(cleanup, subpaged Wonder info to their respective guides) |
(Added Wonders descriptions from the in-game "Civilopedia".) |
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==Apollo Program== | ==Apollo Program== | ||
==Colossus of | Allows the construction of Spaceships. Makes all cities on the map visible.<br /> | ||
Requires: Space Flight<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Colossus== | |||
+1 trade per trade square in the city until the development of Electricity.<br /> | |||
Requires: Bronze Working<br /> | |||
Costs: 200 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Copernicus' Observatory== | |||
Doubles knowledge production in city, until the development of Automobile.<br /> | |||
Requires: Astronomy<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Cure for Cancer== | ==Cure for Cancer== | ||
== | +1 happy citizen in each city.<br /> | ||
Requires: Genetic Engineering<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Darwin's Voyage== | |||
Two immediate civilization advances.<br /> | |||
Requires: Railroad<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==The Great Library== | ==The Great Library== | ||
Gives you any technology that two other civilizations posess, until the development of the Universary.<br /> | |||
Requires: Literacy<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==The Great Wall== | ==The Great Wall== | ||
Other civilization always offer to make peace with you, until the development of Gunpowder.<br /> | |||
Requires: Masonry<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==The Hanging Gardens== | ==The Hanging Gardens== | ||
+1 happy face in each city, until the development of Invention.<br /> | |||
Requires: Pottery<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Hoover Dam== | ==Hoover Dam== | ||
Supplies Hydro power to all cities on the continent.<br /> | |||
Requires: Electronics<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Isaac Newton's College== | ==Isaac Newton's College== | ||
Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission<br /> | |||
Requires: Theory of Gravity<br /> | |||
Costs: 400 Shields<br /> | |||
Maintenance: 0 per turn | |||
==J.S. Bach's Cathedral== | ==J.S. Bach's Cathedral== | ||
Decreases unhappy poeple on continent by 2 per city<br /> | |||
Requires: Religion<br /> | |||
Costs: 400 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Lighthouse== | |||
Increases sea movement rates by 1 MP, until the development of Magnetism<br /> | |||
Requires: MapMaking<br /> | |||
Costs: 200 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Magellan's Expedition== | ==Magellan's Expedition== | ||
Increases sea movement rates by 1 MP.<br /> | |||
Requires: Navigation<br /> | |||
Costs: 400 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Manhattan Project== | ==Manhattan Project== | ||
== | Allows the construction of nuclear weapons.<br /> | ||
Requires: Nuclear Fission<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Michelangelo's Chapel== | |||
Increases the effect of Cathedrals, until the development of Communism.<br /> | |||
Requires: Religion<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Oracle== | |||
Doubles the effect of Temples, until the development of Religion<br /> | |||
Requires: Mysticism<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Pyramids== | |||
Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism.<br /> | |||
Requires: Masonry<br /> | |||
Costs: 300 Shields<br /> | |||
Maintenance: 0 per turn | |||
==SETI Program== | ==SETI Program== | ||
== | Increases knowledge production in all cities by 50%<br /> | ||
Requires: Computers<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Shakespeare's Theatre== | |||
All unhappy in city are content, until the development of Electronics.<br /> | |||
Requires: Medicine<br /> | |||
Costs: 400 Shields<br /> | |||
Maintenance: 0 per turn | |||
==United Nations== | ==United Nations== | ||
Other civilization always offer to make peace with you.<br /> | |||
Requires: Communism<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
==Women's Suffrage== | ==Women's Suffrage== | ||
Reduces unhappy people by one per unit not in home city under Republic or Democracy.<br /> | |||
Requires: Industrialization<br /> | |||
Costs: 600 Shields<br /> | |||
Maintenance: 0 per turn | |||
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Revision as of 20:08, 8 June 2010
Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player.
Apollo Program
Allows the construction of Spaceships. Makes all cities on the map visible.
Requires: Space Flight
Costs: 600 Shields
Maintenance: 0 per turn
Colossus
+1 trade per trade square in the city until the development of Electricity.
Requires: Bronze Working
Costs: 200 Shields
Maintenance: 0 per turn
Copernicus' Observatory
Doubles knowledge production in city, until the development of Automobile.
Requires: Astronomy
Costs: 300 Shields
Maintenance: 0 per turn
Cure for Cancer
+1 happy citizen in each city.
Requires: Genetic Engineering
Costs: 600 Shields
Maintenance: 0 per turn
Darwin's Voyage
Two immediate civilization advances.
Requires: Railroad
Costs: 300 Shields
Maintenance: 0 per turn
The Great Library
Gives you any technology that two other civilizations posess, until the development of the Universary.
Requires: Literacy
Costs: 300 Shields
Maintenance: 0 per turn
The Great Wall
Other civilization always offer to make peace with you, until the development of Gunpowder.
Requires: Masonry
Costs: 300 Shields
Maintenance: 0 per turn
The Hanging Gardens
+1 happy face in each city, until the development of Invention.
Requires: Pottery
Costs: 300 Shields
Maintenance: 0 per turn
Hoover Dam
Supplies Hydro power to all cities on the continent.
Requires: Electronics
Costs: 300 Shields
Maintenance: 0 per turn
Isaac Newton's College
Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission
Requires: Theory of Gravity
Costs: 400 Shields
Maintenance: 0 per turn
J.S. Bach's Cathedral
Decreases unhappy poeple on continent by 2 per city
Requires: Religion
Costs: 400 Shields
Maintenance: 0 per turn
Lighthouse
Increases sea movement rates by 1 MP, until the development of Magnetism
Requires: MapMaking
Costs: 200 Shields
Maintenance: 0 per turn
Magellan's Expedition
Increases sea movement rates by 1 MP.
Requires: Navigation
Costs: 400 Shields
Maintenance: 0 per turn
Manhattan Project
Allows the construction of nuclear weapons.
Requires: Nuclear Fission
Costs: 600 Shields
Maintenance: 0 per turn
Michelangelo's Chapel
Increases the effect of Cathedrals, until the development of Communism.
Requires: Religion
Costs: 300 Shields
Maintenance: 0 per turn
Oracle
Doubles the effect of Temples, until the development of Religion
Requires: Mysticism
Costs: 300 Shields
Maintenance: 0 per turn
Pyramids
Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism.
Requires: Masonry
Costs: 300 Shields
Maintenance: 0 per turn
SETI Program
Increases knowledge production in all cities by 50%
Requires: Computers
Costs: 600 Shields
Maintenance: 0 per turn
Shakespeare's Theatre
All unhappy in city are content, until the development of Electronics.
Requires: Medicine
Costs: 400 Shields
Maintenance: 0 per turn
United Nations
Other civilization always offer to make peace with you.
Requires: Communism
Costs: 600 Shields
Maintenance: 0 per turn
Women's Suffrage
Reduces unhappy people by one per unit not in home city under Republic or Democracy.
Requires: Industrialization
Costs: 600 Shields
Maintenance: 0 per turn