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! Unit!! Description !! Requires !! Costs !! Attack !! Defense !! Movement
! Unit!! Description !! Requires !! Costs !! Attack !! Defense !! Movement
|-
|-
|  
| Armor
|  
| Units may atack up to 3 times in one turn
|  
| Automobile
|  
| 80 Shields
|  
| 10 || 5 || 3
|  
|-
|  
| Artillery
| Units ignore the effects of City Walls when attacking
| Robotics
| 60 Shields
| 12 || 2 || 2
|-
| Battleship
| Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares
| Steel
| 160 Shields
| 18 || 12 || 4
|}
|}


{{Footer Nav|game=Civilization|prevpage=Civilization Advances|nextpage=Wonders}}
{{Footer Nav|game=Civilization|prevpage=Civilization Advances|nextpage=Wonders}}

Revision as of 22:09, 8 June 2010

Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player. Wonders also cost no maintenance fees.

Unit Description Requires Costs Attack Defense Movement
Armor Units may atack up to 3 times in one turn Automobile 80 Shields 10 5 3
Artillery Units ignore the effects of City Walls when attacking Robotics 60 Shields 12 2 2
Battleship Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares Steel 160 Shields 18 12 4