Ultima III: Exodus/Enemies: Difference between revisions

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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}
In the table below, "'''Lv.'''" refers to the characters level at which the enemies start appearing. The characters can only get to lv. 5, unless they find the Mark of Kings in a [[../Dungeons|dungeon]].
The NES version features less enemies than the other versions. In the table below, the NES HP cell is shaded gray for such enemies.


== Land enemies ==
== Land enemies ==
{| {{prettytable}}
{| {{prettytable}}
! || Name || PC HP || NES HP || Exp || Description || Notes
! || Name || PC HP || NES HP || Exp || Lv. || Description || Notes
|-
|-
| rowspan="3" | [[Image:Ultima III enemy orc.png]]
| rowspan="3" | [[Image:Ultima III enemy orc.png]]
| Orc || 30~44 || 48~62 || 3
| Orc || 30~44 || 48~62 || 3 || 1
| rowspan="3" | These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane.
| rowspan="3" | These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane.
| rowspan="3" | These enemies are weak to the Rank A Wizard magic, Repond.  Trolls are not found in the NES version.
| rowspan="3" | These enemies are weak to the Rank A Wizard magic, Repond.
|-
|-
| Goblin || 30~44 || 48~62 || 3
| Goblin || 30~44 || 48~62 || 3 || 1
|-
|-
| Troll || 30~44 || || 3
| Troll || 30~44 || {{n/a|-}} || 3 || 1
|-
|-
| rowspan="3" | [[Image:Ultima III enemy skeleton.png]]
| rowspan="3" | [[Image:Ultima III enemy skeleton.png]]
| Skeleton || 50~64 || 80~94 || 4
| Skeleton || 50~64 || 80~94 || 4 || 1
| rowspan="3" | All Undead creatures are an abomination before the light of Truth. A Cleric with thy Party can Turn these Undead creatures.
| rowspan="3" | All Undead creatures are an abomination before the light of Truth. A Cleric with thy Party can turn these Undead creatures.
| rowspan="3" | These enemies are weak to the Rank A Cleric magic, Pontori.  Zombies are not found in the NES version.
| rowspan="3" | These enemies are weak to the Rank A Cleric magic, Pontori.
|-
|-
| Ghoul || 50~64 || 80~94 || 4
| Ghoul || 50~64 || 80~94 || 4 || 1
|-
|-
| Zombie || 50~64 || || 4
| Zombie || 50~64 || {{n/a|-}} || 4 || 1
|-
|-
| rowspan="3" |  
| rowspan="3" |  
| Thief || ?~? || 128-142 || 5
| Thief || ?~? || 128-142 || 5 || 3
| rowspan="3" | Any of the regular Player types may have fallen under the spell of Darkness and now serve their evil Masters.  Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate Ships and fiercely control the oceans.
| rowspan="3" | Any of the regular Player types may have fallen under the spell of Darkness and now serve their evil Masters.  Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate Ships and fiercely control the oceans.
| rowspan="3" | Thieves and Brigands are capable of stealing loose weapons and armor from a player if they get close.  Rogue player types do not appear in the NES version.
| rowspan="3" | Thieves and Brigands are capable of stealing loose weapons and armor from a player if they get close.
|-
|-
| Brigand || ?~? || 128-142 || 5
| Brigand || ?~? || 128-142 || 5 || 3
|-
|-
| Player Type || ?~? || || 5
| Player Type || ?~? || {{n/a|-}} || 5 || 3
|-
|-
| rowspan="3" | [[Image:Ultima III enemy giant.png]]
| rowspan="3" | [[Image:Ultima III enemy giant.png]]
| Giant || 80~94 || 112~126 || 6
| Giant || 80~94 || 112~126 || 6 || 3
| rowspan="3" | These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their War Hammers.
| rowspan="3" | These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their War Hammers.
| rowspan="3" | They first appear at level 3.
| rowspan="3" | -
|-
|-
| Golem || 80~94 || 112~126 || 6
| Golem || 80~94 || 112~126 || 6 || 3
|-
|-
| Titan || 80~94 || 112~126 || 6
| Titan || 80~94 || 112~126 || 6 || 3
|-
|-
| rowspan="3" | [[Image:Ultima III enemy gargoyle.png]]
| rowspan="3" | [[Image:Ultima III enemy gargoyle.png]]
| Gargoyle || 135~149 || 180~194 || 8
| Gargoyle || 135~149 || 180~194 || 8 || 5
| rowspan="3" | Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage.
| rowspan="3" | Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage.
| rowspan="3" | These enemies may attack with magic.  In the NES version, some may also poison.  They first appear at level 5.
| rowspan="3" | These enemies may attack with magic.  In the NES version, some may also poison.
