Jump to navigation
Jump to search
No edit summary |
m (rm distributors) |
||
Line 1: | Line 1: | ||
<div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div> | <div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div> | ||
{{Header Nav|game=Donkey Kong Jr.|num=4}} | {{Header Nav|game=Donkey Kong Jr.|num=4}} | ||
{{ | {{Game | ||
|title=Donkey Kong Jr. | |title=Donkey Kong Jr. | ||
|image=DKJ Flyer.png | |image=DKJ Flyer.png | ||
|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|japanese=ドンキーコングJr. | |japanese=ドンキーコングJr. | ||
|released={{collapsible list|title=1982–2019| | |released={{collapsible list|title=1982–2019| | ||
{{sys|Arcade}}{{us|1982|July 10}}{{jp|1982|July 13}}{{eu|1982|August 25}} | {{sys|Arcade}}{{us|1982|July 10}}{{jp|1982|July 13}}{{eu|1982|August 25}} | ||
Line 19: | Line 15: | ||
{{sys|wiiu}}{{us|2013|April 26}}{{eu|2013|April 27}}{{au|2013|April 28}}{{jp|2013|July 15}} | {{sys|wiiu}}{{us|2013|April 26}}{{eu|2013|April 27}}{{au|2013|April 28}}{{jp|2013|July 15}} | ||
{{sys|switch}}{{rd|2019|May 15}}}} | {{sys|switch}}{{rd|2019|May 15}}}} | ||
|genre=[[Action]] | |||
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Intellivision]], [[Family Computer Disk System]], [[NES]], [[e-Reader]], [[Wii]], [[Nintendo 3DS]], [[Wii U]], [[Nintendo Switch]] | |||
|players=1-2 | |players=1-2 | ||
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}} | |ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}} | ||
Line 25: | Line 23: | ||
|series=Donkey Kong | |series=Donkey Kong | ||
}} | }} | ||
{{marquee|DKJ Marquee.png}} | {{marquee|DKJ Marquee.png}} | ||
When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | ||
Line 45: | Line 42: | ||
{{ToC}} | {{ToC}} | ||
{{Donkey Kong}} | {{Donkey Kong}} | ||
Line 57: | Line 53: | ||
[[Category:MAME]] | [[Category:MAME]] | ||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||
[[Category:Single player]] | [[Category:Single player]] |