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== Chapter 2: The Great Boggly Tree ==
{{Header Nav|game=Paper Mario: The Thousand-Year Door}}


=== Secret Entrance ===
[[File:PMTTYD Sewers Pretty Lucky Badge.png|thumb|right|220px|The hidden badge]]
Chapter 2 has many new enemies and encounters. Having a few healing items and damage dealing items (like Fire Flowers) is encouraged.


In order to begin Chapter 2, head to east Rogueport Sewers, in the room with the Airplane Panel and large staircase. You'll notice a creature scurry into a nearby hole. While in the area, jump as close to the screen as possible in front of the hole to reveal a hidden block with a Pretty Lucky badge. Follow the creature into the next room with Paper Mode. He reveals himself to be Punio, a member of the Punis. He explains that their tree is under attack, and needs help freeing his friends. As long as you promise not to eat him, Punio will lead you to Chapter 2.
After opening up the walkway, head into the tunnel and head left. A Damage Dodge badge is at the end. This is an extremely powerful badge, so equipping it is highly suggested. Then, head right into the special pipe going to Boggly Woods.
==Secret Entrance==
'''Boggly Woods:'''
'''Boggly Woods:'''


Enemies:
Enemies:


*Cleft 2 HP, 2 ATK, 2 DEF
*Cleft - 2 HP, 2 ATK, 2 DEF
*Dark Puff 3 HP, 2 ATK, 0 DEF
*Dark Puff - 3 HP, 2 ATK, 0 DEF, sometimes flying
*Pale Piranha 4 HP, 2 ATK, 0 DEF
*Pale Piranha - 4 HP, 2 ATK, 0 DEF, spiked


''“Boggly woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It’s quite lovely.''
''Boggly Woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It's quite lovely.''


Save your game to the right and continue. Watch the scene with the Shadow  
Save your game to the right and continue. Watch the scene with the Shadow Sirens and continue on your way. Defeat the Pale Piranha and Cleft—be aware that Clefts have defense and Pale Piranhas cannot be jumped on—use of the hammer or a Power Smash will be necessary. On the next screen, continue until Punio goes into the pipe. Follow him to the Great Tree.
Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next  
screen, continue until Punio goes into the pipe. Follow him to the great tree.


'''The Great Tree:'''
'''The Great Tree:'''


Talk to Punio and you’ll see that someone installed a door in front of the  
Talk to Punio and you'll see that someone installed a door in front of the tree. Follow him up the tree's base and talk to him. He will state that the secret entrance is covered, and that he needs assistance of Madame Flurrie. Before leaving, go to the very right of the screen and go under a small waterfall to get the FP Plus badge. Now, go back toward the pipe to leave and Punio will point you to Madame Flurrie.
tree. Follow him again and talk to him. Go to the very right of the screen to  
get the “FP Plus” badge. Now, go back toward the pipe and watch the scene.


'''Boggly Woods:'''
'''Boggly Woods:'''


When your back in the main part of the screen, Punio will point towards Madame  
When you're back in the main part of the screen, Punio will point rightward towards Madame Flurrie's house. Go in that direction. In the Nintendo Switch version, Charleton is here to sell a few healing items if needed before progressing. On the next screen, defeat the Cleft and Dark Puff. Having a First Strike with Koops or the use of Mario's hammer may help swing the fight to be more in your favor. Continue to the ledge, and walk into the near side (closest to the screen) of the hill and go up and then left when you can't go up anymore. Follow the path, jumping on the seventh stump from the right to get a P-Down, D-Up P Badge, until you reach a blue switch. Hit it to raise an airplane platform, and get the nearby Star Piece.  
Flurrie’s house. Go in that direction. On the next screen, defeat the cleft and  
{{sidebar
dark puff. And go to the wall. Walk into the near side (closest to the screen)  
|title = [[Paper Mario: The Thousand-Year Door/Star Pieces#Chapter 2: The Great Boggly Tree|Star Pieces]]
of the hill and go up and then left when you can’t go up anymore. Follow the  
|width = 150px
path (jump while standing on the seventh stump from the right to get a “P-Down,  
|contents = *At the far end of the raised path in the Airplane Panel area.
D-Up P” Badge) till you reach a blue switch. Hit it and get the star piece. Go  
*In the third tree from the entrance into the area with Flurrie's house.
back to the pipe at the beginning of this screen and enter it. Before you fly  
*To the left of the Warp Pipe that leads to Flurrie's house.
off, use Koops’ shell to get the shine sprite to your left. Now, fly to the  
}}
right till you’re on top of the wall. Continue on into the next screen. Beat
Go back to the pipe at the beginning of this screen and enter it. Before you fly off, use Koops' shell to get the Shine Sprite to your left. Now, fly to the right until you're on top of the wall. In order to maximize your distance, you'll have to tilt right and left a few times. Continue on into the next screen, and defeat the Dark Puff. Bash the third tree for a Star Piece, and continue until Punio announces the location of the house. You should see a thin hole in the fence, where you can slip through. If you head right, you can find a hidden Volt Shroom. If you turn left and continue past the pipe and there'll be a Star Piece hidden on the wall. Go into the pipe and follow the path into the house. Inside, go up to the door and examine it for an introduction to Flurrie, and that she can't leave the room without her necklace. After the discussion, head all the way back left until you meet the Shadow Sirens again. When you get to them, a fight commences.
the dark puff and go on until Punio stops you (bash the third tree from the  
left to get a star piece). There should be a thin hole nearby. Slip through, go
left, and grab the Volt Shroom. Go right, past the pipe and there’ll be a star
piece hidden on the wall. Go into the pipe and follow the path into the house.  
Inside, go up to the door and examine it for a scene. Afterwards, leave the  
house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK,
it’s not THAT far off) to where the Shadow sirens are. When you get to them,  
the fighting commences.
 
==== Boss Fight: The Shadow Sirens ====


'''''Beldam:'''''
===Mini-Boss Fight===
;The Shadow Sirens (The Three Shadows in the Switch version)
;Beldam


Goomballa’s Tattle: ''“That’s Beldam. She’s the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she’s just the sort of person you want to avoid like the plague, y’know?''
Goomballa's Tattle: ''That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?''


*HP: 9
*HP: 9
*ATK: 1
*ATK: 1
*DEF: 0
*DEF: 0
*Difficulty: ✭✭
*Attacks:
*Attacks:
**Long Range Blizzard (Does 2 Damage)
**Long Range Blizzard (Does 2 Damage)
**Short Range Blizzard
**Short Range Blizzard
**Enlarge (makes her or her sisters bigger and raises ATK.)
**Enlarge (makes her or her sisters bigger and raises ATK)
**Mini (makes Mario or his partner smaller, lowering their attack)
**Mini (makes Mario or his partner smaller, lowering their attack)


'''''Marilyn:'''''
;Marilyn


Goombella’s Tattle: ''“That’s Marilyn. She’s a Shadow Siren, Beldam’s younger sister. She charges up her attacks occasionally. Says here she’s the toughest of the sisters, so it might be best to defeat her first, huh?Other than that, she doesn’t have any particularly outstanding characteristics.''
Goombella's Tattle: ''That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she’s the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics.''


