Metal Gear/B1 Basement: Difference between revisions

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Added images to Part 3
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(Added images to Part 3)
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You will arrive through the elevator in room '''F4'''.  Make your way around to room '''H3'''.
You will arrive through the elevator in room '''F4'''.  Make your way around to room '''H3'''.


[[Image:Metal Gear MSX Screen 58.png|right]]
'''H3''': If you have not taken the opportunity to examine the southern door in this room yet, do so now.  You will find that it opens with card 4, and inside is the '''body armor''', which protects you from bullets by reducing the amount of damage they inflict.  When you're ready, head west to room '''H2'''.
'''H3''': If you have not taken the opportunity to examine the southern door in this room yet, do so now.  You will find that it opens with card 4, and inside is the '''body armor''', which protects you from bullets by reducing the amount of damage they inflict.  When you're ready, head west to room '''H2'''.


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'''H1''': This is where you escaped after finding and rescuing Gray Fox.  The north door was previously inaccessible to you, but you can open it now with card 6.  Open the door and continue to '''G1'''.
'''H1''': This is where you escaped after finding and rescuing Gray Fox.  The north door was previously inaccessible to you, but you can open it now with card 6.  Open the door and continue to '''G1'''.


[[Image:Metal Gear MSX Screen 56.png|right]]
'''G1''': A pair of dogs will be resting here.  Take them out if they attack you, then activate card 6 and approach the door to the north.  Once inside, you won't see anything, but you will actually hear someone crying for help.  While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.  As you approach the right wall, you are likely to trigger a pitfall.  If you do, run away and let it expand.  Then return to the wall, and carefully punch various sections of it until you find the weak point.  Then plant a plastic explosive on the wall.  Pass through the hole you created and on the other side, you'll find Elen.  Rescue her and she will thank you for saving her.
'''G1''': A pair of dogs will be resting here.  Take them out if they attack you, then activate card 6 and approach the door to the north.  Once inside, you won't see anything, but you will actually hear someone crying for help.  While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.  As you approach the right wall, you are likely to trigger a pitfall.  If you do, run away and let it expand.  Then return to the wall, and carefully punch various sections of it until you find the weak point.  Then plant a plastic explosive on the wall.  Pass through the hole you created and on the other side, you'll find Elen.  Rescue her and she will thank you for saving her.


[[Image:Metal Gear MSX Screen 57.png|right]]
At this time, you must return to Dr. Pettrovich on the [[Metal Gear/B2 Floor 2|second floor of building 2]].  You may attempt to return through the outdoors, but if you collected the flashlight before you left building 2, there's a time saving, but dangerous short-cut that you can take.  Exit the cells and return to '''G1'''.  From here, visit room '''F1''' to the north if you have the flashlight.
At this time, you must return to Dr. Pettrovich on the [[Metal Gear/B2 Floor 2|second floor of building 2]].  You may attempt to return through the outdoors, but if you collected the flashlight before you left building 2, there's a time saving, but dangerous short-cut that you can take.  Exit the cells and return to '''G1'''.  From here, visit room '''F1''' to the north if you have the flashlight.


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'''C1''': Run up the right side of the middle column of crates.  When you get to the top, a pitfall should be forming above you.  Now you must run to the right, and up as soon as you clear the pitfall, while another pitfall opens up behind you.  Under no circumstances should you attempt to cross via the left passage.  Continue north to '''B1'''.
'''C1''': Run up the right side of the middle column of crates.  When you get to the top, a pitfall should be forming above you.  Now you must run to the right, and up as soon as you clear the pitfall, while another pitfall opens up behind you.  Under no circumstances should you attempt to cross via the left passage.  Continue north to '''B1'''.


[[Image:Metal Gear MSX Screen 55.png|right]]
'''B1''': Be aware that a pitfall will open up at the southern entrance to the path leading up.  You'll have to quickly run up along the right side of the crates and turn the corner so that the pitfall doesn't swallow you.  As you run left, another pitfall will open up ahead of you, but this one is easily avoided by hugging the bottom side of the crates until you are free to run north to room '''A1'''.
'''B1''': Be aware that a pitfall will open up at the southern entrance to the path leading up.  You'll have to quickly run up along the right side of the crates and turn the corner so that the pitfall doesn't swallow you.  As you run left, another pitfall will open up ahead of you, but this one is easily avoided by hugging the bottom side of the crates until you are free to run north to room '''A1'''.


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