33%|R=2}}
|-
|-
{{KotOR/Container|Storage Container|
{{KotOR/Container|Storage Container|
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'''[You will need space suits to exit the airlock.]'''
'''[You will need space suits to exit the airlock.]'''


If you've already retrieved space suits from the {{KotOR|Command Deck|Armory}} of the command deck then when you use the door, you will simply exit. While wearing space suits you'll move quite slowly and you cannot attack or use Force powers, but the only thing you have to do is walk along the walkway and use the airlock outer door in the south wall at the east end of the walkway. Your space suits will be removed after using the airlock inner door in the south wall of the airlock beyond, and you'll need to equip your weapons again.
If you've already retrieved space suits from the {{s|Command Deck|Armory}} of the command deck then when you use the door, you will simply exit. While wearing space suits you'll move quite slowly and you cannot attack or use Force powers, but the only thing you have to do is walk along the walkway and use the airlock outer door in the south wall at the east end of the walkway. Your space suits will be removed after using the airlock inner door in the south wall of the airlock beyond, and you'll need to equip your weapons again.


Beyond the standard door in the south wall is a room containing five Sith elite troopers:
Beyond the standard door in the south wall is a room containing five Sith elite troopers:
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|RA1=21
|RA1=21
|RD=Energy
|RD1=3-10,+2
|RD1=3-10,+2
|RT1=19-20,x2
|RT1=19-20,x2


|MA1=16
|MA1=16
|MD=Physical
|MD1=3-12
|MD1=3-12
|MT1=19-20,x2
|MT1=19-20,x2
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{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Large Locker|
{{KotOR/Container|Large Locker|
*{{KotOR|Medical items|Medpac}}|W=33%}}
*{{s|Medical items|Medpac}}|W=33%}}
{{KotOR/Container|Large Locker|
{{KotOR/Container|Large Locker|
*Medpac|W=34%}}
*Medpac|W=34%}}
{{KotOR/Container|Large Locker|
{{KotOR/Container|Large Locker|
*{{KotOR|Medical items|Advanced Medpac}}|W=33%}}
*{{s|Medical items|Advanced Medpac}}|W=33%}}
|}
|}


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|}
|}


There are also four Sith elite troopers, one to either side of the Admiral and dark Jedi, and one to either side of the locked door behind you. These are similar to those encountered after exiting the airlock, except they only have 118, not 140, Vitality, they may use {{KotOR|Melee weapons|Stun Baton}}s in melee combat and they'll ''definitely'' use their three {{KotOR|Grenades|Plasma Grenade}}s: successful Reflex [[../Saves/]] and (Improved) {{KotOR|Force powers|Energy Resistance}} should make these much less troublesome, otherwise they should be [[../Combat#Debilitated penalty|debilitated]] by you or Bastila, or engaged in melee combat.
There are also four Sith elite troopers, one to either side of the Admiral and dark Jedi, and one to either side of the locked door behind you. These are similar to those encountered after exiting the airlock, except they only have 118, not 140, Vitality, they may use {{s|Melee weapons|Stun Baton}}s in melee combat and they'll ''definitely'' use their three {{s|Grenades|Plasma Grenade}}s: successful Reflex [[../Saves/]] and (Improved) {{s|Force powers|Energy Resistance}} should make these much less troublesome, otherwise they should be [[../Combat#Debilitated penalty|debilitated]] by you or Bastila, or engaged in melee combat.


{{KotOR/NPC|no
{{KotOR/NPC|no
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|RA1=26
|RA1=26
|RD=Energy
|RDcol=2
|RDcol=2
|RD1=3-6,+5 +1-10 Ion
|RD1=3-6,+5 +1-10 Ion
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|MA1=17
|MA1=17
|MD=Physical
|MD1=5-15
|MD1=5-15
|MT1=19-20,x2
|MT1=19-20,x2
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{{KotOR/Container|Admiral Karath|
{{KotOR/Container|Admiral Karath|
*Credits (3700)
*Credits (3700)
*{{KotOR|Blaster pistols|Sith Assassin Pistol}}
*{{s|Blaster pistols|Sith Assassin Pistol}}
*{{KotOR|Arms|Verpine Prototype Shield}} }}
*{{s|Arms|Verpine Prototype Shield}} }}
|}
|}


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|MA1=6
|MA1=6
|MD=Physical
|MD1=1-6
|MD1=1-6
|MT1=20-20,x2
|MT1=20-20,x2
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==Command Deck==
==Command Deck==
You don't need to go back through the airlock as the standard door due west of the bridge has now been unlocked, allowing you to return directly to the [[../Command Deck#Bridge|command deck]], at the east end of the bridge corridor. A pair of dark Jedi stands at the end of the corridor to the south, while another pair also stand to the south at the west end of the bridge corridor, outside the door to the second {{KotOR|Command Deck|Barracks}}:
You don't need to go back through the airlock as the standard door due west of the bridge has now been unlocked, allowing you to return directly to the [[../Command Deck#Bridge|command deck]], at the east end of the bridge corridor. A pair of dark Jedi stands at the end of the corridor to the south, while another pair also stand to the south at the west end of the bridge corridor, outside the door to the second {{s|Command Deck|Barracks}}:


{{KotOR/NPC|no
{{KotOR/NPC|no
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|}
|}


Up to 12 Sith grenadiers can also be encountered as you travel back to the {{KotOR|Command Deck|Elevator}} due east of the door from the bridge. Three appear to the west of the north end of the central corridor as you approach from the south, one appears at the north end of the elevator corridor as you approach from the east, and three more appear at the south end of the elevator corridor as you do likewise: the five remaining will only appear one at a time once some of these have been killed.
Up to 12 Sith grenadiers can also be encountered as you travel back to the {{s|Command Deck|Elevator}} due east of the door from the bridge. Three appear to the west of the north end of the central corridor as you approach from the south, one appears at the north end of the elevator corridor as you approach from the east, and three more appear at the south end of the elevator corridor as you do likewise: the five remaining will only appear one at a time once some of these have been killed.


{{KotOR/NPC|no
{{KotOR/NPC|no
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|MA1=12
|MA1=12
|MD=Physical
|MD1=1-6
|MD1=1-6
|MT1=20-20,x2
|MT1=20-20,x2