*HP: 12
*HP: 12
*ATK: 2
*ATK: 2
*DEF: 0
*DEF: 0
*Difficulty: ✭✭
*Attack:
*Attack:
**Hand clap
**Hand clap
Line 70: Line 66:
**Lightning attack
**Lightning attack


'''''Vivian:'''''
;Vivian


Goombella’s Tattle:''“That’s Vivian. She’s the youngest of the three Shadow Sirens. She doesn’t seem all that noteworthy. Uh… She is kind cute I guess… She might even be cuter than I am… I guess… …Uh… What am I thinking?''
Goombella's Tattle:''That's Vivian. She's the youngest of the three Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?''


*HP: 10
*HP: 10
*ATK: 1
*ATK: 1
*DEF: 0
*DEF: 0
*Difficulty: ✭✭
*Attacks:
*Attacks:
**Shade Fist
**Shade Fist
**Fiery Jinx
**Fiery Jinx


First, attack everyone with Earth Tremor (and any other attack that attacks  
First, attack everyone with Earth Tremor and any other attack that attacks all characters, such as Power Shell. The more damage, the better. When you run out of FP and Star Power, attack Marilyn, since she is the strongest and can charge up a nasty lightning attack. After she's done, finish off Beldam (if she's still standing, because she doesn't have a lot of HP to begin with). When the both of them are done, take care of Vivian. Shouldn't be too hard if you attack hard and fast.
all). The more damage, the better. When you run out of FP and Star Power,  
attack Marilyn, since she is the strongest and can charge up a nasty lightning  
attack. After she’s done, finish off Beldam (if she’s still standing, cause she  
doesn’t have a lot of HP to begin with.) When the both of them are done, take  
care of Vivian. Shouldn’t be too hard if you attack hard and fast.
 
When they disappear, pick up Flurrie’s necklace and go back to her house (don’t
worry, you won’t be going back to the beginning of the stage for some strange
reason, unless you count the Great Tree “The beginning”). Go to her door and
watch the scene. Flurrie will join you and now you can go
back to the Great Tree.
You’ll probably receive e-mail from the RDM service before you make it to the
tree.


=== Gathering the troops ===
When they disappear, pick up Flurrie's necklace and go back to her house. Go to her door and watch the scene. Flurrie will join you and now you can go back to the Great Tree.


You'll probably receive e-mail from the RDM service before you make it to the tree.


==Gathering the troops==
The Great Tree:
The Great Tree:


''“The Punies’ rivals, the Jabbies, have recently joined fordces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.''
''The Punies' rivals, the Jabbies, have recently joined forces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.''


Enemies:
Enemies:
*Mini-Yux (appears from Yux) 1 HP, 0 ATK, 0 DEF
*Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
*Pale Piranha 4 HP, 2 ATK, 0 DEF
*Pale Piranha - 4 HP, 2 ATK, 0 DEF, spiked
*Pider 5 HP, 2 ATK, 0 DEF
*Pider - 5 HP, 2 ATK, 0 DEF, sometimes flying
*X-Naut 4 HP, 3 ATK, 0 DEF
*X-Naut - 4 HP, 3 ATK, 0 DEF
*Yux 3 HP, 2 ATK, 0 DEF
*Yux - 3 HP, 2 ATK, 0 DEF


Go up the big root to the left of the door. When you can’t go further, go to  
Go up the big root to the left of the door. When you can't go further, go to the edge and use Flurrie's wind power to uncover the secret entrance (which ''is'' labeled that, contrary to what Punio said earlier). Watch the cutscene and press A near the door to enter. Go forward inside and you'll soon get attacked.
the edge and use Flurrie’s wind power to uncover the secret entrance (which IS
labeled that, contrary to what Punio said earlier). Watch the scene and press A  
near the door to enter. Go forward inside and’ you’ll soon get attacked.


==== Mini-Boss: 2 X-Nauts ====
===Mini-Boss===
;X-Naut x2


'''''X-Naut:'''''
Goombella's Tattle: ''That's an X-Naut. Says here it's classified as an 'enemy combatant'. The description stinks... You think it means they're just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!''
 
Goombella’s Tattle: ''“That’s an X-Naut. Says here it’s classified as an `enemy combatant’. The description stinks… You think it means they’re just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One’s easy, but if there’s two or more, better watch out! Use special moves and items!''


*HP: 4
*HP: 4
*ATK: 3
*ATK: 3
*DEF: 0
*DEF: 0
*Difficulty: ✭
*Attacks:
*Attacks:
**Body Slam
**Body Slam
Line 129: Line 112:
**X-Naut Bomb (similar to Crump-a-bomb)
**X-Naut Bomb (similar to Crump-a-bomb)


Just attack them both (preferably the one than enlarges himself). It will be over shortly.
Just attack them both (preferably the one that enlarges himself). It will be over shortly.
 
After the scene, save your game and heal. The door at the end is locked, so
Don’t even bother. Be a REAL Plumber and use the pipe nearby (the gray one).
When you emerge, go to the other side and use the pipe there. Defeat the X-Naut
in this room and check the lower right-most bush for a power punch. Use the
pipe on the other side and defeat the Yux when you emerge and use the other
pipe to move on. After another funny scene (can’t get enough of those), you’ll
find the rest of the punies. After another scene enter the door to the left.
After another encounter with Ms. Mowz you get another battle.


==== Mini-Boss: X-Naut ====
After the scene, save your game and heal. The door at the end is locked, so don't even bother. Instead, use the gray pipe nearby. When you emerge, ignore the pedestal and go to the other side to use the pipe there. Defeat the X-Naut in this room and check the lower right-most bush for a Power Punch. Use the pipe on the other side and defeat the Yux. Continue upwards. You'll find the rest of the Punies trapped in cages. After this scene, enter the door to the left. Another encounter with Ms. Mowz will lead you to get into another battle.


===Mini-Boss===
;X-Naut
*HP: 4
*HP: 4
*ATK: 3
*ATK: 3
*DEF: 0
*DEF: 0
*Difficulty: ✭
*Attacks:
*Attacks:
**Body Slam
**Body Slam
Line 152: Line 129:
Same as last time, except there's one of them.
Same as last time, except there's one of them.


