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(Initial table, needs lots of extra details filled in yet)
 
m (oops, fixed grevious error on my part)
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| Broker || Increases HL per kill by % || Max value is 300
| Broker || Increases HL per kill by % || Max value is 300
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| Tutor || Increases experience gain per kill by % || Max value is 300
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| Manager || Increases mana gain per kill by % || Max value is 300
| Manager || Increases mana gain per kill by % || Max value is 300
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As a general rule of thumb, it is a good idea to subdue and collect these bonus specialists early and often.  All four specialists help reduce the amount of time needed to increase your party's strength, especially once you get to the point where you can create lots of new and fancy character classes.
As a general rule of thumb, it is a good idea to subdue and collect these bonus specialists early and often.  All three specialists help reduce the amount of time needed to increase your party's strength, especially once you get to the point where you can create lots of new and fancy character classes.


==Unique Specialists==
==Unique Specialists==

Revision as of 00:20, 17 September 2008

Subdued specialists can be moved to different items.

Stat Boost Specialists

Name Stat Boosted
Marksman Hit
Coach Speed
Gladiator Attack
Dietician HP
Master SP
Sentry Defense
Physician Resistance
Tutor Intelligence

Status Effect Modifiers

Name Effect / Modifier
Amnesiac Adds amnesia chance
Alchemist Adds poison chance
Hypnotist Adds sleep chance
Witch Doctor Adds paralyze chance
Gangster Adds deprave chance
Psychologist Resist amnesia
Medicine Man Resist paralysis
Coffee Maker Resist sleep
Pharmacist Resist poison
Social Worker Resist deprave
Aeronaut Wind Resistance
Cryophile Cold Resistance
Firefighter Fire resistance

The theoretical maximum value for a resistance specialist (Aeronaut for example) is 149, which is sufficient enough to give any character in the game full resistance to the element in question.

Bonus Specialists

Name Bonus Maximum value
Broker Increases HL per kill by % Max value is 300
Manager Increases mana gain per kill by % Max value is 300
Armsmaster Increases weapon mastery rates by % Max value is probably 2000 or 2400 [unconfirmed]

As a general rule of thumb, it is a good idea to subdue and collect these bonus specialists early and often. All three specialists help reduce the amount of time needed to increase your party's strength, especially once you get to the point where you can create lots of new and fancy character classes.

Unique Specialists

Name Effect / Modifier
Increases critical hit chance.
Has a dark court portal on the level equal to the level of the bailiff.
Reduces the rarity of an item by the specialist value.
Gives % bonus to a character's inate ability.

Collectors

Collectors are interesting, if not so useful at first. The best use for collectors is to make several items of matching rarity value, so that your character gets the rarity bonus when equipping them.

Lover Specialists

Lovers are a unique brand of specialist that auto-magically spawn on weapons that a character has used for a certain amount of time.