|-
|-
| Mane || 135~149 || 180~194 || 8
| Mane || 135~149 || 180~194 || 8 || 5
|-
|-
| Daemon || 135~149 || 180~194 || 8
| Daemon || 135~149 || 180~194 || 8 || 5
|-
|-
| rowspan="3" | [[Image:Ultima III enemy pincher.png]]
| rowspan="3" | [[Image:Ultima III enemy pincher.png]]
| Bradle || 144~158 || 192~205 || 10
| Bradle || 144~158 || 192~205 || 10 || 7
| rowspan="3" | Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a Healer can cure the poison that is running in thy character's veins. Every step the character takes, lowers the character's hit level by one. If thou art far from a Healer, thou dost travel with a walking dead man.
| rowspan="3" | Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a Healer can cure the poison that is running in thy character's veins. Every step the character takes, lowers the character's hit level by one. If thou art far from a Healer, thou dost travel with a walking dead man.
| rowspan="3" | Attacks may poison players.  They first appear at level 7.  Pinchers don't appear in the NES version.
| rowspan="3" | Attacks may poison players.
|-
|-
| Snatch || 144~158 || 192~205 || 10
| Snatch || 144~158 || 192~205 || 10 || 7
|-
|-
| Pincher || 144~158 || || 10
| Pincher || 144~158 || {{n/a|-}} || 10 || 7
|-
|-
| rowspan="3" | [[Image:Ultima III enemy dragon.png]]
| rowspan="3" | [[Image:Ultima III enemy dragon.png]]
| Griffon || 228~242 || 224 || 15
| Griffon || 228~242 || 224 || 15 || 9
| rowspan="3" | These creatures can hurl mystical Fireballs at thy Party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any Party luckless enough to venture within three squares of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a Party before the Party ever engages in combat with the Dragon!
| rowspan="3" | These creatures can hurl mystical Fireballs at thy Party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any Party luckless enough to venture within three squares of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a Party before the Party ever engages in combat with the Dragon!
| rowspan="3" | These enemies can attack party members from a distance.  They first appear at level 9.
| rowspan="3" | These enemies can attack party members from a distance.
|-
|-
| Wyvern || 228~242 || 224 || 15
| Wyvern || 228~242 || 224 || 15 || 9
|-
|-
| Dragon || 228~242 || 224 || 15
| Dragon || 228~242 || 224 || 15 || 9
|-
|-
| rowspan="3" | [[Image:Ultima III enemy devil.png]]
| rowspan="3" | [[Image:Ultima III enemy devil.png]]
| Devil || 180~194 || 224 || 20
| Devil || 180~194 || 224 || 20 || 11
| rowspan="3" | If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy character and sap their vitality.
| rowspan="3" | If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy character and sap their vitality.
| rowspan="3" | They attack with both magic and poison.  They first appear at level 11.  Orcus do not appear in the NES version.
| rowspan="3" | They attack with both magic and poison.
|-
|-
| Balron || 180~194 || 224 || 20
| Balron || 180~194 || 224 || 20 || 11
|-
|-
| Orcus || 180~194 || || 20
| Orcus || 180~194 || {{n/a|-}} || 20 || 11
|}
|}
== Sea enemies ==
== Sea enemies ==
{| {{prettytable}}
{| {{prettytable}}
! || Name || PC HP || NES HP || Exp || Description || Notes
! || Name || PC HP || NES HP || Exp || Lv. || Description || Notes
|-
|-
| [[Image:Ultima III enemy pirates.png]]
| [[Image:Ultima III enemy pirates.png]]
| Pirates || 144~158 || 150~164 || 8
| Pirates || 144~158 || 150~164 || 8 || 5
| Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him.
| Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him.
| Pirate ships first appear in the water at level 5 (level 3 in the NES version).  They can fire cannons over the water or on to land.  You must attack and defeat them in order to obtain a ship.
| They can fire cannons over the water or on to land.  You must attack and defeat them in order to obtain a ship. In some NES versions, Pirate ships may first appear in the water at level 3.
|-
|-
| [[Image:Ultima III enemy sea serpent.png]]
| [[Image:Ultima III enemy sea serpent.png]]
| Sea Serpents || 195~206 || 224~238 || 15
| Sea Serpents || 195~206 || 224~238 || 15 || 5
| Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them.
| Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them.
| Sea Serpents can attack party members from a distance.  They first appear at level 5.
| Sea Serpents can attack party members from a distance.
|-
|-
| [[Image:Ultima III enemy man-o-war.png]]
| [[Image:Ultima III enemy man-o-war.png]]
| Man-O-War || 145~154 || 240~254 || 20
| Man-O-War || 145~154 || 240~254 || 20 || 9
| These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A Party attacked by such as these, has a very slim chance for survival.
| These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A Party attacked by such as these, has a very slim chance for survival.
| They attack with both magic and poison.  They first appear at level 9.
| They attack with both magic and poison.
|}
|}
== Combat strategies ==
=== General tips ===
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
* Expensive ranged weapons (bows) from the shop in Dawn;
* Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* A certain amount of Gems and Powder.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.
=== Single battles ===
Put your characters in a vertical row and attack one enemy at a time with ranged weapons.
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
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