After the so-called “Mini-boss”, you get the red key. Grab the ultra shroom
After the so-called mini-boss, you get the red key. Grab the Ultra Shroom from the closed chest. Go back to the red cell and use the key to free the Puni elder. After a long lecture, you regain control. Return to the first room in the tree by using the series of pipes that got you here. After the cutscene, 10 Punies will join your party and you will receive the Puni Orb. Save, and lead your 11 Punies up the pipe to the second room. Place the Puni Orb on the pedestal in the center of the room, which will attract the Punies onto the platform. The pipe will emerge once 10 Punies are on the platform. Remove the Puni Orb and use the pipe. Defeat the X-Nauts guarding the door and press the control panel to unlock the door.  
from the closed chest. Go back to the red cell and use the key for another
 
funny scene. After several hours of lecture (not literally), you regain  
You now need to get your 11 Punies across the gap. Put the orb in the pedestal to the right and use Flurrie to blow all Punies off the edge. Now, as soon as you see them come up in bubbles, blow them to the other side. If you miss, they will either land on your platform, or on the center. Jump down and grab the Shine Sprite and the Thunder Rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe.
control. Return to the first screen by using the series of pipes that got you  
{{sidebar
here (shouldn’t be too hard). After the scene, 10 Punies will join your party  
|title = [[Paper Mario: The Thousand-Year Door/Star Pieces#Chapter 2: The Great Boggly Tree|Star Pieces]]
(Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,
|width = 150px
err… Punies up the pipe to the second room. Place the Puni orb on the pedestal  
|contents =*In the bush to the right of the Save Block below the twisting path.
in the center of the room. When the pipe emerges, take off the Puni orb and go
}}
down it. Defeat the X-Nauts guarding the door and press the control panel to  
On the next lower floor, watch out for the Pider that drops from the ceiling when you're crosing the ledge. These will scare the Punies. Change to Koops and hit it with his shell to allow the Punies to pass. Don't worry if some of them fall off, you will retrieve them later. After defeating the Pider, use Flurrie to blow off the large black vase to reveal an airplane panel. Use it to fly to the another one, then fly to the Shine Sprite. Drop down, and go back up using the pipe on the left. Go back down the pipe, defeat the two Dull Piranha Plants, and retrieve any Punis that dropped off from above. Head to the right and enter the pipe there.  
unlock the door. Now, put the orb in the pedestal to the right and use Flurrie  
to blow the Punies off the edge (Yes, all of them). Now, as soon as you see  
them come up in bubbles, blow them to the other side. Don’t worry, if you miss,  
they’ll land on your platform. Jump down and grab the shine sprite and the  
thunder rage from the big bush to the right. Use the pipe to go back up, grab  
the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and
watch out for the Pider that drops from the ceiling when you’re crosing the  
ledge. Quickly change to Koop’s and hit it with his shell before it scares the  
Punies off the ledge. Don’t worry if some of them fall off, you can get them  
later. After defeating the pider, use flurrie to blow off the large black vase  
to reveal an airplane panel use it to fly to the other one, then fly to the  
shine sprite. Drop down, defeat the two pale piranhas and get any Punie that
fell down. Go back up using the pipe on the left, regroup, and go back down the  
pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi
yet, instead follow the path (using Koops to defeat the piders) and throw his
shell right under the red block. A hidden block will appear, allowing you to
jump on it and hit the block. Jump down after the badge even if you didn’t miss
it. Grab the punies from below (it’s probably all of them) and use flurrie to
blow down the blue wall at the left of the room, next to the save point. Go
inside and stock up if you used any items. After that go behind the stump at
the back of the room and press A when you see “…” to gain a Jabbie in your
party. Now, examine the first big bush you see when you leave the room. Use the
pipe to go back up and go to the room where the Jabbie went. As you walk
forward, 10 Jabbies will come out of the hive and attack. You’ll have to let
the Punies handle this so sit back and watch (after you lead them all to
battle, of course). If they lose, try again. After they blow up the hive, go
inside and take the blue key. Now, head out the room, watch the scene, go
through the next room, go into the pipe leading up (you don’t want to go in the
room to the top-right, trust me), go across the room, use that pipe, go across
the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,
blow the punies off, blow them again when they’re in bubbles, grab the orb, go
across the ledge, go in the pipe leading up, and then, go into the other pipe  
leading up. Go into the pipe across the room, and use the pipe on the other
side of the ledge.  Finally, free the punies and now you have a large army of
‘em!


=== The Battle for the Great Tree ===
You will spot the first Jabbi, which will flee to the right. Head after it with the 11 Punies, and engage them in combat. You can have Madame Flurrie use her ability to stun the Jabbis, but you otherwise can't do much in the battle. Once the Jabbi fortress is destroyed, you can enter and take the blue key. Head to the left, but don't head up the pipe yet. Head left until you can reach the red block (taking out the Piders on the way). Throw Koops underneath the red block to reveal an invisible block. Jump on this hidden block to hit the red block, and get the badge (even if it falls down to the floor below). You can't progress to the left of the winding path, but you can still jump down, and use Madame Flurrie to blow open a secret passage on the left, to reveal a shop (where you can stock up on any desired items). Hidden in the left of the shop, you can talk to a Jabbi and make him your ally if you promise to not hurt him. This gives a slight advantage in a later Jabbi battle.


Now, lead your 101 Punies and Jabbie back to the room I told you not to go into
With the blue key, head back to the top floor. Unlock the jail, and after the freedom cutscene, you will now need to guide them down below. When you reach the bubble gap, use the orb to collect the Punis, then blow them off the ledge, and collect all 90 of them on the other side. Continue down until you reach the winding path, and proceed to the left. Make sure you have 101 Punis before proceeding—or 102, if you befriended Jabble.
earlier (Make sure it says 101/101 before you go in it). Now you know why,
because there’s an army of 100 Jabbies in it! Lead your army into battle. After
they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go
down the warp pipe. Defeat another pale piranha, grab the star piece from
behind the pipe, and go into the next room. Put the orb into the weird
pedestal. After getting trapped, grab he orb and use your paper mode to escape
from the cage. Go down the pipe to the right that appeared when you were
trapped. Grab the star piece from behind the pipe after the short scene. Hit
the switch and remember the order of the symbols on the columns (Sun, moon,
Punie, and star from left to right). Use the doors and pipes till you get out
of the room where the giant “Punies vs. Jabbies” battle took place. Go
across the ledge again and go into that room. Go into the opposite door
and drop down the ledge inside. Hit the switches till they’re like the ones in
the other room (Sun, moon, punie, and star). Walk into the new room and grab
the super boots. After the tutorial, go outside the room and spin jump through
the wooden panel. Carefully jump to the left and use Koops to grab the “Charge”
badge. Then, carefully jump to the right, then up, then right again, and grab
the shine sprite. Now, retrace your steps to the caged room and slip through
again. Spin jump through the wooden panel (it’s near the center-left side of  
the cage. Use Flurrie to blow them down the hole (it’ll probably take a while).
Grab the orb and jump down with them. Go up the pipe and leave the room. Go up
the pipe and put the orb on the pedestal. Spin-jump through the panel and
return to the room where the punies are. Now, blow them all down the hole and
go down the hole and down the pipe. Go across the room (dealing with the X-
Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you
when you enter.  Go down the pipe. Don’t bother trying to swim across. Go down
the pipe and jump across the panels. Go up the pipe and stand on the blue
switch. Hold Koop’s to the left and step off. When the blue switch surfaces
release him and the water will drain to the room below. Go down the pipe and
use the lily pads near the shine sprite to get it. Walk across the bridge of
lily pads and platforms and lead your army to the other side. Go down the warp
pipe and you’ll be very close to the Crystal Star.


