Joust: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
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|publisher=[[Williams]] | |publisher=[[Williams]] | ||
|designer=John Newcomer | |designer=John Newcomer | ||
| | |genre=[[Action]] | ||
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 5200]], [[Atari 7800]], [[Atari ST]], [[Atari Lynx]], [[Apple II]], [[NES]], [[Game Boy]], [[Game Boy Color]], [[MS-DOS]], [[Web-based]], [[Xbox Live Arcade]], [[PlayStation Network]] | |systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 5200]], [[Atari 7800]], [[Atari ST]], [[Atari Lynx]], [[Apple II]], [[NES]], [[Game Boy]], [[Game Boy Color]], [[MS-DOS]], [[Web-based]], [[Xbox Live Arcade]], [[PlayStation Network]] | ||
|released={{rd|1982}} | |released={{rd|1982}} | ||
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|followed by=[[Joust 2: Survival of the Fittest]] | |followed by=[[Joust 2: Survival of the Fittest]] | ||
}} | }} | ||
{{ | {{Wikipedia|Joust (arcade game)}} | ||
[[Image:Joust marquee.png|300px]] | [[Image:Joust marquee.png|300px]] | ||
'''Joust''' arrived at the height of the golden age of arcade games, and swept players off their feet. It presented a novel game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy. | '''Joust''' arrived at the height of the golden age of arcade games, and swept players off their feet. It presented a novel game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy. | ||
Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. And a lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. | Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. And a lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. |