Metroid Prime Hunters/High Ground: Difference between revisions
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{{All Game Nav|game=Metroid Prime Hunters}} | {{All Game Nav|game=Metroid Prime Hunters}} | ||
This is a pretty watered down version of Elder Passage. It has a tunnel network with energy and the Judicator under the arena. In the center there is a Double Damage. To reach the Imperialist on the highest ledge, get to the Magmaul then jump to the level to the left. Proceed from there, picking up some missiles, and go to the edge of that ledge. Walk towards the Imperialist and jump onto the short ledge. From there jump up and get the Imperialist, happy sniping! | This is a pretty watered down version of Elder Passage. It has a tunnel network with energy and the Judicator under the arena. In the center there is a Double Damage. To reach the Imperialist on the highest ledge, get to the Magmaul then jump to the level to the left. Proceed from there, picking up some missiles, and go to the edge of that ledge. Walk towards the Imperialist and jump onto the short ledge. From there jump up and get the Imperialist, happy sniping! | ||
Condition: Available from the beginning | |||
Supported Modes: Battle, Survival, Prime Hunter, Nodes |