=== Final Countdown ===
==The Battle for the Great Tree==
{{sidebar
|title = [[Paper Mario: The Thousand-Year Door/Star Pieces#Chapter 2: The Great Boggly Tree|Star Pieces]]
|width = 150px
|contents = *Behind a Warp Pipe to the left of the room with a cage trap.
*Behind the Warp Pipe below the room with a cage trap.
}}
Now, lead your 101 Punies into the second hive room, and begin the combat with the army of 100 Jabbis. After the Punies win, they'll destroy the last Jabbi hive. Defeat the Pale Piranha and go down the warp pipe. Defeat another Pale Piranha, grab the Star Piece from behind the pipe, and go into the next room. Put the orb into the weird pedestal. After getting trapped, grab the orb and use your paper mode to escape from the cage. Go down the pipe to the right that appeared when you were trapped.


Put the orb on the pedestal. If you have all of your Punies, the platform will
[[File:Paper Mario TTYD Ch2 Combination.png|thumb|right|The combination, to be used later.]]
lower. Grab the Mushroom from the lower left bush, heal, and save. As you  
Grab the Star Piece from behind the pipe after the short cutscene. Hit the switch and remember the order of the symbols on the columns (Sun, Moon, Puni, and Star from left to right). Use the doors and pipes until you reach the first Punies vs. Jabbies room, and proceed to where you got the blue key. In this room, there are four new switches. Hit these switches until they're like the ones in the other room (Sun, Moon, Puni, and Star), to reveal a new doorway. Walk into the new room and grab the Super Boots. This starts a short tutorial showing the spin jump. Exit this room, and use the spin jump on the wooden panel to land in the room below. Carefully jump to the left and use Koops to grab the Charge badge. Then, carefully jump to the right, then up, then to the left, and grab the Shine Sprite.  
wonder how Crump got all the way over here, put the orb on the pedestal and  
watch the scene. After Crump snatches the star, quickly follow him up the pipe.  
Quickly defeat the two X-Nauts and unlock the door by pressing A next to the  
control panel. Go through the series of pipes and hurry to the entrance of the  
tree. Watch the funny scene (If you have more than 60 seconds left, you don’t
have to rush. Afterwards…


==== Boss Fight: Magnus Von Grapple ====
With your Super Boots, retrace your steps to the caged room and slip through the bars. Spin jump through the wooden panel near the center-left side of the cage. Keep the Punis in position with the orb, and use Flurrie to blow them down the hole. Retrieve the orb and jump down with them. Go up the pipe and leave the room. Go up the pipe to the left and put the orb on the pedestal. Spin-jump through the panel to land on the big tree stump. Now, blow the Punies all down the hole and enter the pipe. Go across the room (dealing with the X-Naut) and go down the pipe. Watch out for the Yux, who'll probably fire at you when you enter. Enter the next pipe to a large water area. Ignore this room for now, and go down next the pipe and jump across the panels. Head up to reach the other side of the water, and stand on the blue switch. Hold Koops to the left and step off the switch. When the blue switch surfaces, release him and the water will drain to the room below. Fall off the left and get the badge, and go behind the stairs to get a Dizzy Dial. Go down the pipe and walk across the bridge of lily pads and platforms and lead your army to the other side, getting the Shine Sprite on the way. Go down the warp pipe and you'll be very close to the Crystal Star.


Goombella’s Tattle: ''“That’s Magnus Von Grapple. It’s a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it’s best to knock them down fast. The thing about this robot is I can’t tell it looks cool, or really, REALLY stupid…”''
==Final Countdown==
{{sidebar
|title = [[Paper Mario: The Thousand-Year Door/Star Pieces#Chapter 2: The Great Boggly Tree|Star Pieces]]
|width = 150px
|contents =*In the bush to the bottom-right of the Warp Pipe in the shortcut room.
}}
Put the orb on the pedestal. If you have all of your Punies, the platform will lower. Grab the Mushroom from the lower left bush, heal, and save. As you wonder how Crump got all the way over here, put the orb on the pedestal and watch the scene. After Crump snatches the star, and starts the timer, quickly follow him up the pipe. Quickly defeat the two X-Nauts (or scurry by them in the GameCube version) and unlock the door by pressing {{gc|A}} next to the control panel. Go up through the series of pipes and hurry to the entrance of the tree (although there's no requirement to escort the Punies with you). There will be a humorous exchange between the characters lasting roughly 50 seconds, but Mario should still arrive with plenty of time to spare. Afterwards...


*HP: 30 (X-Fists’ HP: 2)
===Boss Fight===
*ATK: 2 (X-Fists’ ATK: 4)
;Magnus Von Grapple
Goombella's Tattle: ''That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it's best to knock them down fast. The thing about this robot is I can't tell it looks cool, or really, REALLY stupid...''
 
*HP: 30 (X-Fists' HP: 2)
*ATK: 2 (X-Fists' ATK: 4)
*DEF: 1
*DEF: 1
*Difficulty: ✭✭✭
*Attacks:
*Attacks:
**Magnus Von Punish (just a stomp attack)
**Magnus Von Punish (just a stomp attack)
Line 257: Line 179:
**Earthquake
**Earthquake


Start off with Earth Tremor and then use your most powerful attacks against  
Start off with Earth Tremor and then use your most powerful attacks against him. The item Thunder Rage is also useful. Attack any X-Fist that he fires (could use Multibounce or Flurrie's Gale Force). He regenerates them every few turns. Keep attacking him until Magnus gives in. Use of Power Smash or the new Spin Jump attack are both useful options for Mario to deal more damage.  
him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale  
Force). He regenerates them every few turns. Keep attacking him until Magnus  
gives in.
 
Watch the scene and this chapter is over.
 
=== Interlude ===


Watch the scene and go to TEC’s room (you can take a shower again to have Peach
Watch the robot explode and this chapter is over.
hum a different tune). Once inside, you’ll take part in a dancing mini-game.
Just press the buttons as they appear on screen.


