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Master of Orion II: Battle at Antares/Killing Space Monsters: Difference between revisions
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Master of Orion II: Battle at Antares/Killing Space Monsters (edit)
Revision as of 09:28, 18 April 2019
, 18 April 2019→Tactical Approach to Space Monsters
(→Stationary Space Monsters: grammar correction.) |
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===Tactical Approach to Space Monsters=== | ===Tactical Approach to Space Monsters=== | ||
*Space Crystal: Only a single ray weapon on both stationary and travelling versions. Run and fire. | *Space Crystal: Only a single ray weapon on both stationary and travelling versions and can telepathically capture your ships as well. Run and fire. | ||
*Dragon: In addition to the main attack it is also armed with 8 Pd weapons, so best to fire and charge so as to overwhelm it with a missile swarm. The travelling version has 20 Pd weapons. | *Dragon: In addition to the main attack it is also armed with 8 Pd weapons, so best to fire and charge so as to overwhelm it with a missile swarm. The travelling version has 20 Pd weapons. | ||
*Hydra: it has 3 plasma weapons that can decimate swarms of small ships. The travelling version has 5 plasma weapons | *Hydra: it has 3 plasma weapons that can decimate swarms of small ships. The travelling version has 5 plasma weapons. Run and fire. | ||
*Amoeba: it uses a mid-range Plasma Web-like slime weapon. The travelling version has 2 slime attacks. Run and fire. | *Amoeba: it uses a mid-range Plasma Web-like slime weapon. The travelling version has 2 slime attacks. Run and fire. | ||
*Eel: it has the equivalent of a lightning shield and a short-range shockwave. The travelling version has 2 shockwaves. Charge and fire at point-blank range. | *Eel: it has the equivalent of a lightning shield and a short-range shockwave. The travelling version has 2 shockwaves. Charge and fire at point-blank range. |