The Elder Scrolls IV: Oblivion/Mages Guild: Difference between revisions

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== Quests ==
== Quests ==


 
=== 1 – Recommendations ===
'''1 – Recommendations'''


''Anvil''  
''Anvil''  
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'''2 - Mages Staff'''
=== 2 - Mages Staff ===




'''8 - A plot revealed'''
=== 8 - A plot revealed ===


Hannibal Traven asks you to go to Bruma and speak to Jeanne Frasoric at the Mages Guild as he hasn't heard from her recently.   
Hannibal Traven asks you to go to Bruma and speak to Jeanne Frasoric at the Mages Guild as he hasn't heard from her recently.   
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Once you've got J'Skar's information, head back to Hannibal Traven to give him the bad news.  After three days to think about things he will ask you to get the Necromancer's Amulet and Bloodworm Helm, quests 8A and 8B below. You can get the items in either order.     
Once you've got J'Skar's information, head back to Hannibal Traven to give him the bad news.  After three days to think about things he will ask you to get the Necromancer's Amulet and Bloodworm Helm, quests 8A and 8B below. You can get the items in either order.     


''8a - The Necromancer's Amulet''
====8a - The Necromancer's Amulet ====


Travel to Fort Ontus. Once inside the fort, any of the mages you speak to will tell you to see Caranya.  Find Caranya in the fort understreets (use the lever to open the gate to the room she's in) and talk to her.   
Travel to Fort Ontus. Once inside the fort, any of the mages you speak to will tell you to see Caranya.  Find Caranya in the fort understreets (use the lever to open the gate to the room she's in) and talk to her.   
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All the mages you passed on the way in are necromancers.  So once you have the amulet fight your way out and either take it to Traven, or go and get the Bloodworm Helm as preferred.       
All the mages you passed on the way in are necromancers.  So once you have the amulet fight your way out and either take it to Traven, or go and get the Bloodworm Helm as preferred.       


''8b - The Bloodworm Helm''
====8b - The Bloodworm Helm ====


Go to Fort Teleman and fight your way through the first level which is full of  Necromancers.  Enter the Order of the Black Rose area.  Here there are both Necromancers and Daedra fighting each other. If you can keep out of the way they will make your job easier by killing each other, allowing you to cut a swathe through the winners (probably the Daedra).  Its all too late for Irlav Jarol who took the helm.  Pry it from his cold dead fingers and exit Fort Teleman.
Go to Fort Teleman and fight your way through the first level which is full of  Necromancers.  Enter the Order of the Black Rose area.  Here there are both Necromancers and Daedra fighting each other. If you can keep out of the way they will make your job easier by killing each other, allowing you to cut a swathe through the winners (probably the Daedra).  Its all too late for Irlav Jarol who took the helm.  Pry it from his cold dead fingers and exit Fort Teleman.
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Once both objects are delivered to Hannibal Traven go and get a promotion to Master Wizard.
Once both objects are delivered to Hannibal Traven go and get a promotion to Master Wizard.


'''9 - Ambush'''
===9 - Ambush===


Your penultimate task for the guild is to acquire a black soul gem needed to defeat the King of Worms.  After getting the quest, travel to the Ruins of Silorn  to lead some battle mages in an attack.  Unfortunately the enemy have barricaded themselves behind  a sealed door, so you'll have to wait for them to emerge.  Direct your troops to their ambush positions and shortly afterwards the necromancers will emerge led by Falcar.  The battle mages can take care of them quite easily.  A word of warning: the battlemages are very sensitive to stray blows and will turn on you quite easily, so be careful how you swing!   
Your penultimate task for the guild is to acquire a black soul gem needed to defeat the King of Worms.  After getting the quest, travel to the Ruins of Silorn  to lead some battle mages in an attack.  Unfortunately the enemy have barricaded themselves behind  a sealed door, so you'll have to wait for them to emerge.  Direct your troops to their ambush positions and shortly afterwards the necromancers will emerge, led by Falcar.  The battle mages can take care of them quite easily.  A word of warning: the battlemages are very sensitive to stray blows and will turn on you quite easily, so be careful how you swing!   


If Falcar, makes it back inside Silorn you will have to trek through the ruins to find him.  The dungeon is large and has plenty of Necromancers.  Detour through Silorn Sedorseli to hit the switch which opens the gates keeping you from Falcar in the Silorn Buroseli area  
If Falcar, makes it back inside Silorn you will have to trek through the ruins to find him.  The dungeon is large and has plenty of Necromancers.  Detour through Silorn Sedorseli to hit the switch which opens the gates keeping you from Falcar in the Silorn Buroseli area  
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