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(Added Wonders descriptions from the in-game "Civilopedia".)
(Converted everything to a table)
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{{Header Nav|game=Civilization}}
   
   
Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player.
Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player. Wonders also cost no maintenance fees.


==Apollo Program==
{| {{prettytable|notwide=1||sortable=1}}
 
|-
Allows the construction of Spaceships. Makes all cities on the map visible.<br />
! Wonder !! Description !! Requires !! Costs
Requires: Space Flight<br />
|-
Costs: 600 Shields<br />
| Apollo Program
Maintenance: 0 per turn
| Allows the construction of Spaceships. Makes all cities on the map visible
 
| Space Flight
==Colossus==
| 600 Shields
 
|-
+1 trade per trade square in the city until the development of Electricity.<br />
| Colossus
Requires: Bronze Working<br />
| +1 trade per trade square in the city until the development of Electricity
Costs: 200 Shields<br />
| Bronze Working
Maintenance: 0 per turn
| 200 Shields
 
|-
==Copernicus' Observatory==
| Copernicus' Observatory
 
| Doubles knowledge production in city, until the development of Automobile
Doubles knowledge production in city, until the development of Automobile.<br />
| Astronomy
Requires: Astronomy<br />
| 300 Shields
Costs: 300 Shields<br />
|-
Maintenance: 0 per turn
| Cure for Cancer
 
| +1 happy citizen in each city
==Cure for Cancer==
| Genetic Engineering
 
| 600 Shields
+1 happy citizen in each city.<br />
|-
Requires: Genetic Engineering<br />
| Darwin's Voyage
Costs: 600 Shields<br />
| Two immediate civilization advances
Maintenance: 0 per turn
| Railroad
 
| 300 Shields
==Darwin's Voyage==
|-
 
| The Great Library
Two immediate civilization advances.<br />
| Gives you any technology that two other civilizations posess, until the development of the Universary
Requires: Railroad<br />
| Literacy
Costs: 300 Shields<br />
| 300 Shields
Maintenance: 0 per turn
|-
 
| The Great Wall
==The Great Library==
| Other civilization always offer to make peace with you, until the development of Gunpowder
 
| Masonry
Gives you any technology that two other civilizations posess, until the development of the Universary.<br />
| 300 Shields
Requires: Literacy<br />
|-
Costs: 300 Shields<br />
| Hanging Gardens
Maintenance: 0 per turn
| +1 happy face in each city, until the development of Invention
 
| Pottery
==The Great Wall==
| 300 Shields
 
|-
Other civilization always offer to make peace with you, until the development of Gunpowder.<br />
| Hoover Dam
Requires: Masonry<br />
| Supplies Hydro power to all cities on the continent
Costs: 300 Shields<br />
| Electronics
Maintenance: 0 per turn
| 300 Shields
 
|-
==The Hanging Gardens==
| Isaac Newton's College
 
| Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission
+1 happy face in each city, until the development of Invention.<br />
| Theory of Gravity
Requires: Pottery<br />
| 400 Shields
Costs: 300 Shields<br />
|-
Maintenance: 0 per turn
| J.S. Bach's Cathedral
 
| Decreases unhappy poeple on continent by 2 per city
==Hoover Dam==
| Religion
 
| 400 Shields
Supplies Hydro power to all cities on the continent.<br />
|-
Requires: Electronics<br />
| Lighthouse
Costs: 300 Shields<br />
| Increases sea movement rates by 1 MP, until the development of Magnetism
Maintenance: 0 per turn
| MapMaking
 
| 200 Shields
==Isaac Newton's College==
|-
 
| Magellan's Expedition
Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission<br />
| Increases sea movement rates by 1 MP
Requires: Theory of Gravity<br />
| Navigation
Costs: 400 Shields<br />
| 400 Shields
Maintenance: 0 per turn
|-
 
| Manhattan Project
==J.S. Bach's Cathedral==
| Allows the construction of nuclear weapons
 
| Nuclear Fission
Decreases unhappy poeple on continent by 2 per city<br />
| 600 Shields
Requires: Religion<br />
|-
Costs: 400 Shields<br />
| Michelangelo's Chapel
Maintenance: 0 per turn
| Increases the effect of Cathedrals, until the development of Communism
 
