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{{Header Nav|game=Out Run}}
{{needinfobox}}
{{Game
{{needcat}}
|completion=0
{{Header Nav|game=Out Run|num=0}}
|image=Out Run arcade machine.jpg
{{Infobox
|title=Out Run
|title=Out Run
|image=
|developer=[[Sega-AM2]]
| developer = [[Sega-AM2]]
|publisher=[[Sega]]
| publisher = [[Sega]]
|year=1986
|released= {{rd|1986|September}}
|systems={{syslist|cade|cpc|atarist|c64|amiga|dos|msx|pce|gg|gen|sms|zx}}
|genre= [[Racing]]
|title1=Sega Ages Vol. 3 OutRun
|systems=[[Arcade]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[Game Boy Advanced]] [[MS-DOS]], [[MSX]], [[PC Engine]], [[Sega Dreamcast]] [[Sega Game Gear]] [[Sega Master System]], [[Sega Mega Drive]], [[Xbox]], [[ZX Spectrum]]
|developer1=[[Sega CS1]]
|publisher1=[[Sega]]
|year1=1996
|systems1={{syslist|ss}}
|title2=Sega Ages 2500 Series Vol. 13: Out Run
|developer2=[[SIMS]]
|publisher2=[[Sega]]
|year2=2004
|systems2={{syslist|ps2}}
|ratings2={{CERO old|All}}
|title3=3D Out Run
|developer3=[[M2]]
|publisher3=[[Sega]]
|year3=2015
|systems3={{syslist|3ds}}
|ratings3={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|title4=Sega Ages Out Run
|developer4=[[M2]]
|publisher4=[[Sega]]
|year4=2019
|systems4={{syslist|switch}}
|ratings4={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|designer=Yu Suzuki
|genre=[[Racing]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|series=
|followed by=[[Turbo Out Run]]
|followed by=[[Turbo Out Run]]
|series=Out Run
|series2=Sega Ages
|series3=3D Classics
|pcgamingwiki=Out Run
}}
}}
{{marquee|Out Run marquee.jpg}}
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a [[racing]] game, but as a "driving" game.


 
The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
{{nihongo|'''''Out Run'''''|アウトラン|Auto Ran}} (also spelled '''''OutRun''''' and '''''Outrun''''') is a 1986 arcade game designed by [[Yu Suzuki]] and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified ''Out Run'' not as a racing game, but as a "driving" game.


The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.
The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.


{{Continue Nav}}
<gallery>
 
File:Out Run Arcade Cabinet.jpg|The upright version of the arcade cabinet.
The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every [[checkpoint]], there was a [[fork in the road]], allowing the player to enter one of two different environments. (A similar branching system had been used once before in the 1983 [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
File:Out Run arcade flyer2.jpg|Arcade flyer.
 
File:Out Run arcade flyer.jpg|Home computer flyer.
 
</gallery>
==Route names==
[[Image:Outrunsms.JPG|thumb|250px|The Desert pathway in the [[Sega Master System]] version.]]
===Overseas Layout===
{| border cellspacing=0
|-
! colspan=5 | Stage Number || rowspan=2 | Goal name
|-
! 1 || 2 || 3 || 4 || 5
|-
| || || || || Vineyard || A
|-
| || || || Wilderness
|-
| || || Desert || || Death Valley || B
|-
| || Gateway || || [[wikipedia:History of New York City (1784-1854)|Old Capital]]
|-
| Coconut Beach || || Alps || || Desolation Hill || C
|-
| || Devil's Canyon || || Wheat Field
|-
| || || Cloudy Mountain || || Autobahn || D
|-
| || || || Seaside Town
|-
| || || || || Lakeside || E
|}
 
