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(Created page with '{{Header Nav|game=Yōkai Dōchūki}} Namco's first 16-bit game, Yōkai Dōchūki (also known as "Shadowland" in the United States) is divided into five stages: [[Yōkai …')
 
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{{Header Nav|game=Yōkai Dōchūki}}
{{Header Nav|game=Youkai Dochuuki}}
<center>[[File:Tarosuke (Namco x Capcom).jpg]]</center>
''Youkai Dochuuki'' is a linear platform game divided into five stages.  You must progress through every stage, from start to finish, in order to see the end of the game.  Along the way, you only have one health meter and one life.  If your health meter is drained, and you do not have any restoration items in your inventory, the game will end.  You will then be given an opportunity to continue your game at the cost of additional credits.


[[Namco]]'s first 16-bit game, [[Yōkai Dōchūki]] (also known as "Shadowland" in the United States) is divided into five stages: [[Yōkai Dōchūki/Stage 1|Jigoku Iriguchi]], [[Yōkai Dōchūki/Stage 2|Kugyō no Michi]], [[Yōkai Dōchūki/Stage 3|Yūkai]], [[Yōkai Dōchūki/Stage 4|Sabaki no Tani]] and [[Yōkai Dōchūki/Stage 5|Rinnekai]]. Before you insert your coin and push the start button, there are a few things you should know:
The greatest challenge present in this game, is its tendency to punish players who stand around in one spot for too long.  Punishments for this can include falling frogs, swarming background demons, are appearances of face demons and Hell Wheels that pursue the player until they are defeated, or scrolled off the screen vertically.  Hell Wheels are particularly dangerous since they can kill you with one mere touch.


*Towards the end of the second stage, a character named "Tennyo" will appear when Tarosuke enters the pool of water at the top of the rock face and say "This is the pond of the gods. Please relax; you must be tired after your long trip." She will then give him a heart which will restore his energy to full (these can also be bought in Zakka's shop). Watch out for the fake version of this character towards the end of the fourth stage, though - she will try to prevent Tarosuke from progressing any further.
== Differences in the PC Engine version ==
The PC Engine version is graphically very faithful to the arcade game.  However, many of the stages have been simplified.  A majority of stages are presented only through horizontal scrolling, and completely lack any vertical scrolling.  Vertical travel is typically accomplished by dropping through chasms at the bottom of the screen, which will transport the player to another region.


*When Tarosuke comes across a group of Kaeru, they will tell him to jump on one of them and climb up to the top of the screen. Once there, Tarosuke will meet a Gama Gaeru, who will ask him to bet on whether its dice will land on "odds" or "evens" in order to win more money. If Tarosuke guesses correctly, his amount of money will be doubled, but if he guesses incorrectly, he will lose half of it to the Gama Gaeru.
The PC Engine version is considered both easier and harder than the arcade for a couple of reasons.  Although the game still punishes you for standing around in one place for too long, the punishment is less severe, as only two face demons will every appear at once, and Hell Wheels are extremely rare and almost never encountered until the very end of the game. The game is harder, however, because there is no option to continue after you die.


*This game has five different endings. The one you will get depends on how much money you collect and how many enemies you kill on the fifth stage:
== Differences in the Famicom version ==
# '''Hell Ending''': Collect more than 2100 in money and kill over 101 enemies.
Compared to the PC Engine version, the Famicom version is much more faithful to the original presentation of each stage, although it is understandably graphically inferiorParticular to the Famicom version is an additional characteristic of the player which is tracked throughout the game, Piety. The player will have opportunities to make certain decisions which can raise or lower his piety. The game then determines the ending based strictly on the final value of the player's Piety as opposed to the usual method.
# '''Demon World Ending''': Collect 1100 to 2000 in money and kill 71 to 100 enemies.
# '''Beast World Ending''': Collect 600 to 1000 in money and kill 31 to 70 enemies.
# '''Human World Ending''': Collect 100 to 500 in money and kill 1 to 30 enemies.
# '''Heaven Ending''': Don't collect anything in money and don't kill any enemies.


{{Footer Nav|game=Yōkai Dōchūki|prevpage=Getting Started|nextpage=Stage 1}}
[[File:YD_FC_Temple.png|right]]
In addition to shops, there are also temples.  At temples, you can choose to pray for an increase in your spirit, power, or jump.  You can only upgrade each stat once per level.  In order to upgrade them, you must first make a donation to the temple.  To donate, you must enter two numbers; the number on the right represents 1000s of your money, while the number on the left represents 10,000s.  For every 1000 you donate, you get 10 units of time on a clock.  Once the clock starts, you must constantly tap {{nes|A}} or {{nes|B}} until the meter by the timer is full. 
 
