The Legend of Zelda: A Link to the Past/Village of Outcasts: Difference between revisions

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Correcting the position of one of the doors from lower right to lower left. See image of map for confirmation.
m (bee)
(Correcting the position of one of the doors from lower right to lower left. See image of map for confirmation.)
 
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;1C:This room serves as a portal between the lower and upper portions of the dungeon.  Like the first two rooms, this room contains "Bunny Beam" traps.  Unlike the first two rooms, they are not hidden under skulls.  Rather, they are hidden under certain bridges and come to life when you pass through a bridge that hides them.  They will chase after you, so try to steer them into a physical object like a stone face.  When you first arrive, you'll want to travel south as early as possible to reach room '''1D'''.  Once you have collected the Big Key, you will to return here and use it on the door in the upper right corner to enter room '''1E'''.  You can also bomb the crack on the left side of the north wall to gain entrance to an otherwise blocked-off portion of room '''1F''' that contains nothing more than blue Rupees.
;1C:This room serves as a portal between the lower and upper portions of the dungeon.  Like the first two rooms, this room contains "Bunny Beam" traps.  Unlike the first two rooms, they are not hidden under skulls.  Rather, they are hidden under certain bridges and come to life when you pass through a bridge that hides them.  They will chase after you, so try to steer them into a physical object like a stone face.  When you first arrive, you'll want to travel south as early as possible to reach room '''1D'''.  Once you have collected the Big Key, you will to return here and use it on the door in the upper right corner to enter room '''1E'''.  You can also bomb the crack on the left side of the north wall to gain entrance to an otherwise blocked-off portion of room '''1F''' that contains nothing more than blue Rupees.
;1D:Being careful of the blue Zahzak that you will probably run into when you arrive, climb up the nearest ladder (which should be straight ahead of where you arrived) and walk around the upper level counter-clockwise until you reach the treasure chest that contains the [[Image:Zelda ALttP item Map.png]] '''Compass'''.  Then jump off the bridge that connects you to the chest and head left through the lower level back to an isolated portion of room '''1A''' where you can collect the [[Image:Zelda ALttP item Big Key.png]] '''Big Key'''.  With the Big Key in hand, you can return to room '''1C''' above.
;1D:Being careful of the blue Zahzak that you will probably run into when you arrive, climb up the nearest ladder (which should be straight ahead of where you arrived) and walk around the upper level counter-clockwise until you reach the treasure chest that contains the [[Image:Zelda ALttP item Map.png]] '''Compass'''.  Then jump off the bridge that connects you to the chest and head left through the lower level back to an isolated portion of room '''1A''' where you can collect the [[Image:Zelda ALttP item Big Key.png]] '''Big Key'''.  With the Big Key in hand, you can return to room '''1C''' above.
;1E:This long, narrow corridor contains three Stalfos: two blue and one red.  At the very top before an open door is a skull that hides a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''.  Collect it, and explore the room above if you wish, but you will find it to be oddly empty.  You will return to this room when the time is right.  For now, run back down to the locked door on the lower right, and unlock it to enter room '''1F'''.  When you have the Titan's Mitt, and you have blown a hole through the floor in the room above, you can enter the top door to fight the boss of the dungeon.
;1E:This long, narrow corridor contains three Stalfos: two blue and one red.  At the very top before an open door is a skull that hides a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''.  Collect it, and explore the room above if you wish, but you will find it to be oddly empty.  You will return to this room when the time is right.  For now, run back down to the locked door on the lower left, and unlock it to enter room '''1F'''.  When you have the Titan's Mitt, and you have blown a hole through the floor in the room above, you can enter the top door to fight the boss of the dungeon.
;1F:In this small cramped room, you will have to face one red and one blue Zahzak, all the while avoiding the fire chain Winder that roams the room.  Some of the skulls in the corners have bombs.  Head through this room to the door on the left.
;1F:In this small cramped room, you will have to face one red and one blue Zahzak, all the while avoiding the fire chain Winder that roams the room.  Some of the skulls in the corners have bombs.  Head through this room to the door on the left.
;1G:In addition to the spike traps and the conveyor belt, you must concern yourself with a Bubble and a new enemy known as a Gibo.  Gibos have a solid red center that floats inside of a translucent outer shell.  The center is vulnerable to your attacks when it flies around the room outside of its shell.  There are two in this room.  Deal with them or avoid them (and sprinkle some Magic Powder on the Bubble if you're in need of a fairy) and head through the left door to room '''1H'''.
;1G:In addition to the spike traps and the conveyor belt, you must concern yourself with a Bubble and a new enemy known as a Gibo.  Gibos have a solid red center that floats inside of a translucent outer shell.  The center is vulnerable to your attacks when it flies around the room outside of its shell.  There are two in this room.  Deal with them or avoid them (and sprinkle some Magic Powder on the Bubble if you're in need of a fairy) and head through the left door to room '''1H'''.