StarCraft: Brood War/Zerg Mission 10: Omega: Difference between revisions

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One thing I noticed is that after this first wave, there usually is a lull for a couple minutes in attacks. Don't depend on it, but use it to your advantage if it occurs. You need to get at least six sunken colonies at each entrance to your base, in addition to one on the southeast "prong" of the fork that the platform you start on makes around the northeast entrance to your base. You also need to build more spore colonies; they tend to be strongest in groups, so every other or every 2nd spore colony, I strong suggest building four more right next to it. That should be enough to handle the immediate air threat you will face (namely, Mengsk's annoying groups of 10-12 wraiths, the UED's battlecruisers, and the Protoss's scouts).  
One thing I noticed is that after this first wave, there usually is a lull for a couple minutes in attacks. Don't depend on it, but use it to your advantage if it occurs. You need to get at least six sunken colonies at each entrance to your base, in addition to one on the southeast "prong" of the fork that the platform you start on makes around the northeast entrance to your base. You also need to build more spore colonies; they tend to be strongest in groups, so every other or every 2nd spore colony, I strong suggest building four more right next to it. That should be enough to handle the immediate air threat you will face (namely, Mengsk's annoying groups of 10-12 wraiths, the UED's battlecruisers, and the Protoss's scouts).  


One trick with base defense on this mission is to research Burrow at your hatcheries, get a group of 12 hydralisks, and burrow 1 such group out in front of your sunken colonies at each entrance. Place an overlord nearby (incidently, start researching the Fast Overlord upgrade ASAP) for detection. When Mengsk sends a ground force including tanks, or the Protoss send a reaver with their ground attacks, you can unburrow the hydralisks and quickly kill the tanks before either helping to finish off the rest of the force, or re-burrowing them. Oddly enough, they tend to be far more effective than lurkers, since the computers will immediately scan for lurkers if they attack, whereas they send an attack that has detection.
One trick with base defense on this mission is to research Burrow at your hatcheries, get a group of 12 hydralisks, and burrow 1 such group out in front of your sunken colonies at each entrance. Place an overlord nearby (incidently, start researching the Fast Overlord upgrade ASAP) for detection. When Mengsk sends a ground force including tanks, or the Protoss send a reaver with their ground attacks, you can unburrow the hydralisks and quickly kill the tanks before either helping to finish off the rest of the force, or re-burrowing them. Oddly enough, they tend to be far more effective than lurkers, since the computers will immediately scan for lurkers if they attack, whereas they won't scan for burrowed units even if you just attacked them with them.


Make sure to keep an eye on your base throughout this entire mission. Mengsk generally has three different types of attacks in this mission: 2-3 tanks with about 12 ghosts, 10 marines, and 6-12 firebats; air attack groups of 10-12 wraiths; and nukes. Mengsk is particularly fond of nuking your spore colonies, so make sure to IMMEDIATELY have detection on the ramp leading from the West (from his base) so that you can kill the ghost before the nuke drops.The Protoss attacks will generally be stopped by a good set of sunken and spore colonies, but you will need to deal with the occasional reaver. DuGalle, if you let him live long enough, will send two types of attacks: mixed marine/goliath forces (and these get EXTREMELY nasty late game if you let him live long enough) and battlecruisers. The cruisers can be handled by the spore colony clusters, but you will need to be careful with them, and with anti-ground base defense on the northeast entrance to your starting base.  
Make sure to keep an eye on your base throughout this entire mission. Mengsk generally has three different types of attacks in this mission: 2-3 tanks with about 12 ghosts, 10 marines, and 6-12 firebats; air attack groups of 10-12 wraiths; and nukes. Mengsk is particularly fond of nuking your spore colonies, so make sure to IMMEDIATELY have detection on the ramp leading from the West (from his base) so that you can kill the ghost before the nuke drops.The Protoss attacks will generally be stopped by a good set of sunken and spore colonies, but you will need to deal with the occasional reaver. DuGalle, if you let him live long enough, will send two types of attacks: mixed marine/goliath forces (and these get EXTREMELY nasty late game if you let him live long enough) and battlecruisers. The cruisers can be handled by the spore colony clusters, but you will need to be careful with them, and with anti-ground base defense on the northeast entrance to your starting base.