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==Interrupt==
==Interrupt==
Interrupts are very similar to attacks except for one condition. They can be used at any time.
When the enemy attacks, you will be asked if you want to interrupt it, if you choose yes, the Digimon will attack the enemy before he does.
{| class=wikitable
!Skill Name
!Description
!Special Effects
!Cost
!Digimon
|-
|Chrono Breaker
|Delays foe's attacks
|The interrupted digimon will attack in the end of the current turn
|MP 14
|Clockmon
|-
|Electro Shocker
|Lowers power of foe's attack
|
|MP 12
|
|-
|Giga Scissor Claw
|Disables enemy attack
|The foe will not attack in the current turn
|MP 40
|
|-
|Horn Buster
|Lowers offensive power greatly
|
|MP 20
|[[MetalGreymon]]</br> M-Kabuterimon
|-
|Life Shield
|Defends Digimon
|
|MP 6
|
|-
|MP Destroyer
|Weakens foe's attack; Digimon gains MP
|
|MP 12
|
|-
|MP Magic
|Recovers MP used for tech
|
|MP 4
|
|-
|Venom Infusion
|Stuns enemy with fear
|
|MP 40
|
|-
|Wing Blade
|Fires a vacuum blade
|
|MP 20
|[[Megadramon]] </br> Garudamon
|}
 
==Assist==
==Assist==
Assist skills aid your team and/or hinder your foes. Healing and stat altering skills are the most common of this type.
Assist skills aid your team and/or hinder your foes. Healing and stat altering skills are the most common of this type.

Revision as of 14:56, 24 June 2007

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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

Every Digimon starts out with their default skills for their species. New skills can be gained by Digivolving and DNA-Digivolving.

Key

Skill Name: The name of the specific Attack, Counter-Attack, Interrupt, or Assist that is being defined.
Description: The skill description straight from the game.
Special Effects: If a skill has any odd or extra details or abilities they will be listed here.
Cost: All skills cost MP. The more MP a skill costs the stronger it will be.
Digimon: What Digimon naturally know this skill.

Attack

Attacks damage an opposing digimon. More expensive attacks can also have special effects like hitting all opponents or causing a status effect.

  • note: An attack with a speciall ability will do less total damage compared to one of the same cost without any abilities.
Skill Name Description Special Effects Cost Digimon
Blaze Blast Shoots a Breath of Fire MP 10
Flower Cannon Fires Flower Energy Blast MP 16
Ice Blast Shoot IceBlades at all foes Hits all enemies MP 18
Lightning Spear Fires a Lightning Bolt MP 16
Pepper Breath Shoots a Fireball Damage only MP 8 Agumon
Tri-Horn Attack Attacks with a Horn Hits all enemies MP 16
Volcanic Strike Shoots Fireballs MP 12

Counter-Attack

Counter-Attacks either will do more damage if a specific condition is met or will only do any damage if attacked by an opponent.

Skill Name Description Special Effects Cost Digimon
Tail Blade Avoid attack while resting MP 18

Interrupt

When the enemy attacks, you will be asked if you want to interrupt it, if you choose yes, the Digimon will attack the enemy before he does.

Skill Name Description Special Effects Cost Digimon
Chrono Breaker Delays foe's attacks The interrupted digimon will attack in the end of the current turn MP 14 Clockmon
Electro Shocker Lowers power of foe's attack MP 12
Giga Scissor Claw Disables enemy attack The foe will not attack in the current turn MP 40
Horn Buster Lowers offensive power greatly MP 20 MetalGreymon
M-Kabuterimon
Life Shield Defends Digimon MP 6
MP Destroyer Weakens foe's attack; Digimon gains MP MP 12
MP Magic Recovers MP used for tech MP 4
Venom Infusion Stuns enemy with fear MP 40
Wing Blade Fires a vacuum blade MP 20 Megadramon
Garudamon

Assist

Assist skills aid your team and/or hinder your foes. Healing and stat altering skills are the most common of this type.

Skill Name Description Special Effects Cost Digimon
Small HP Cure Digimon small HP recovery MP 6