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{{Header Nav|game=Grand Theft Auto 2}}
{{Header Nav|game=Grand Theft Auto 2}}
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Power-ups are scattered around each district, and they can also be received by crushing [[../Vehicles|vehicles]]. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.
{| {{prettytable}}
!width=20%| Power-up
!width=80%| Description
|- id="Health"
! Health<br>[[File:GTA2 Sprite Health.png]]
| Restored to maximum Health.
|- id="Armor"
! Armor<br>[[File:GTA2 Sprite Armor.png]] [[File:GTA2 Icon Armor.png]]
| 10 extra Health against firearms. Armor doesn't protect against drowning, electrocution, explosives, falling, fists, flames or vehicles. This is lost if you're wasted, and it isn't saved.
|- id="Get Outta Jail Free Card"
! Get Outta Jail Free Card<br>[[File:GTA2 Sprite Get Outta Jail Free Card.png]] [[File:GTA2 Icon Get Outta Jail Free Card.png]]
| Keep bonus multiplier and weapons after being busted by cops once. This is kept if you're wasted, but it isn't saved.
|- id="Cop Bribe"
! Cop Bribe<br>[[File:GTA2 Sprite Cop Bribe.png]]
| Wanted level cleared.
|- id="Life 1"
! Life 1<br>[[File:GTA2 Sprite Life.png]]
| Gain 1 life. This is saved.
|- id="Multiplier 1"
! Multiplier 1<br>[[File:GTA2 Sprite Multiplier.png]]
| Increases bonus multiplier. This is saved.
|- id="Respect!"
! Respect!<br>[[File:GTA2 Sprite Respect.png]]
| Gain 1 Respect with a gang if in its territory. This is saved.
|- id="Instant Gang"
! Instant Gang<br>[[File:GTA2 Sprite Instant Gang.png]]
| In multiplayer, gain maximum four bodyguards with ([[../Weapons#Dual Pistol|Dual]]) {{s|Weapons|Pistol}}s.
|}
The following power-ups have a time limit, and aren't saved:
<!-- Time limits measured in Area 1: Downtown District using Taxi Kill Frenzy timer (180 seconds) -->
{| {{prettytable}}
{| {{prettytable}}
|-
!width=20%| Power-up
! Name power-up
!width=80%| Description
! Description
|- id="Double Damage"
|-
! Double Damage<br>[[File:GTA2 Sprite Double Damage.png]] [[File:GTA2 Icon Double Damage.png]]
! Health
| Doubles damage of firearms, but not an {{s|Weapons|ElectroGun}}, explosives or a {{s|Weapons|Flamethrower}}. It lasts 60 seconds.
| Use to restore your health to the 5 full hearts
|- id="ElectroFingers"
|-
! ElectroFingers<br>[[File:GTA2 Sprite ElectroFingers.png]] [[File:GTA2 Icon ElectroFingers.png]]
! Armor
| Shocks and eventually kills anyone who comes in close contact: it's best used by punching out your targets and then standing over them until killed. It lasts 70 seconds.
| Gives you 10 extra health. It those protect against being run over, direct impact from a rocket launcher, being arrested and falling of buildings.  
|- id="Fast Reload"
|-
! Fast Reload<br>[[File:GTA2 Sprite Fast Reload.png]] [[File:GTA2 Icon Fast Reload.png]]
! Double Damage
| Reload twice as fast, so you can fire twice as fast. It lasts 60 seconds.
| Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs.
|- id="Invisibility"
|-
! Invisibility<br>[[File:GTA2 Sprite Invisibility.png]] [[File:GTA2 Icon Invisibility.png]]
! Invisibility
| As a pedestrian, you become invisible to gang members and law enforcement (including the military), but as a driver you remain or become visible. It lasts 60 seconds.
| Makes you invisible to police and gang members.
|- id="Invulnerability*"
|-
! Invulnerability*<br>[[File:GTA2 Sprite Invulnerability.png]] [[File:GTA2 Icon Invulnerability.png]]
! Invulnerability*  
| As a pedestrian, you become invulnerable to explosives, fists, firearms, flames and vehicles, but remain vulnerable to drowning, electrocution and falling. However, as a driver you remain or become vulnerable. It lasts just 40 seconds.
| Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings.
|-
! Get outta jail free card
| Despite the name, the icon for this power-up is key. With a get outta jail free card you can keep your weapons after being busted. Does not apply to being wasted.
|-
! Cop Bribe
| Clears your wanted level.    
|}
|}


==External links==
* [https://en.wikigta.org/wiki/Power-ups_Downtown_District_(GTA2) Power-up locations] (WikiGTA)


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Latest revision as of 13:34, 9 December 2023

Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.

Power-up Description
Health
Restored to maximum Health.
Armor
10 extra Health against firearms. Armor doesn't protect against drowning, electrocution, explosives, falling, fists, flames or vehicles. This is lost if you're wasted, and it isn't saved.
Get Outta Jail Free Card
Keep bonus multiplier and weapons after being busted by cops once. This is kept if you're wasted, but it isn't saved.
Cop Bribe
Wanted level cleared.
Life 1
Gain 1 life. This is saved.
Multiplier 1
Increases bonus multiplier. This is saved.
Respect!
Gain 1 Respect with a gang if in its territory. This is saved.
Instant Gang
In multiplayer, gain maximum four bodyguards with (Dual) Pistols.

The following power-ups have a time limit, and aren't saved:

Power-up Description
Double Damage
Doubles damage of firearms, but not an ElectroGun, explosives or a Flamethrower. It lasts 60 seconds.
ElectroFingers
Shocks and eventually kills anyone who comes in close contact: it's best used by punching out your targets and then standing over them until killed. It lasts 70 seconds.
Fast Reload
Reload twice as fast, so you can fire twice as fast. It lasts 60 seconds.
Invisibility
As a pedestrian, you become invisible to gang members and law enforcement (including the military), but as a driver you remain or become visible. It lasts 60 seconds.
Invulnerability*
As a pedestrian, you become invulnerable to explosives, fists, firearms, flames and vehicles, but remain vulnerable to drowning, electrocution and falling. However, as a driver you remain or become vulnerable. It lasts just 40 seconds.

External links[edit]