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(Added overview and C'tissian troop text)
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{{All Game Nav|game=Dominions 3: The Awakening}}
{{All Game Nav|game=Dominions 3: The Awakening}}
[[Image: Dom3_Ctis_SerpentDancer.gif|right|thumb|The Serpent Dancers are blessed troops that carry live poisonous snakes into battle.]]
[[Image: Dom3_Ctis_SerpentDancer.gif|right|thumb|The Serpent Dancers are blessed troops that carry poisonous snake staves into battle.]]
The land of C'tis is hot and fertile. The Early Era sees C'tis in the height of its ancient power. The ruling class of Lizard Men enslave the barbaric Carnivores. Necromantic Sauromancers practice ancient rituals of death and nature magic.
The land of C'tis is hot and fertile. The Early Era sees C'tis in the height of its ancient power. The ruling class of Lizard Men enslave the barbaric Carnivores. Necromantic Sauromancers practice ancient rituals of death and nature magic.
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== Overview ==
== Overview ==
C'tis is a nation of lizardmen based on Ancient Egypt and Mesopotamia. Feel free to read up on these fascinating cultures, but I am not here to discuss them. C'tis's advantages and disadvantages are pretty obvious. While C'tis might not have the stealthy troops of Pangaea or the broad magic skills of T'ien Ch'i, they have many talents at their disposal.


== C'tissian Troops ==
While national troops by and large become obsolete by the late game, having a solid understanding of a nation's forces is necessary for a strong early game. A powerful early game position will often translate into a powerful late game position.


== National Features ==
The C'tissian lizardmen are different in stats from humans in several areas. These are the basic changes that C'tissians have: slightly more hit points, some natural protection, lower morale, greater magic resistance, slightly higher encumbrance, and slower battlefield movement. Most C'tissians also have several special abilities to take note of: 50% resistance to poison, swamp survival, and cold-bloodedness.


=== Units ===
=== Units ===