Final Fantasy X/Mt. Gagazet: Difference between revisions

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===The Mountain Path===
===The Mountain Path===
Once you've beat them, Biran and Yenke will acknowledge Kimahri's strength and let you all past. In the next screen, hug the right-hand side of the path until you can get on to a higher section of rock. Then head down and around the higher rock to get to a chest containing a rather generous 20000 Gil. Head along and you'll be stopped by the Ronso again, only this time they'll sing the Hymn to you. Once they're finished, hug the left as you carry on, and you'll find a side area with a chest containing 2 Mega-Potions. There are some more enemies on the way up Mt. Gagazet:
Once you've beat them, Biran and Yenke will acknowledge Kimahri's strength and let you all past. In the next screen, hug the right-hand side of the path until you can get on to a higher section of rock. Then head down and around the higher rock to get to a chest containing a rather generous '''20,000 Gil'''. Head along and you'll be stopped by the Ronso again, only this time they'll sing the Hymn to you. Once they're finished, hug the left as you carry on, and you'll find a side area with a chest containing '''2 Mega-Potions'''. There are some more enemies on the way up Mt. Gagazet:


* '''Bandersnatches''' are wolves, so deal with them using Tidus. Tidus might not be able to kill them in one hit, so be prepared.
* '''Bandersnatches''' are wolves, so deal with them using Tidus. Tidus might not be able to kill them in one hit, so be prepared.
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==Mt. Gagazet's Interior==
==Mt. Gagazet's Interior==
Unfortunately, after two boss battles of sorts and a long and annoying trek up Mt. Gagazet you've still got a really long path through the inside caves of Gagazet until you reach the other side and can begin descending to Zanarkand Ruins. Before you head on past the Save Sphere, check on the left-hand side by the pillars since there is a chest containing the Saturn Crest concealed here. You still can't use these yet so don't worry about it. Save, then follow the arrow to the next area, an immensely-weird part of Gagazet indeed. This is a rather long series of cutscenes in which you'll learn a bit about why Tidus is where he is now, and what he's been put there to do. You can move around in them but there's only ever one place you can go. Once you're back with the rest of your party, follow the ledge around until the music changes and you're inside Mt. Gagazet.
Unfortunately, after two boss battles of sorts and a long and annoying trek up Mt. Gagazet you've still got a really long path through the inside caves of Gagazet until you reach the other side and can begin descending to Zanarkand Ruins. Before you head on past the Save Sphere, check on the left-hand side by the pillars since there is a chest containing the '''Saturn Crest''' concealed here. You still can't use these yet so don't worry about it. Save, then follow the arrow to the next area, an immensely-weird part of Gagazet indeed. This is a rather long series of cutscenes in which you'll learn a bit about why Tidus is where he is now, and what he's been put there to do. You can move around in them but there's only ever one place you can go. Once you're back with the rest of your party, follow the ledge around until the music changes and you're inside Mt. Gagazet.


There's another new set of monsters you'll encounter inside here, in addition to the ones you've already encountered:
There's another new set of monsters you'll encounter inside here, in addition to the ones you've already encountered:
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* '''Splashers''' are easy kills - they have weak physical attacks that almost always inflict poison. The groups they come in determines their total HP. Even Rikku by this point should be able to kill a group of two in one hit.
* '''Splashers''' are easy kills - they have weak physical attacks that almost always inflict poison. The groups they come in determines their total HP. Even Rikku by this point should be able to kill a group of two in one hit.
* '''Achelouses''' will charge after every attack and then use Sonic Wave after the third for about 1500 to everyone. Otherwise just hit them repeatedly with Wakka and Tidus.
* '''Achelouses''' will charge after every attack and then use Sonic Wave after the third for about 1500 to everyone. Otherwise just hit them repeatedly with Wakka and Tidus.
* '''Maelspikes''' are the only really problematic enemy you'll find in the water. They have 10000 HP which is quite difficult to deplete quickly with just Tidus, Wakka and Rikku. Their physical attacks are quite painful, too. Inflicting Darkness on them helps.
* '''Maelspikes''' are the only really problematic enemy you'll find in the water. They have 10,000 HP which is quite difficult to deplete quickly with just Tidus, Wakka and Rikku. Their physical attacks are quite painful, too. Inflicting Darkness on them helps.


Anyway, pathways to other parts of the interior are blocked by holes, so just follow the path north to the water area. Here, you'll only have Tidus, Wakka and Rikku to use, so heal regularly. At the end of the left fork, you'll find the "first  trial of Gagazet" whereby Wakka has to throw a blitzball to hit the glowing centre surrounded by lots of random rotating obstacles. Don't worry if you think you hit the centre and nothing happens - there are some more obstacles that are hard to see which are blocking it. Just keep timing your throws and eventually you'll hit in and it'll turn red. A chest will appear at the end of the rock - it contains a Level 1 Key Sphere. The fork to the right in this swimming area leads nowhere except to a tantalising view of two chests on the far side
Anyway, pathways to other parts of the interior are blocked by holes, so just follow the path north to the water area. Here, you'll only have Tidus, Wakka and Rikku to use, so heal regularly. At the end of the left fork, you'll find the "first  trial of Gagazet" whereby Wakka has to throw a blitzball to hit the glowing centre surrounded by lots of random rotating obstacles. Don't worry if you think you hit the centre and nothing happens - there are some more obstacles that are hard to see which are blocking it. Just keep timing your throws and eventually you'll hit in and it'll turn red. A chest will appear at the end of the rock - it contains a '''Level 1 Key Sphere'''. The fork to the right in this swimming area leads nowhere except to a tantalising view of two chests on the far side


Head back to the Save Sphere by the random blocking hole earlier on in the cavern. . Back at the Save Sphere, head up and left. You'll enter another swimming section, with the second trial. This one's easy - Tidus goes in blue, Rikku in green, and Wakka in red. A chest will appear containing a fortune sphere. Swim back to the dry section.
Head back to the Save Sphere by the random blocking hole earlier on in the cavern. . Back at the Save Sphere, head up and left. You'll enter another swimming section, with the second trial. This one's easy - Tidus goes in blue, Rikku in green, and Wakka in red. A chest will appear containing a '''Fortune Sphere'''. Swim back to the dry section.