Watch the scene and you’ll replay the first level as Super Mario Bros… AS
==Interlude==
BOWSER! Anyway, just go through the level, grabbing pieces of meat
Watch the scene and go to TEC's room (or you can take a shower again to have Peach hum a different tune). Once inside, you'll take part in a dancing mini-game. Just press the buttons as they appear on screen.
as you go 
Don’t worry about dying, you have infinite lives  Afterwards, watch as the “king of guys who
talk to posters” makes a fool of himself.


Watch the scene and you'll replay the first level of Super Mario Bros...AS BOWSER! Anyway, just go through the level, grabbing pieces of meat as you go.


=== Intermission ===
Don't worry about dying, you have infinite lives. Afterwards, watch as the "king of guys who talk to posters" makes a fool of himself.
 


==Intermission==
'''Boggly Woods:'''
'''Boggly Woods:'''


Be on your way to Rogueport sewers. You’ll receive mail from Peach on the way  
Be on your way to Rogueport Sewers. You'll receive mail from Peach on the way there.
there.


'''Rogueport Sewers:'''
'''Rogueport Sewers:'''


Use the spin jump near the center of the room when you enter from the pipe. A  
Use the Spin Jump near the center of the first underground room when you enter from the pipe, near Professor Frankly's house. A piece of the room should pop up. Spin Jump near the edge of the piece and a Star Piece will come out of it. Once you're in the room before the Thousand-Year Door room, use Flurrie to blow off the piece of wall that sticks out. You'll get a Happy Heart P badge from inside the chest. Now go to the black chest room and look for the Star Piece from underground with the Spin Jump. Then go to the Thousand-Year Door room. There's also a hidden Star Piece in the front-center area of the room (towards the screen). Use the Spin Jump to uncover it. Now step on the pedestal and watch the scenes that follow.
piece of the room should pop up. Spin jump near the edge of the piece and a  
star piece will come out of it. Once you’re in the room before the thousand-
year door room, use Flurrie to blow off the piece of wall that sticks out.  
You’ll get a Happy Heart P badge from inside the chest. Now go to the black  
chest room and look for the star piece from underground with the spin jump. Now
go to the thousand-year door room. There’s also a hidden star piece in the  
front-center area of the room (towards the screen). Use the Spin jump to  
uncover it. Now step on the pedestal and watch the scenes that follow.


'''Rogueport:'''
'''Rogueport:'''


Start off by powering up your partners. By now, all of your current ones should be powered up. In other news…
Start off by powering up your partners. By now, all of your current ones should be powered up. In other news...


''“X-Nauts terrorizing Boggly Woods have withdrawn!Just what was their motive?''
''X-Nauts terrorizing Boggly Woods have withdrawn! Just what was their motive?''


Now, there’s a few hidden star pieces to be found here. One is in front of the  
Now, there's a few hidden Star Pieces to be found with your new move. One is in front of the gallows of the plaza. There's another one in front of Frankly's place and also near the stairs in the docks. If you choose, you have new options at the Trouble Center. Going back to the Great Tree is a good move to collect a lot of stray Star Pieces, and helping Pine T. Jr. can help level Mario up a bit before the next chapter. More advanced players might use the Pine T. trouble to get to the Pit of 100 Trials' 30th floor for the Zap Tap badge, a very strong badge that hurts enemies that make contact. While difficult to obtain, it has a very strong payoff for the rest of the game.
“centerpiece” of the plaza. There’s another one in front of Frankly’s place and  
also near the stairs in the docks. Now, you can go to the Trouble Center.


===Troubles unlocked===
*Client: Puni Elder (Great Tree)
*Client: Puni Elder (Great Tree)
*Title: Emergency shroom!
*Title: Emergency shroom!
*Reward: 60 Coins
*Reward: 60 Coins


Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming  
Either buy a Life Shroom from West Rogueport, or use the one you got from Koopook (assuming you still have it). Now, go back to the Great Tree and give her the shroom and get your coins.
you still have it]). Now, go back to the great tree and give her the shroom and  
get your coins.


*Client: Lahla (Rogueport)
*Client: Lahla (Rogueport)
Line 319: Line 218:
*Reward: 10 Piantas (for use in the Pianta Parlor)
*Reward: 10 Piantas (for use in the Pianta Parlor)


Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind  
Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind the counter.
the counter. Simple, right (You should use the money to buy a cake mix and
store it I the item shop for later)?


*Client: Pine T. Jr. (Rogueport Sewers)
*Client: Pine T. Jr. (Rogueport Sewers)
Line 327: Line 224:
*Reward: Silver Card (for use in Pianta Parlor)
*Reward: Silver Card (for use in Pianta Parlor)


Go back down to the sewers after resting at the inn. Go to the thousand-year
Go back down to the sewers after resting at the inn. Go to the Thousand-Year Door room. Make sure to save your game. Go back near the entrance and slip through the bars. Use the spring to get up to the ledge above. Fly to the other side, slip through and go through the door. Fight your way down to level 18, getting the Sleepy Stomp badge from the treasure chest at level 10. Do not use the shortcut, or the toad will not appear. Once there, defeat the enemy and talk to the toad on the ground. He'll wake up and follow you down the pipe. Go to level 20 and he'll escape to the entrance. Open the treasure for a Fire Drive badge and go up the pipe to the entrance. Talk to Pine T. to get your reward.
door room. Make sure to save your game. Go back near the entrance and slip  
 
through the bars. Use the spring to get up to the ledge above. Fly to the other  
==Additional Star Pieces==
side, slip through and go through the door. Fight your way down to level 18  
{{sidebar
(getting the sleepy stomp badge from the treasure chest at level 10). Once  
|title = [[Paper Mario: The Thousand-Year Door/Star Pieces#Chapter 2: The Great Boggly Tree|Star Pieces]]
there defeat the enemy and talk to the toad on the ground. He’ll wake up and  
|width = 95%
follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open  
|contents = With the Super Boots in your possession, many Star Pieces become available to find in previous areas. Two are available in The Great Tree:
the treasure for a fire drive badge and go up the pipe to the entrance. Talk to  
*Under a flippable panel in the room above the entrance.
Pine T. to get your reward.
*Under a flippable panel in the blue cell.
Flurrie's house also has a Star Piece, found under a flippable panel south of her bed.<br>
Rogueport Sewers has five to collect:
*Under a flippable panel just ahead of the Warp Pipe into Boggly Woods.
*Under a flippable panel in front of the Black Chest.
*Under a flippable panel south of the Thousand-Year Door.
*Under a flippable panel in the area where Mario first fought some Goombas.
*Under a flippable panel south of the table in Wonky's bar, which is in the main square.
Petalburg has two to collect:
*Under a flippable panel in the area with Bub-ulber.
*Under a flippable panel to the south of the east gate.
Hooktail Castle has one to collect, under a flippable panel to the left of the first jail cell with the Koopa corpses. This panel is inside the jail cell.<br>
Rogueport has six to collect:
*Under a flippable panel in front of Professor Frankly's house.
*Under a flippable panel behind Zess T.'s house.
*Under a flippable panel in front of the gallows in the main square.
*Under a flippable panel next to the stairs in the harbor.
*Under a flippable panel in front of the Pianta Parlor.
*Under a flippable panel in front of the Excess Express.
}}


