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Niefelheim is drawn from the Norse mythologies. While Midgard was the home of Man, and Muspelheim the realm of fire, Niefelheim is the land of ice and darkness, ruled by Hel. | Niefelheim is drawn from the Norse mythologies. While Midgard was the home of Man, and Muspelheim the realm of fire, Niefelheim is the land of ice and darkness, ruled by Hel. | ||
== Overview == | |||
== National Features == | |||
=== Units === | |||
;Unit: Gold x, Resources y | |||
:Description | |||
=== Commanders === | |||
;Unit: Gold x, Resources y | |||
:Description | |||
=== Heroes === | |||
=== Starting Sites === | |||
=== National Spells === | |||
=== National Summons === | |||
;Unit: Gems z | |||
:Description | |||
== Strategies == | |||
=== Strategy A === | |||
==== Scale Design ==== | |||
==== Pretender Design ==== | |||
==== Expansion ==== | |||
==== Research Order ==== |
Revision as of 21:24, 7 December 2006
Niefelheim is the realm of great ice giants. They are enemies of the Vanir. The frost giants are huge and strong and they are surrounded by a great aura of coldness. They also have lesser Jotun giants in their service. The mages of Niefelheim wiled powers over Water and Death magic. The Jotun sorcerors know Blood and Water magic and other sorceries.
Inspiration
Niefelheim is drawn from the Norse mythologies. While Midgard was the home of Man, and Muspelheim the realm of fire, Niefelheim is the land of ice and darkness, ruled by Hel.
Overview
National Features
Units
- Unit
- Gold x, Resources y
- Description
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description