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(cleanup, subpaged Wonder info to their respective guides)
(Added Wonders descriptions from the in-game "Civilopedia".)
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==Apollo Program==
==Apollo Program==


==Colossus of Rhodes==
Allows the construction of Spaceships. Makes all cities on the map visible.<br />
Requires: Space Flight<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Colossus==
 
+1 trade per trade square in the city until the development of Electricity.<br />
Requires: Bronze Working<br />
Costs: 200 Shields<br />
Maintenance: 0 per turn
 
==Copernicus' Observatory==
 
Doubles knowledge production in city, until the development of Automobile.<br />
Requires: Astronomy<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==Cure for Cancer==
==Cure for Cancer==


==Shakespeare's Theatre==
+1 happy citizen in each city.<br />
Requires: Genetic Engineering<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Darwin's Voyage==
 
Two immediate civilization advances.<br />
Requires: Railroad<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==The Great Library==
==The Great Library==


==The Lighthouse==
Gives you any technology that two other civilizations posess, until the development of the Universary.<br />
Requires: Literacy<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==The Great Wall==
==The Great Wall==
Other civilization always offer to make peace with you, until the development of Gunpowder.<br />
Requires: Masonry<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==The Hanging Gardens==
==The Hanging Gardens==
+1 happy face in each city, until the development of Invention.<br />
Requires: Pottery<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==Hoover Dam==
==Hoover Dam==
Supplies Hydro power to all cities on the continent.<br />
Requires: Electronics<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==Isaac Newton's College==
==Isaac Newton's College==
Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission<br />
Requires: Theory of Gravity<br />
Costs: 400 Shields<br />
Maintenance: 0 per turn


==J.S. Bach's Cathedral==
==J.S. Bach's Cathedral==
Decreases unhappy poeple on continent by 2 per city<br />
Requires: Religion<br />
Costs: 400 Shields<br />
Maintenance: 0 per turn
==Lighthouse==
Increases sea movement rates by 1 MP, until the development of Magnetism<br />
Requires: MapMaking<br />
Costs: 200 Shields<br />
Maintenance: 0 per turn


==Magellan's Expedition==
==Magellan's Expedition==
Increases sea movement rates by 1 MP.<br />
Requires: Navigation<br />
Costs: 400 Shields<br />
Maintenance: 0 per turn


==Manhattan Project==
==Manhattan Project==


==The Oracle==
Allows the construction of nuclear weapons.<br />
Requires: Nuclear Fission<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Michelangelo's Chapel==
 
Increases the effect of Cathedrals, until the development of Communism.<br />
Requires: Religion<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn
 
==Oracle==
 
Doubles the effect of Temples, until the development of Religion<br />
Requires: Mysticism<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn
 
==Pyramids==


==The Pyramids==
Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism.<br />
Requires: Masonry<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn


==SETI Program==
==SETI Program==


==Michelangelo's Chapel==
Increases knowledge production in all cities by 50%<br />
Requires: Computers<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Shakespeare's Theatre==


==Darwin's Voyage==
All unhappy in city are content, until the development of Electronics.<br />
Requires: Medicine<br />
Costs: 400 Shields<br />
Maintenance: 0 per turn


==United Nations==
==United Nations==
Other civilization always offer to make peace with you.<br />
Requires: Communism<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn


==Women's Suffrage==
==Women's Suffrage==
Reduces unhappy people by one per unit not in home city under Republic or Democracy.<br />
Requires: Industrialization<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn


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{{Footer Nav|game=Civilization|prevpage=Military units|nextpage=Cheats}}

Revision as of 20:08, 8 June 2010

Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player.

Apollo Program

Allows the construction of Spaceships. Makes all cities on the map visible.
Requires: Space Flight
Costs: 600 Shields
Maintenance: 0 per turn

Colossus

+1 trade per trade square in the city until the development of Electricity.
Requires: Bronze Working
Costs: 200 Shields
Maintenance: 0 per turn

Copernicus' Observatory

Doubles knowledge production in city, until the development of Automobile.
Requires: Astronomy
Costs: 300 Shields
Maintenance: 0 per turn

Cure for Cancer

+1 happy citizen in each city.
Requires: Genetic Engineering
Costs: 600 Shields
Maintenance: 0 per turn

Darwin's Voyage

Two immediate civilization advances.
Requires: Railroad
Costs: 300 Shields
Maintenance: 0 per turn

The Great Library

Gives you any technology that two other civilizations posess, until the development of the Universary.
Requires: Literacy
Costs: 300 Shields
Maintenance: 0 per turn

The Great Wall

Other civilization always offer to make peace with you, until the development of Gunpowder.
Requires: Masonry
Costs: 300 Shields
Maintenance: 0 per turn

The Hanging Gardens

+1 happy face in each city, until the development of Invention.
Requires: Pottery
Costs: 300 Shields
Maintenance: 0 per turn

Hoover Dam

Supplies Hydro power to all cities on the continent.
Requires: Electronics
Costs: 300 Shields
Maintenance: 0 per turn

Isaac Newton's College

Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission
Requires: Theory of Gravity
Costs: 400 Shields
Maintenance: 0 per turn

J.S. Bach's Cathedral

Decreases unhappy poeple on continent by 2 per city
Requires: Religion
Costs: 400 Shields
Maintenance: 0 per turn

Lighthouse

Increases sea movement rates by 1 MP, until the development of Magnetism
Requires: MapMaking
Costs: 200 Shields
Maintenance: 0 per turn

Magellan's Expedition

Increases sea movement rates by 1 MP.
Requires: Navigation
Costs: 400 Shields
Maintenance: 0 per turn

Manhattan Project

Allows the construction of nuclear weapons.
Requires: Nuclear Fission
Costs: 600 Shields
Maintenance: 0 per turn

Michelangelo's Chapel

Increases the effect of Cathedrals, until the development of Communism.
Requires: Religion
Costs: 300 Shields
Maintenance: 0 per turn

Oracle

Doubles the effect of Temples, until the development of Religion
Requires: Mysticism
Costs: 300 Shields
Maintenance: 0 per turn

Pyramids

Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism.
Requires: Masonry
Costs: 300 Shields
Maintenance: 0 per turn

SETI Program

Increases knowledge production in all cities by 50%
Requires: Computers
Costs: 600 Shields
Maintenance: 0 per turn

Shakespeare's Theatre

All unhappy in city are content, until the development of Electronics.
Requires: Medicine
Costs: 400 Shields
Maintenance: 0 per turn

United Nations

Other civilization always offer to make peace with you.
Requires: Communism
Costs: 600 Shields
Maintenance: 0 per turn

Women's Suffrage

Reduces unhappy people by one per unit not in home city under Republic or Democracy.
Requires: Industrialization
Costs: 600 Shields
Maintenance: 0 per turn