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(added switch controls)
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*{{wiiu|ZR}} for blocking normal and range attacks ({{N64|R}}).
*{{wiiu|ZR}} for blocking normal and range attacks ({{N64|R}}).
*{{wiiu|L}} for {{N64|Up|C}}.
*{{wiiu|L}} for {{N64|Up|C}}.
*{{wiiu|R}} for {{N64|Down|C}}
*{{wiiu|R}} for {{N64|Down|C}}.
*{{wiiu|Y}} for {{N64|Left|C}}.
*{{wiiu|Y}} for {{N64|Left|C}}.
*{{wiiu|X}} for {{N64|Right|C}}.
*{{wiiu|X}} for {{N64|Right|C}}.
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If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.
If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.


3ds configuration: Roll when falling off a high place does not seem to work in this version.
3DS configuration: Roll when falling off a high place does not seem to work in this version.
 
Nintendo Switch configuration: The controls for the Switch version are as follows and cannot be changed.
 
*{{switch|Neutral|Lstick}} for control stick ({{N64|Neutral|Control}}).
*{{switch|A}} for action ({{N64|A}}).
*{{switch|B}} for sword attack ({{N64|B}}).
*{{switch|X}} for {{N64|Down|C}}.
*{{switch|Y}} for {{N64|Left|C}}.
*{{switch|ZR}} + {{switch|A}}{{switch|B}}{{switch|X}}{{switch|Y}} buttons for the C Buttons. {{switch|Neutral|Rstick}} also works.
*{{Switch|ZL}} for targeting ({{N64|Z}}).
*{{switch|R}} for blocking normal and range attacks ({{N64|R}}).
*{{switch|Plus}} as a pause button ({{N64|Start}}).
*{{switch|L}} for map ({{N64|L}}).


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}