The Legend of Zelda: Ocarina of Time/Kakariko Village: Difference between revisions

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The first house on the right is the House of Skulltula. Don't get startled by its inhabitants; you will find Skulltulas inside, but they can talk and look like people! The one who drops down in the center of the room explains the Skulltula curse that has befallen his family.  He promises to make you "very rich" if the curse is broken.  The breaking of the curse requires that you kill all 100 of the Gold Skulltula and obtain their tokens.  For every 10 {{im/oot|Enemies|Gold Skulltula|display=Gold Skulltulas}} you kill, a child is relieved of the curse, and you can return to this house for a reward. However, after you kill 50, you will need to kill the other remaining 50 to get the final reward from their father.
The first house on the right is the House of Skulltula. Don't get startled by its inhabitants; you will find Skulltulas inside, but they can talk and look like people! The one who drops down in the center of the room explains the Skulltula curse that has befallen his family.  He promises to make you "very rich" if the curse is broken.  The breaking of the curse requires that you kill all 100 of the Gold Skulltula and obtain their tokens.  For every 10 {{im/oot|Enemies|Gold Skulltula|display=Gold Skulltulas}} you kill, a child is relieved of the curse, and you can return to this house for a reward. However, after you kill 50, you will need to kill the other remaining 50 to get the final reward from their father.
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Impas house up on top of hill next to gold skulltula has house with red rupee upstairs on pillow if you need it.


===Cucco round-up===
===Cucco round-up===
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[[File:OoT Kakariko Village Flying Chickens.jpg|thumb|left|You can fly over the tall fence with a cucco.]]
[[File:OoT Kakariko Village Flying Chickens.jpg|thumb|left|You can fly over the tall fence with a cucco.]]
With the cucco in hand, jump off the ledge diagonally towards the rust colored house with the small fence in front of it - this is how you circumvent the tall gate. After landing, throw the cucco back over the fence to the area you came in from. There is a secret hole in this area which leads to a chest with a red Rupee inside if you need them, otherwise toss the sixth cucco running around here over the fence like before, then climb the tall ladder to collect the seventh and last cucco. Grab him, glide down, throw him in the pen, then round up the two cuccos you threw over the fence.
With the cucco in hand, jump off the ledge diagonally towards the rust colored house with the small fence in front of it - this is how you circumvent the tall gate. After landing, throw the cucco back over the fence to the area you came in from. There is a secret hole in this area which leads to a chest with Rupees inside if you need them, otherwise toss the sixth cucco running around here over the fence like before, then climb the tall ladder to collect the seventh and last cucco. Grab him, glide down, throw him in the pen, then round up the two cuccos you threw over the fence.


Once all seven cuccos are back in the pen, talk to Anju to get the {{im/oot|Items|Empty Bottle}}.  After this, you'll get a {{im/oot|Consumables|Purple Rupee}} each time you round them up again, but you'll lose Rupees, for throwing cuccos out of the pen.  
Once all seven cuccos are back in the pen, talk to Anju to get the {{im/oot|Items|Empty Bottle}}.  After this, you'll get a {{im/oot|Consumables|Purple Rupee}} each time you round them up again, but you'll lose Rupees, for throwing cuccos out of the pen.  
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[[File:LOZ OOT Sun's Song Inscription.PNG|thumb|left|200px|It's the secret song of the Composer Brothers.]]
[[File:LOZ OOT Sun's Song Inscription.PNG|thumb|left|200px|It's the secret song of the Composer Brothers.]]
At first glance, this place looks harmless, but danger lurks in the dark.
At first glance, this place looks harmless, but danger lurks in the dark.
In the first room is a locked door. The chamber holds several {{im/oot|Enemies|Keese}}, which are weak and easy to kill especially if you use slingshot. The locked door opens after you've killed them all. If you light the torches near the door with {{im/oot|Items|Din's Fire}} later in the game, you can find a chest with {{im/oot|Items|Bomb|display=bombs}} inside. Before you move on, investigate the bones littered on the floor. Navi will fly to certain ones and tell you what they say. One gives you a warning, while the other gives advice, and you had best listen, because in the next room is a group of {{im/oot|Enemies|ReDead|display=ReDeads}}, and poison on the floor that hurts on contact. Avoid fighting the ReDead. They're slow, but they freeze you with their screams.  
In the first room is a locked door. The chamber holds several {{im/oot|Enemies|Keese}}, which are weak and easy to kill. The locked door opens after you've killed them all. If you light the torches near the door with {{im/oot|Items|Din's Fire}} later in the game, you can find a chest with {{im/oot|Items|Bomb|display=bombs}} inside. Before you move on, investigate the bones littered on the floor. Navi will fly to certain ones and tell you what they say. One gives you a warning, while the other gives advice, and you had best listen, because in the next room is a group of {{im/oot|Enemies|ReDead|display=ReDeads}}, and poison on the floor that hurts on contact. Avoid fighting the ReDead. They're slow, but they freeze you with their screams.  
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