Master of Orion II: Battle at Antares/Killing Space Monsters: Difference between revisions

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(→‎Stationary Space Monsters: grammar correction.)
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===Tactical Approach to Space Monsters===
===Tactical Approach to Space Monsters===
*Space Crystal: Only a single ray weapon on both stationary and travelling versions. Run and fire.
*Space Crystal: Only a single ray weapon on both stationary and travelling versions and can telepathically capture your ships as well. Run and fire.
*Dragon: In addition to the main attack it is also armed with 8 Pd weapons, so best to fire and charge so as to overwhelm it with a missile swarm. The travelling version has 20 Pd weapons.
*Dragon: In addition to the main attack it is also armed with 8 Pd weapons, so best to fire and charge so as to overwhelm it with a missile swarm. The travelling version has 20 Pd weapons.
*Hydra: it has 3 plasma weapons that can decimate swarms of small ships. The travelling version has 5 plasma weapons and can telepathically capture your ships as well. Run and fire.
*Hydra: it has 3 plasma weapons that can decimate swarms of small ships. The travelling version has 5 plasma weapons. Run and fire.
*Amoeba: it uses a mid-range Plasma Web-like slime weapon. The travelling version has 2 slime attacks. Run and fire.
*Amoeba: it uses a mid-range Plasma Web-like slime weapon. The travelling version has 2 slime attacks. Run and fire.
*Eel: it has the equivalent of a lightning shield and a short-range shockwave. The travelling version has 2 shockwaves. Charge and fire at point-blank range.
*Eel: it has the equivalent of a lightning shield and a short-range shockwave. The travelling version has 2 shockwaves. Charge and fire at point-blank range.
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