===Japan Layout===
{| border cellspacing=0
|-
! colspan=5 | Stage Number || rowspan=2 | Goal name
|-
! 1 || 2 || 3 || 4 || 5
|-
| || || || || Vineyard || A
|-
| || || || Wilderness
|-
| || || Desert || || Death Valley || B
|-
| || Wheat Field || || Old Capital
|-
| Coconut Beach || || Alps || || Desolation Hill || C
|-
| || Cloudy Mountain || || Gateway Thunder
|-
| || || Devil's Canyon || || Autobahn || D
|-
| || || || Seaside Town
|-
| || || || || Lakeside || E
|}
 
Note: In the Japan Layout, Devil's Canyon stage is called “Walls”, Gateway is called “Big Gate”, Desolation Hill is called “Stone Hill” and Autobahn is called “Dual Way”.
 
===Other information===
 
A total of sixteen route variations is possible. The five goals have different finishing animations to encourage players to attempt different routes.
 
As can be seen from the properties of [[Pascal's Triangle]], if a route through the game is chosen at random, the player is most likely to end up at goal C ("Desolation Hill", 3/8 probability); "Death Valley" (goal B) and "Autobahn" (goal D) each have a probability of 1/4; whilst "Vineyard" (goal A) and "Lakeside" (goal E) each have a 1/16 probability.
 
In the PC-DOS version, the route that scores the most possible points (about 76.5 million) is Coconut Beach-Gateway-Desert-Old Capital-Desolation Hill.
 
The original ''Out Run'' is hidden inside the Xbox game ''Out Run 2'' and can be accessed by using the code NINETEEN86 and also by completing all routes in arcade mode. However, the original arcade had sprites with one translucent color, used for shadows, which is not replicated in this emulation.  The emulated version renders this color opaque.


{{ToC}}
{{ToC}}
{{Out Run}}
{{Sega Ages}}
{{3D Classics}}


[[Category:Commodore Amiga]]
[[Category:Amstrad CPC]]
[[Category:Arcade]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:Game Boy Advance]]
[[Category:Game Gear]]
[[Category:Mobile]]
[[Category:MSX]]
[[Category:Sega-AM2]]
[[Category:Sega-AM2]]
[[Category:Mega Drive]]
[[Category:Sega CS1]]
[[Category:Sega Master System]]
[[Category:SIMS]]
[[Category:Sega Saturn]]
[[Category:M2]]
<!--[[Category:Tiger handheld]]-->
[[Category:Sega]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Racing]]
[[Category:Single player]]

Latest revision as of 10:02, 7 February 2022

This is the first game in the Out Run series. For other games in the series see the Out Run category.

Box artwork for Out Run.
Box artwork for Out Run.
Out Run
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1986
System(s)Arcade, Amstrad CPC, Atari ST, Commodore 64/128, Commodore Amiga, DOS, MSX, TurboGrafx-16, Sega Game Gear, Sega Genesis, Sega Master System, Sinclair ZX Spectrum
Followed byTurbo Out Run
SeriesOut Run,
Sega Ages,
3D Classics
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
Sega Ages Vol. 3 OutRun
Developer(s)Sega CS1
Publisher(s)Sega
Year released1996
System(s)Sega Saturn
Sega Ages 2500 Series Vol. 13: Out Run
Developer(s)SIMS
Publisher(s)Sega
Year released2004
System(s)PlayStation 2
Rating(s)CERO All ages
3D Out Run
Developer(s)M2
Publisher(s)Sega
Year released2015
System(s)Nintendo 3DS
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
Sega Ages Out Run
Developer(s)M2
Publisher(s)Sega
Year released2019
System(s)Nintendo Switch
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
LinksOut Run at PCGamingWikiOut Run ChannelSearchSearch
Out Run marquee

Out Run (アウトラン Auto Ran?) (also spelled OutRun and Outrun) is a 1986 arcade game designed by Yu Suzuki and Sega-AM2. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.

The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the 1983 Atari/Tatsumi racer TX-1.)

The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel Out Run 2, released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.

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Out Run logo
Out Run logo