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(spacing and adding quake images)
(Added new tactic for defeating Goriyas)
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;2D:You may first arrive here after teleporting over from room '''2B'''.  There are two bubbles, an arrival warp tile and an active warp tile surrounded by a set of blocks.  The active warp tile in the center takes you back to room '''2B'''.  You must push the block beneath the warp tile to the side to reach it.  There is also a telepathy stone that allows you to contact Zelda.  You will notice that the wall to the south is damaged.  Bomb or Dash Bash it to open a hole in the wall and pass through it to room '''2E'''.
;2D:You may first arrive here after teleporting over from room '''2B'''.  There are two bubbles, an arrival warp tile and an active warp tile surrounded by a set of blocks.  The active warp tile in the center takes you back to room '''2B'''.  You must push the block beneath the warp tile to the side to reach it.  There is also a telepathy stone that allows you to contact Zelda.  You will notice that the wall to the south is damaged.  Bomb or Dash Bash it to open a hole in the wall and pass through it to room '''2E'''.
;2E:This fairly straight forward room introduces the Bari enemies.  Baris hover in the air, and are generally safe to attack except for when they emit electricity.  They do this periodically, and if you swing your sword when they are electrified, you will be damaged instead of them.  When you reach the left side of the room, both parts of the north wall will looked damaged.  In addition, so will the floor on the left.  If you place a bomb here, you can discover which part of the wall is weaker, but you may also create a hole in the ground.  It's safe to dash bash this wall as well.  Proceed north to room '''2F'''.
;2E:This fairly straight forward room introduces the Bari enemies.  Baris hover in the air, and are generally safe to attack except for when they emit electricity.  They do this periodically, and if you swing your sword when they are electrified, you will be damaged instead of them.  When you reach the left side of the room, both parts of the north wall will looked damaged.  In addition, so will the floor on the left.  If you place a bomb here, you can discover which part of the wall is weaker, but you may also create a hole in the ground.  It's safe to dash bash this wall as well.  Proceed north to room '''2F'''.
;2F:Meet the Goriyas.  These Goriyas play mind games.  They only move when you move and like to move in the opposite direction from you.  The red Goriya will move in the opposite direction from you both vertically and horizontally.  The green Goriyas will move in the opposite direction from you vertically only.  The two green Goriyas are pretty easy to take down, but the red one can only be defeated with arrows.  If you line up facing him, he will spit a ball of fire at you.  The best method of attack is to fire just to the side of the red Goriya, and move in the opposite direction, causing the red Goriya to walk into the attack.  The door to room '''2G''' above will open when they are all defeated.
;2F:Meet the Goriyas.  These Goriyas play mind games.  They only move when you move and like to move in the opposite direction from you.  The red Goriya will move in the opposite direction from you both vertically and horizontally.  The green Goriyas will move in the opposite direction from you vertically only.  The two green Goriyas are pretty easy to take down, but the red one can only be defeated with arrows.  If you line up facing him, he will spit a ball of fire at you.  The best method of attack is to fire just to the side of the red Goriya, and move in the opposite direction, causing the red Goriya to walk into the attack. Another method involves standing at opposite corners facing the Goriya. Then, one charges a spin attack and walks in the towards the Goriya with the charge held up. The Goriya will not turn towards you, so you can line it up for a volley of arrows.  The door to room '''2G''' above will open when they are all defeated.
;2G:From the bottom of the room, you must make your way along the conveyor belt to the stairs up above.  Along the way, you must avoid the spike traps that slide back and forth as well as two floating blue Baris, and one stronger red Bari.  Avoid their electrical attacks as you attack them.  Don't get so caught up in combat that the conveyor belt pulls you into a spike trap.  Climb the staircase at the top of the room and you will arrive at room '''1J'''.
;2G:From the bottom of the room, you must make your way along the conveyor belt to the stairs up above.  Along the way, you must avoid the spike traps that slide back and forth as well as two floating blue Baris, and one stronger red Bari.  Avoid their electrical attacks as you attack them.  Don't get so caught up in combat that the conveyor belt pulls you into a spike trap.  Climb the staircase at the top of the room and you will arrive at room '''1J'''.
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