Tapping the buttons as fast as possible will not help you.  Tapping too fast will not fill the meter up quickly.  You should instead find the fastest rhythm that allows you to fill the meter with the least wasted button presses.  If you fill the meter before time is up, you will succeed in increasing your stat.  If the meter is not filled in time, you will lose your money, but you can still try again.  After enough practice, you shouldn't need more than 60 units on the clock to fill the meter.  Start with 80, and then go down to 70 once you have the hang of it, until you can consistently fill the meter within 60.
 
{| {{prettytable}}
! Stat || Japanese || Level 1 || Level 2 || Level 3|| Increase effect
|-
| Spirit || こころ || || || || Your PIOUS increases by 3000.
|-
| Power || きあい || [[File:YD_FC_item_Kiai1.png]] || [[File:YD_FC_item_Kiai2.png]] || [[File:YD_FC_item_Kiai3.png]] || You can charge your ki shot longer.
|-
| Jump || じゃんぷ || [[File:YD_FC_item_Jump1.png]] || [[File:YD_FC_item_Jump2.png]] || [[File:YD_FC_item_Jump3.png]] || You can jump higher.
|}
 
{{Footer Nav|game=Youkai Dochuuki|prevpage=Gameplay|nextpage=Stage 1}}

Latest revision as of 01:19, 16 May 2021

Youkai Dochuuki is a linear platform game divided into five stages. You must progress through every stage, from start to finish, in order to see the end of the game. Along the way, you only have one health meter and one life. If your health meter is drained, and you do not have any restoration items in your inventory, the game will end. You will then be given an opportunity to continue your game at the cost of additional credits.

The greatest challenge present in this game, is its tendency to punish players who stand around in one spot for too long. Punishments for this can include falling frogs, swarming background demons, are appearances of face demons and Hell Wheels that pursue the player until they are defeated, or scrolled off the screen vertically. Hell Wheels are particularly dangerous since they can kill you with one mere touch.

Differences in the PC Engine version[edit]

The PC Engine version is graphically very faithful to the arcade game. However, many of the stages have been simplified. A majority of stages are presented only through horizontal scrolling, and completely lack any vertical scrolling. Vertical travel is typically accomplished by dropping through chasms at the bottom of the screen, which will transport the player to another region.

The PC Engine version is considered both easier and harder than the arcade for a couple of reasons. Although the game still punishes you for standing around in one place for too long, the punishment is less severe, as only two face demons will every appear at once, and Hell Wheels are extremely rare and almost never encountered until the very end of the game. The game is harder, however, because there is no option to continue after you die.

Differences in the Famicom version[edit]

Compared to the PC Engine version, the Famicom version is much more faithful to the original presentation of each stage, although it is understandably graphically inferior. Particular to the Famicom version is an additional characteristic of the player which is tracked throughout the game, Piety. The player will have opportunities to make certain decisions which can raise or lower his piety. The game then determines the ending based strictly on the final value of the player's Piety as opposed to the usual method.

In addition to shops, there are also temples. At temples, you can choose to pray for an increase in your spirit, power, or jump. You can only upgrade each stat once per level. In order to upgrade them, you must first make a donation to the temple. To donate, you must enter two numbers; the number on the right represents 1000s of your money, while the number on the left represents 10,000s. For every 1000 you donate, you get 10 units of time on a clock. Once the clock starts, you must constantly tap A button or B button until the meter by the timer is full.

Tapping the buttons as fast as possible will not help you. Tapping too fast will not fill the meter up quickly. You should instead find the fastest rhythm that allows you to fill the meter with the least wasted button presses. If you fill the meter before time is up, you will succeed in increasing your stat. If the meter is not filled in time, you will lose your money, but you can still try again. After enough practice, you shouldn't need more than 60 units on the clock to fill the meter. Start with 80, and then go down to 70 once you have the hang of it, until you can consistently fill the meter within 60.

Stat Japanese Level 1 Level 2 Level 3 Increase effect
Spirit こころ Your PIOUS increases by 3000.
Power きあい You can charge your ki shot longer.
Jump じゃんぷ You can jump higher.