MapleStory/Cannoneer/Builds: Difference between revisions

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*'''Level 88''': +3 Monkey Wave (17)
*'''Level 88''': +3 Monkey Wave (17)
*'''Level 89''': +3 '''Monkey Wave''' (20)
*'''Level 89''': +3 '''Monkey Wave''' (20)
*'''Level 90''': +3 Cannon Jump (4)
*'''Level 90''': +3 Counter Crush (4)
*'''Level 91''': +3 Cannon Jump (7)
*'''Level 91''': +3 Counter Crush (7)
*'''Level 92''': +3 Cannon Jump (10)
*'''Level 92''': +3 Counter Crush (10)
*'''Level 93''': +3 Cannon Jump (13)
*'''Level 93''': +3 Counter Crush (13)
*'''Level 94''': +2 '''Cannon Jump''' (15), +1 Cannon Spike (2)
*'''Level 94''': +2 '''Counter Crush''' (15), +1 Cannon Spike (2)
*'''Level 95''': +3 Cannon Spike (5)
*'''Level 95''': +3 Cannon Spike (5)
*'''Level 96''': +3 Cannon Spike (8)
*'''Level 96''': +3 Cannon Spike (8)
*'''Level 97''': +3 Cannon Spike (11)
*'''Level 97''': +3 Cannon Spike (11)
*'''Level 98''': +3 Cannon Spike (14)
*'''Level 98''': +3 Cannon Spike (14)
*'''Level 99''': +1 Counter Crush (2), +2 Cannon Spike (16)
*'''Level 99''': +2 Cannon Spike (16), +1 Pirate Rush (1)
*'''Level 100''': +3 Counter Crush (5)
*'''Level 100''': +3 Pirate Rush (4)
*'''Level 101''': +3 Counter Crush (8)
*'''Level 101''': +3 Pirate Rush (7)
*'''Level 102''': +3 Counter Crush (11)
*'''Level 102''': +3 Pirate Rush (10)
*'''Level 103''': +3 Counter Crush (14)
*'''Level 103''': +3 Pirate Rush (13)
*'''Level 104''': +1 '''Counter Crush''' (15), +2 Luck of the Die (2)
*'''Level 104''': +3 Pirate Rush (16)
*'''Level 105''': +3 Luck of the Die (5)
*'''Level 105''': +3 Pirate Rush (19)
*'''Level 106''': +3 Luck of the Die (8)
*'''Level 106''': +1 '''Pirate Rush''' (20), +2 Cannon Jump (3)
*'''Level 107''': +3 Luck of the Die (11)
*'''Level 107''': +3 Cannon Jump (6)
*'''Level 108''': +3 Luck of the Die (14)
*'''Level 108''': +3 Cannon Jump (9)
*'''Level 109''': +3 Luck of the Die (17)
*'''Level 109''': +3 Cannon Jump (12)
*'''Level 110''': +3 '''Luck of the Die''' (20)
*'''Level 110''': +2 '''Cannon Jump''' (15)
*'''Level 111''': +3 Pirate Rush (3)
*'''Level 111''': +3 Luck of the Die (3)
*'''Level 112''': +3 Pirate Rush (6)
*'''Level 112''': +3 Luck of the Die (6)
*'''Level 113''': +3 Pirate Rush (9)
*'''Level 113''': +3 Luck of the Die (9)
*'''Level 114''': +3 Pirate Rush (12)
*'''Level 114''': +3 Luck of the Die (12)
*'''Level 115''': +3 Pirate Rush (15)
*'''Level 115''': +3 Luck of the Die (15)
*'''Level 116''': +3 Pirate Rush (18)
*'''Level 116''': +3 Luck of the Die (18)
*'''Level 117''': +2 '''Pirate Rush''' (20), +1 Barrel Roulette (1)
*'''Level 117''': +2 '''Luck of the Die''' (20), +1 Barrel Roulette (1)
*'''Level 118''': +3 Barrel Roulette (4)
*'''Level 118''': +3 Barrel Roulette (4)
*'''Level 119''': +3 Barrel Roulette (7)
*'''Level 119''': +3 Barrel Roulette (7)
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*'''Monkey Madness''': Level 20
*'''Monkey Madness''': Level 20
*'''Monkey Wave''': Level 20
*'''Monkey Wave''': Level 20
*'''Counter Crush''': Level 15
*'''Cannon Spike''': Level 16 (or 20)
*'''Pirate Rush''': Level 20
*'''Cannon Jump''': Level 15
*'''Cannon Jump''': Level 15
*'''Cannon Spike''': Level 16 (or 20)
*'''Counter Crush''': Level 15
*'''Luck of the Die''': Level 20
*'''Luck of the Die''': Level 20
*'''Pirate Rush''': Level 20
*'''Barrel Roulette''': Level 10 (or 6)
*'''Barrel Roulette''': Level 10 (or 6)


Cannon Spike is replaced in forth job, so it does not need to be maxed. Barrel Roulette is not essential, but some might like to max this over a skill that will be replaced. First max Reinforced Cannon for additional attack, followed by Monkey Madness and Monkey Wave, than Cannon Jump. The cool-down on Monkey Madness is annoying, but it increases the damage on Barrel Bomb, so it's two skills for the price of one. Monkey Wave is your strongest attack in third job. Cannon Jump can be moved up if you are training at a place with platforms and you want to make it's use cheaper. Raise Cannon Spike to 16 (or max it), followed by Counter Crush for the chance at additional attack. Luck of the Die could be an amazing skill, or it could do nothing so it's maxed late, followed by Pirate Rush for the %HP gain and defense, and finally dump all remaining points into Barrel Roulette which should be maxed, (or 6) if you already maxed Cannon Spike.
Cannon Spike is replaced in forth job, so it does not need to be maxed. Barrel Roulette is not essential, but some might like to max this over a skill that will be replaced. First max Reinforced Cannon for additional attack, followed by Monkey Madness and Monkey Wave, than Counter Crush for the chance at additional attack. The cool-down on Monkey Madness is annoying, but it increases the damage on Barrel Bomb, so it's two skills for the price of one. Monkey Wave is your strongest attack in third job. Raise Cannon Spike to 16 (or max it), followed by Pirate Rush for the %HP gain and defense, then Cannon Jump. Cannon Jump can be moved up if you are training at a place with platforms and you want to make it's use cheaper. Luck of the Die could be an amazing skill, or it could do nothing, and it has a long cooldown so it's maxed late, and finally dump all remaining points into Barrel Roulette which should be maxed, (or 6) if you already maxed Cannon Spike.




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