Now that that’s over with, go to the item shop in Western Rogueport and store
{{Footer Nav|game=Paper Mario: The Thousand-Year Door|prevpage=Chapter 1: Castle and Dragon|nextpage=Chapter 3: Of Glitz and Glory}}
enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer
for the first question and answer yellow for the second one. When the boo
unlocks the door, go through it and go up the stairs and through the door.
Watch the scene and leave. Get the star piece behind the trashcan outside the
item shop, behind the big warp pipe, hidden in front of the Pianta Parlor (use
your spin jump), and between the lamppost and the wall near the eastern
entrance if you didn’t before. Frankie and Francesca are at the docks so go
there and go to the pier on the lower side. Talk to Francesca and watch the
scene (It doesn’t really matter how you answer). Now, go back to Don Pianta’s
place, (you don’t have to do the whole password thing again). Watch the scene
and talk to Don Pianta again for your blimp ticket. After preparing for your
leave, go to the northern exit in Western Rogueport. There’s two more star
pieces in this area. One hidden underground at the west end. Talk to the Cheep-
Cheep (the fish) at the gate and say “Yes” to show him your boarding pass. Get
the other star piece behind the pipe and go down it. Walk to the blimp and  
press A. You’ll soon be on your way to the next Crystal Star.

Latest revision as of 15:09, 30 May 2024

The hidden badge

Chapter 2 has many new enemies and encounters. Having a few healing items and damage dealing items (like Fire Flowers) is encouraged.

In order to begin Chapter 2, head to east Rogueport Sewers, in the room with the Airplane Panel and large staircase. You'll notice a creature scurry into a nearby hole. While in the area, jump as close to the screen as possible in front of the hole to reveal a hidden block with a Pretty Lucky badge. Follow the creature into the next room with Paper Mode. He reveals himself to be Punio, a member of the Punis. He explains that their tree is under attack, and needs help freeing his friends. As long as you promise not to eat him, Punio will lead you to Chapter 2.

After opening up the walkway, head into the tunnel and head left. A Damage Dodge badge is at the end. This is an extremely powerful badge, so equipping it is highly suggested. Then, head right into the special pipe going to Boggly Woods.

Secret Entrance[edit]

Boggly Woods:

Enemies:

  • Cleft - 2 HP, 2 ATK, 2 DEF
  • Dark Puff - 3 HP, 2 ATK, 0 DEF, sometimes flying
  • Pale Piranha - 4 HP, 2 ATK, 0 DEF, spiked

Boggly Woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It's quite lovely.

Save your game to the right and continue. Watch the scene with the Shadow Sirens and continue on your way. Defeat the Pale Piranha and Cleft—be aware that Clefts have defense and Pale Piranhas cannot be jumped on—use of the hammer or a Power Smash will be necessary. On the next screen, continue until Punio goes into the pipe. Follow him to the Great Tree.

The Great Tree:

Talk to Punio and you'll see that someone installed a door in front of the tree. Follow him up the tree's base and talk to him. He will state that the secret entrance is covered, and that he needs assistance of Madame Flurrie. Before leaving, go to the very right of the screen and go under a small waterfall to get the FP Plus badge. Now, go back toward the pipe to leave and Punio will point you to Madame Flurrie.

Boggly Woods:

When you're back in the main part of the screen, Punio will point rightward towards Madame Flurrie's house. Go in that direction. In the Nintendo Switch version, Charleton is here to sell a few healing items if needed before progressing. On the next screen, defeat the Cleft and Dark Puff. Having a First Strike with Koops or the use of Mario's hammer may help swing the fight to be more in your favor. Continue to the ledge, and walk into the near side (closest to the screen) of the hill and go up and then left when you can't go up anymore. Follow the path, jumping on the seventh stump from the right to get a P-Down, D-Up P Badge, until you reach a blue switch. Hit it to raise an airplane platform, and get the nearby Star Piece.

  • At the far end of the raised path in the Airplane Panel area.
  • In the third tree from the entrance into the area with Flurrie's house.
  • To the left of the Warp Pipe that leads to Flurrie's house.

Go back to the pipe at the beginning of this screen and enter it. Before you fly off, use Koops' shell to get the Shine Sprite to your left. Now, fly to the right until you're on top of the wall. In order to maximize your distance, you'll have to tilt right and left a few times. Continue on into the next screen, and defeat the Dark Puff. Bash the third tree for a Star Piece, and continue until Punio announces the location of the house. You should see a thin hole in the fence, where you can slip through. If you head right, you can find a hidden Volt Shroom. If you turn left and continue past the pipe and there'll be a Star Piece hidden on the wall. Go into the pipe and follow the path into the house. Inside, go up to the door and examine it for an introduction to Flurrie, and that she can't leave the room without her necklace. After the discussion, head all the way back left until you meet the Shadow Sirens again. When you get to them, a fight commences.

Mini-Boss Fight[edit]

The Shadow Sirens (The Three Shadows in the Switch version)
Beldam

Goomballa's Tattle: That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?

  • HP: 9
  • ATK: 1
  • DEF: 0
  • Difficulty: ✭✭
  • Attacks:
    • Long Range Blizzard (Does 2 Damage)
    • Short Range Blizzard
    • Enlarge (makes her or her sisters bigger and raises ATK)
    • Mini (makes Mario or his partner smaller, lowering their attack)
Marilyn

Goombella's Tattle: That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she’s the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics.

  • HP: 12
  • ATK: 2
  • DEF: 0
  • Difficulty: ✭✭
  • Attack:
    • Hand clap
    • Charge up (raises attack once or more for lightning attack)
    • Lightning attack
Vivian

Goombella's Tattle:That's Vivian. She's the youngest of the three Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?

  • HP: 10
  • ATK: 1
  • DEF: 0
  • Difficulty: ✭✭
  • Attacks:
    • Shade Fist
    • Fiery Jinx

First, attack everyone with Earth Tremor and any other attack that attacks all characters, such as Power Shell. The more damage, the better. When you run out of FP and Star Power, attack Marilyn, since she is the strongest and can charge up a nasty lightning attack. After she's done, finish off Beldam (if she's still standing, because she doesn't have a lot of HP to begin with). When the both of them are done, take care of Vivian. Shouldn't be too hard if you attack hard and fast.

