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===Creating game stubs===
===Creating game stubs===
:Start off a lot of new pages with the basic infobox, categories and All Game Nav's. -- [[User:Prod|Prod]] 20:21, 9 October 2006 (CDT)
:Start off a lot of new pages with the basic infobox, categories and All Game Nav's. -- [[User:Prod|Prod]] 20:21, 9 October 2006 (CDT)
*'''Criticism''' I think we have enough stubs as of right now. We should work on removing them and not making them.

Revision as of 07:44, 10 October 2006

Current Collaboration of the Month

Nominations for Future Months

To nominate a collaboration, simply add it here here with your comments on why it should be the collaboration of the month. This could include a specific game, or a set of policies to finalize, or anything that the community should work together as a team to complete.

Resident Evil 4

This guide has a decent layout, but needs lots of info added. It's quite a popular game which lots of people should be able to add to. It's also the first game that came up after I pressed Special:Random -- Prod 15:08, 23 September 2006 (CDT)

Photography and mapmaking

I think that we should work on photographing for games and making maps. It shouldn't be as hard as you think it would be once you get up and actually do it. We could make large grids for maps, make a key, and then copy and paste symbols into certain areas to show how the map is arranged. For photography, anyone with a digital camera and a photo editor service can take a picture, crop out the unwanted parts, and straighten it out. A tripod would be especially useful. -- Navy White

Trauma Center: Under the Knife

This is one of the hardest games released, and follows that lots of people will need the strategy guide. I'm working on it, but I'm not as experienced with Wikimarkup other than the stuff in the guides. I would need people to help format it, take photos, and bring it all into a simple step by step guide for each operation. -- Navy White
  • Comment - If you can put in the info, just post in StrategyWiki:Staff lounge for some help with the markup and one of the regulars around here will be glad to help. -- Prod 13:45, 9 October 2006 (CDT)

Move Lists project

I'm actually somewhat reluctant to nominate this, but I've actually reached a point where I'm realizing that trying to take all of this on by myself is rather daunting. SFA3 alone is a b!tch. I'll have to surrender the level of quality control that I have over it now, but Antaios has been contributing the Mortal Kombat moves, and he's been doing an excellent job making use of the templates that I've established to keep the look consistant. I wouldn't mind making more people aware of it in case they'd like to contribute because it's going to take a long time to complete. The more people working on it, the faster we can get through it. Procyon 14:41, 9 October 2006 (CDT)
  • Comment - What would people be required to do? -- Prod 17:23, 9 October 2006 (CDT)
Er... I honestly thought that the project itself was rather self-explanitory, but... just in case 9_9; All that is required is people find a fighting game that isn't yet covered in the Move Lists category and start inputting the moves using the graphical format and templates that are being used for all of the other fighters. There are a ton of games by Capcom, SNK, Midway, and many others, left to be done. Of course, it's important to follow the policy that is in place that you not only populate a game's page with all of the characters moves, but that you likewise populate the character page with all of the moves from each game. Just see the Super Street Fighter II Turbo page and click on a character's name for an example if you're not sure what I mean. Procyon 20:52, 9 October 2006 (CDT)
Um, yea I guess I should be more specific with my questions. Where do we get the info from? I've only got the MK3 instruction manual and that doesn't tell all the moves. I guess you mean from fan websites and gfaqs? -- Prod 21:11, 9 October 2006 (CDT)
Oh! LOL, I was wondering why you asked your question. Yes, gamefaqs.com is a de facto place to find move lists. There are other places, but a majority of moves can be found there. Any FAQ done by the recently deceased Kao Megura (aka Chris MacDonald) is guaranteed to be complete and thorough, and is an excellent source. Instruction manuals are the worst, and American conversions of games rarely have in-game move lists provided because they make deals with strategy guide publishers so they can squeeze extra bucks out of you. If you are extremely resourceful, you can find the japanese name for a game and look up the Japanese word for technique, waza (romanji), わざ (hiragana), or 技 (kanji) and you can actually find some great Japanese web sites for moves. Another good resource is the MAME command.dat but it's not easy to interpret in a text editor, but it can be done. To see it the way it's supposed to be seen, you need to either look at it in MAME32Plus, or find another program that can interpret it (there aren't many.) Hope that helps. Procyon 21:32, 9 October 2006 (CDT)
  • Support - Something everyone can help with and I'm sure plenty of people would be interested in this info. -- Prod 22:10, 9 October 2006 (CDT)

Setting up Redirects

We need a lot of good redirects to be set up for games with very easily misspelled names or multiple names. -- Prod 20:21, 9 October 2006 (CDT)
  • Support VERY good idea, I'm actually going to take some of this on myself and go through the list in category:games and throw in some bad spellings. -- Mason11987 (Talk - Contributions) 23:56, 9 October 2006 (CDT)

Creating game stubs

Start off a lot of new pages with the basic infobox, categories and All Game Nav's. -- Prod 20:21, 9 October 2006 (CDT)
  • Criticism I think we have enough stubs as of right now. We should work on removing them and not making them.