You can go up and leave Mt. Gagazet interior now, but there's still some stuff you'll want to get before you do.  Head back to the top of the stairs by the Save Sphere, and then go right at the fork. You can cross the ditch using the platform, then swim along to another dry section. Here, there's two chests, one containing a Return Sphere, and the other a Recovery Ring for Yuna. Go back, but this time go down the stairs and back along the way you went the first time. The random ditch down here is filled in now, so you can cross and get a Pep Talk from the chest - which has 3 of the SOS Nul abilities.
You can go up and leave Mt. Gagazet interior now, but there's still some stuff you'll want to get before you do.  Head back to the top of the stairs by the Save Sphere, and then go right at the fork. You can cross the ditch using the platform, then swim along to another dry section. Here, there's two chests, one containing a '''Return Sphere''', and the other a '''Recovery Ring''' for Yuna. Go back, but this time go down the stairs and back along the way you went the first time. The random ditch down here is filled in now, so you can cross and get a Pep Talk from the chest - which has 3 of the SOS Nul abilities.


Now, head back to the fork at the top of the stairs and go left. Hug the left-hand wall and you can climb a staircase of mushroom-esque platforms to the top. There's a Save Sphere, which you'll want to use. Before you go outside it might be a good idea to level up a little more since the upcoming situations are pretty challenging.
Now, head back to the fork at the top of the stairs and go left. Hug the left-hand wall and you can climb a staircase of mushroom-esque platforms to the top. There's a Save Sphere, which you'll want to use. Before you go outside it might be a good idea to level up a little more since the upcoming situations are pretty challenging.
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==Boss Battle: Sanctuary Keeper==
==Boss Battle: Sanctuary Keeper==
This is one rough customer. He has 40000 HP which is not that much, but he compensates for it with incredibly high Defence and Magic Defence and some vicious attacks. His claw attack does about 1200 damage to one person. He may occasionally counter an attack with Tail Sweep which frequently misses, but attempts to hit everyone for about 1000 damage, whilst at the same time dispelling Haste and delaying everyone's turns. He also has Photon Wings, which does about 1000 to everyone and inflicts a whole manner of different statuses, namely sleep, curse (prevents overdrives), confusion, silence and darkness (if you're unlucky, Zombie too). He's vulnerable to the breaks and Slow, and you can use Dark Buster on him if you're really stuck. He also has Mana Breath, which does about 2500-3000 damage to one person.
This is one rough customer. He has 40,000 HP which is not that much, but he compensates for it with incredibly high Defence and Magic Defence and some vicious attacks. His claw attack does about 1,200 damage to one person. He may occasionally counter an attack with Tail Sweep which frequently misses, but attempts to hit everyone for about 1,000 damage, whilst at the same time dispelling Haste and delaying everyone's turns. He also has Photon Wings, which does about 1,000 to everyone and inflicts a whole manner of different statuses, namely sleep, curse (prevents overdrives), confusion, silence and darkness (if you're unlucky, Zombie too). He's vulnerable to the breaks and Slow, and you can use Dark Buster on him if you're really stuck. He also has Mana Breath, which does about 2,500-3,000 damage to one person.


However, the Sanctuary Keeper's main problem is his healing abilities. He'll frequently use Curaga, and supplement this with Protect, Shell and Reflect which should be dispelled quickly. When he gets low on health he'll cast Regen on himself which doesn't help - Dispel this too. If you're in trouble summon an Aeon to take the brunt of your opponent for a while. Failing this, cast Reflect on the Sanctuary Keeper - this makes its healing benefit you instead! However, he'll wise up and cast Reflect on you, then bounce healing off you to him. Dispel the character he uses Reflect on (this will get rid of Haste but it's better than letting Curaga add 9999 to his HP). All-in-all he's not too difficult to handle, especially with a few aeon overdrives.
However, the Sanctuary Keeper's main problem is his healing abilities. He'll frequently use Curaga, and supplement this with Protect, Shell and Reflect which should be dispelled quickly. When he gets low on health he'll cast Regen on himself which doesn't help - Dispel this too. If you're in trouble summon an Aeon to take the brunt of your opponent for a while. Failing this, cast Reflect on the Sanctuary Keeper - this makes its healing benefit you instead! However, he'll wise up and cast Reflect on you, then bounce healing off you to him. Dispel the character he uses Reflect on (this will get rid of Haste but it's better than letting Curaga add 9,999 to his HP). All-in-all he's not too difficult to handle, especially with a few aeon overdrives.


Once that's over, you will talk a bit. Then, head on up to the rest of this outside area and follow the long path down to Zanarkand.
Once that's over, you will talk a bit. Then, head on up to the rest of this outside area and follow the long path down to Zanarkand.


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