When they disappear, pick up Flurrie's necklace and go back to her house. Go to her door and watch the scene. Flurrie will join you and now you can go back to the Great Tree.

You'll probably receive e-mail from the RDM service before you make it to the tree.

Gathering the troops[edit]

The Great Tree:

The Punies' rivals, the Jabbies, have recently joined forces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.

Enemies:

  • Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
  • Pale Piranha - 4 HP, 2 ATK, 0 DEF, spiked
  • Pider - 5 HP, 2 ATK, 0 DEF, sometimes flying
  • X-Naut - 4 HP, 3 ATK, 0 DEF
  • Yux - 3 HP, 2 ATK, 0 DEF

Go up the big root to the left of the door. When you can't go further, go to the edge and use Flurrie's wind power to uncover the secret entrance (which is labeled that, contrary to what Punio said earlier). Watch the cutscene and press A near the door to enter. Go forward inside and you'll soon get attacked.

Mini-Boss[edit]

X-Naut x2

Goombella's Tattle: That's an X-Naut. Says here it's classified as an 'enemy combatant'. The description stinks... You think it means they're just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!

  • HP: 4
  • ATK: 3
  • DEF: 0
  • Difficulty: ✭
  • Attacks:
    • Body Slam
    • Potion drink (makes them bigger)
    • X-Naut Bomb (similar to Crump-a-bomb)

Just attack them both (preferably the one that enlarges himself). It will be over shortly.

After the scene, save your game and heal. The door at the end is locked, so don't even bother. Instead, use the gray pipe nearby. When you emerge, ignore the pedestal and go to the other side to use the pipe there. Defeat the X-Naut in this room and check the lower right-most bush for a Power Punch. Use the pipe on the other side and defeat the Yux. Continue upwards. You'll find the rest of the Punies trapped in cages. After this scene, enter the door to the left. Another encounter with Ms. Mowz will lead you to get into another battle.

Mini-Boss[edit]

X-Naut
  • HP: 4
  • ATK: 3
  • DEF: 0
  • Difficulty: ✭
  • Attacks:
    • Body Slam
    • Potion drink
    • X-Naut-bomb

Same as last time, except there's one of them.

After the so-called mini-boss, you get the red key. Grab the Ultra Shroom from the closed chest. Go back to the red cell and use the key to free the Puni elder. After a long lecture, you regain control. Return to the first room in the tree by using the series of pipes that got you here. After the cutscene, 10 Punies will join your party and you will receive the Puni Orb. Save, and lead your 11 Punies up the pipe to the second room. Place the Puni Orb on the pedestal in the center of the room, which will attract the Punies onto the platform. The pipe will emerge once 10 Punies are on the platform. Remove the Puni Orb and use the pipe. Defeat the X-Nauts guarding the door and press the control panel to unlock the door.

You now need to get your 11 Punies across the gap. Put the orb in the pedestal to the right and use Flurrie to blow all Punies off the edge. Now, as soon as you see them come up in bubbles, blow them to the other side. If you miss, they will either land on your platform, or on the center. Jump down and grab the Shine Sprite and the Thunder Rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe.

  • In the bush to the right of the Save Block below the twisting path.

On the next lower floor, watch out for the Pider that drops from the ceiling when you're crosing the ledge. These will scare the Punies. Change to Koops and hit it with his shell to allow the Punies to pass. Don't worry if some of them fall off, you will retrieve them later. After defeating the Pider, use Flurrie to blow off the large black vase to reveal an airplane panel. Use it to fly to the another one, then fly to the Shine Sprite. Drop down, and go back up using the pipe on the left. Go back down the pipe, defeat the two Dull Piranha Plants, and retrieve any Punis that dropped off from above. Head to the right and enter the pipe there.

You will spot the first Jabbi, which will flee to the right. Head after it with the 11 Punies, and engage them in combat. You can have Madame Flurrie use her ability to stun the Jabbis, but you otherwise can't do much in the battle. Once the Jabbi fortress is destroyed, you can enter and take the blue key. Head to the left, but don't head up the pipe yet. Head left until you can reach the red block (taking out the Piders on the way). Throw Koops underneath the red block to reveal an invisible block. Jump on this hidden block to hit the red block, and get the badge (even if it falls down to the floor below). You can't progress to the left of the winding path, but you can still jump down, and use Madame Flurrie to blow open a secret passage on the left, to reveal a shop (where you can stock up on any desired items). Hidden in the left of the shop, you can talk to a Jabbi and make him your ally if you promise to not hurt him. This gives a slight advantage in a later Jabbi battle.

With the blue key, head back to the top floor. Unlock the jail, and after the freedom cutscene, you will now need to guide them down below. When you reach the bubble gap, use the orb to collect the Punis, then blow them off the ledge, and collect all 90 of them on the other side. Continue down until you reach the winding path, and proceed to the left. Make sure you have 101 Punis before proceeding—or 102, if you befriended Jabble.

The Battle for the Great Tree[edit]

  • Behind a Warp Pipe to the left of the room with a cage trap.
  • Behind the Warp Pipe below the room with a cage trap.

Now, lead your 101 Punies into the second hive room, and begin the combat with the army of 100 Jabbis. After the Punies win, they'll destroy the last Jabbi hive. Defeat the Pale Piranha and go down the warp pipe. Defeat another Pale Piranha, grab the Star Piece from behind the pipe, and go into the next room. Put the orb into the weird pedestal. After getting trapped, grab the orb and use your paper mode to escape from the cage. Go down the pipe to the right that appeared when you were trapped.

The combination, to be used later.

Grab the Star Piece from behind the pipe after the short cutscene. Hit the switch and remember the order of the symbols on the columns (Sun, Moon, Puni, and Star from left to right). Use the doors and pipes until you reach the first Punies vs. Jabbies room, and proceed to where you got the blue key. In this room, there are four new switches. Hit these switches until they're like the ones in the other room (Sun, Moon, Puni, and Star), to reveal a new doorway. Walk into the new room and grab the Super Boots. This starts a short tutorial showing the spin jump. Exit this room, and use the spin jump on the wooden panel to land in the room below. Carefully jump to the left and use Koops to grab the Charge badge. Then, carefully jump to the right, then up, then to the left, and grab the Shine Sprite.

With your Super Boots, retrace your steps to the caged room and slip through the bars. Spin jump through the wooden panel near the center-left side of the cage. Keep the Punis in position with the orb, and use Flurrie to blow them down the hole. Retrieve the orb and jump down with them. Go up the pipe and leave the room. Go up the pipe to the left and put the orb on the pedestal. Spin-jump through the panel to land on the big tree stump. Now, blow the Punies all down the hole and enter the pipe. Go across the room (dealing with the X-Naut) and go down the pipe. Watch out for the Yux, who'll probably fire at you when you enter. Enter the next pipe to a large water area. Ignore this room for now, and go down next the pipe and jump across the panels. Head up to reach the other side of the water, and stand on the blue switch. Hold Koops to the left and step off the switch. When the blue switch surfaces, release him and the water will drain to the room below. Fall off the left and get the badge, and go behind the stairs to get a Dizzy Dial. Go down the pipe and walk across the bridge of lily pads and platforms and lead your army to the other side, getting the Shine Sprite on the way. Go down the warp pipe and you'll be very close to the Crystal Star.