| Religion
==Lighthouse==
| 300 Shields
 
|-
Increases sea movement rates by 1 MP, until the development of Magnetism<br />
| Oracle
Requires: MapMaking<br />
| Doubles the effect of Temples, until the development of Religion
Costs: 200 Shields<br />
| Mysticism
Maintenance: 0 per turn
| 300 Shields
 
|-
==Magellan's Expedition==
| Pyramids
 
| Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism
Increases sea movement rates by 1 MP.<br />
| Masonry
Requires: Navigation<br />
| 300 Shields
Costs: 400 Shields<br />
|-
Maintenance: 0 per turn
| SETI Program
 
| Increases knowledge production in all cities by 50%
==Manhattan Project==
| Computers
 
| 600 Shields
Allows the construction of nuclear weapons.<br />
|-
Requires: Nuclear Fission<br />
| Shakespeare's Theatre
Costs: 600 Shields<br />
| All unhappy in city are content, until the development of Electronics
Maintenance: 0 per turn
| Medicine
 
| 400 Shields
==Michelangelo's Chapel==
|-
 
| United Nations
Increases the effect of Cathedrals, until the development of Communism.<br />
| Other civilization always offer to make peace with you
Requires: Religion<br />
| Communism
Costs: 300 Shields<br />
| 600 Shields
Maintenance: 0 per turn
|-
 
| Women's Suffrage
==Oracle==
| Reduces unhappy people by one per unit not in home city under Republic or Democracy
 
| Industrialization
Doubles the effect of Temples, until the development of Religion<br />
| 600 Shields
Requires: Mysticism<br />
|}
Costs: 300 Shields<br />
Maintenance: 0 per turn
 
==Pyramids==
 
Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism.<br />
Requires: Masonry<br />
Costs: 300 Shields<br />
Maintenance: 0 per turn
 
==SETI Program==
 
Increases knowledge production in all cities by 50%<br />
Requires: Computers<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Shakespeare's Theatre==
 
All unhappy in city are content, until the development of Electronics.<br />
Requires: Medicine<br />
Costs: 400 Shields<br />
Maintenance: 0 per turn
 
==United Nations==
 
Other civilization always offer to make peace with you.<br />
Requires: Communism<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn
 
==Women's Suffrage==
 
Reduces unhappy people by one per unit not in home city under Republic or Democracy.<br />
Requires: Industrialization<br />
Costs: 600 Shields<br />
Maintenance: 0 per turn


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Revision as of 21:40, 8 June 2010

Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player. Wonders also cost no maintenance fees.

Wonder Description Requires Costs
Apollo Program Allows the construction of Spaceships. Makes all cities on the map visible Space Flight 600 Shields
Colossus +1 trade per trade square in the city until the development of Electricity Bronze Working 200 Shields
Copernicus' Observatory Doubles knowledge production in city, until the development of Automobile Astronomy 300 Shields
Cure for Cancer +1 happy citizen in each city Genetic Engineering 600 Shields
Darwin's Voyage Two immediate civilization advances Railroad 300 Shields
The Great Library Gives you any technology that two other civilizations posess, until the development of the Universary Literacy 300 Shields
The Great Wall Other civilization always offer to make peace with you, until the development of Gunpowder Masonry 300 Shields
Hanging Gardens +1 happy face in each city, until the development of Invention Pottery 300 Shields
Hoover Dam Supplies Hydro power to all cities on the continent Electronics 300 Shields
Isaac Newton's College Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission Theory of Gravity 400 Shields
J.S. Bach's Cathedral Decreases unhappy poeple on continent by 2 per city Religion 400 Shields
Lighthouse Increases sea movement rates by 1 MP, until the development of Magnetism MapMaking 200 Shields
Magellan's Expedition Increases sea movement rates by 1 MP Navigation 400 Shields
Manhattan Project Allows the construction of nuclear weapons Nuclear Fission 600 Shields
Michelangelo's Chapel Increases the effect of Cathedrals, until the development of Communism Religion 300 Shields
Oracle Doubles the effect of Temples, until the development of Religion Mysticism 300 Shields
Pyramids Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism Masonry 300 Shields
SETI Program Increases knowledge production in all cities by 50% Computers 600 Shields
Shakespeare's Theatre All unhappy in city are content, until the development of Electronics Medicine 400 Shields
United Nations Other civilization always offer to make peace with you Communism 600 Shields
Women's Suffrage Reduces unhappy people by one per unit not in home city under Republic or Democracy Industrialization 600 Shields