Final Countdown[edit]

  • In the bush to the bottom-right of the Warp Pipe in the shortcut room.

Put the orb on the pedestal. If you have all of your Punies, the platform will lower. Grab the Mushroom from the lower left bush, heal, and save. As you wonder how Crump got all the way over here, put the orb on the pedestal and watch the scene. After Crump snatches the star, and starts the timer, quickly follow him up the pipe. Quickly defeat the two X-Nauts (or scurry by them in the GameCube version) and unlock the door by pressing A button next to the control panel. Go up through the series of pipes and hurry to the entrance of the tree (although there's no requirement to escort the Punies with you). There will be a humorous exchange between the characters lasting roughly 50 seconds, but Mario should still arrive with plenty of time to spare. Afterwards...

Boss Fight[edit]

Magnus Von Grapple

Goombella's Tattle: That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it's best to knock them down fast. The thing about this robot is I can't tell it looks cool, or really, REALLY stupid...

  • HP: 30 (X-Fists' HP: 2)
  • ATK: 2 (X-Fists' ATK: 4)
  • DEF: 1
  • Difficulty: ✭✭✭
  • Attacks:
    • Magnus Von Punish (just a stomp attack)
    • X-Fist Launch
    • X-Fist Rocket Punch (occurs 1 round after they launch; has an attack of 4)
    • Earthquake

Start off with Earth Tremor and then use your most powerful attacks against him. The item Thunder Rage is also useful. Attack any X-Fist that he fires (could use Multibounce or Flurrie's Gale Force). He regenerates them every few turns. Keep attacking him until Magnus gives in. Use of Power Smash or the new Spin Jump attack are both useful options for Mario to deal more damage.

Watch the robot explode and this chapter is over.

Interlude[edit]

Watch the scene and go to TEC's room (or you can take a shower again to have Peach hum a different tune). Once inside, you'll take part in a dancing mini-game. Just press the buttons as they appear on screen.

Watch the scene and you'll replay the first level of Super Mario Bros...AS BOWSER! Anyway, just go through the level, grabbing pieces of meat as you go.

Don't worry about dying, you have infinite lives. Afterwards, watch as the "king of guys who talk to posters" makes a fool of himself.

Intermission[edit]

Boggly Woods:

Be on your way to Rogueport Sewers. You'll receive mail from Peach on the way there.

Rogueport Sewers:

Use the Spin Jump near the center of the first underground room when you enter from the pipe, near Professor Frankly's house. A piece of the room should pop up. Spin Jump near the edge of the piece and a Star Piece will come out of it. Once you're in the room before the Thousand-Year Door room, use Flurrie to blow off the piece of wall that sticks out. You'll get a Happy Heart P badge from inside the chest. Now go to the black chest room and look for the Star Piece from underground with the Spin Jump. Then go to the Thousand-Year Door room. There's also a hidden Star Piece in the front-center area of the room (towards the screen). Use the Spin Jump to uncover it. Now step on the pedestal and watch the scenes that follow.

Rogueport:

Start off by powering up your partners. By now, all of your current ones should be powered up. In other news...

X-Nauts terrorizing Boggly Woods have withdrawn! Just what was their motive?

Now, there's a few hidden Star Pieces to be found with your new move. One is in front of the gallows of the plaza. There's another one in front of Frankly's place and also near the stairs in the docks. If you choose, you have new options at the Trouble Center. Going back to the Great Tree is a good move to collect a lot of stray Star Pieces, and helping Pine T. Jr. can help level Mario up a bit before the next chapter. More advanced players might use the Pine T. trouble to get to the Pit of 100 Trials' 30th floor for the Zap Tap badge, a very strong badge that hurts enemies that make contact. While difficult to obtain, it has a very strong payoff for the rest of the game.

Troubles unlocked[edit]

  • Client: Puni Elder (Great Tree)
  • Title: Emergency shroom!
  • Reward: 60 Coins

Either buy a Life Shroom from West Rogueport, or use the one you got from Koopook (assuming you still have it). Now, go back to the Great Tree and give her the shroom and get your coins.

  • Client: Lahla (Rogueport)
  • Title: Play with me
  • Reward: 10 Piantas (for use in the Pianta Parlor)

Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind the counter.

  • Client: Pine T. Jr. (Rogueport Sewers)
  • Title: Help my daddy!
  • Reward: Silver Card (for use in Pianta Parlor)

Go back down to the sewers after resting at the inn. Go to the Thousand-Year Door room. Make sure to save your game. Go back near the entrance and slip through the bars. Use the spring to get up to the ledge above. Fly to the other side, slip through and go through the door. Fight your way down to level 18, getting the Sleepy Stomp badge from the treasure chest at level 10. Do not use the shortcut, or the toad will not appear. Once there, defeat the enemy and talk to the toad on the ground. He'll wake up and follow you down the pipe. Go to level 20 and he'll escape to the entrance. Open the treasure for a Fire Drive badge and go up the pipe to the entrance. Talk to Pine T. to get your reward.

Additional Star Pieces[edit]

With the Super Boots in your possession, many Star Pieces become available to find in previous areas. Two are available in The Great Tree:

  • Under a flippable panel in the room above the entrance.
  • Under a flippable panel in the blue cell.

Flurrie's house also has a Star Piece, found under a flippable panel south of her bed.
Rogueport Sewers has five to collect:

  • Under a flippable panel just ahead of the Warp Pipe into Boggly Woods.
  • Under a flippable panel in front of the Black Chest.
  • Under a flippable panel south of the Thousand-Year Door.
  • Under a flippable panel in the area where Mario first fought some Goombas.
  • Under a flippable panel south of the table in Wonky's bar, which is in the main square.

Petalburg has two to collect:

  • Under a flippable panel in the area with Bub-ulber.
  • Under a flippable panel to the south of the east gate.

Hooktail Castle has one to collect, under a flippable panel to the left of the first jail cell with the Koopa corpses. This panel is inside the jail cell.
Rogueport has six to collect:

  • Under a flippable panel in front of Professor Frankly's house.
  • Under a flippable panel behind Zess T.'s house.
  • Under a flippable panel in front of the gallows in the main square.
  • Under a flippable panel next to the stairs in the harbor.
  • Under a flippable panel in front of the Pianta Parlor.
  • Under a flippable panel in front of the Excess Express.