(→Holy plains: EXP values may be off, but calculations suggest them to be right.) |
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Monsters of Connor Forest: | Monsters of Connor Forest: | ||
{|{{prettytable|sortable=1|notwide=1|text center=1}} | {|{{prettytable|sortable=1|notwide=1|text center=1}} | ||
! Monster !! Element !! HP !! Atk !! Def !! Agi | ! Monster !! Element !! HP !! Atk !! Def !! Agi !! EXP | ||
|- | |- | ||
| Bat || Wind || 24 || 5 || 3 || 11 | | Bat || Wind || 24 || 5 || 3 || 11 || ? | ||
|- | |- | ||
| Marionasty || Earth || 28 || 6 || 6 || 10 | | Marionasty || Earth || 28 || 6 || 6 || 10 || ? | ||
|- | |- | ||
| Frog Knight || Water || 38 || 5 || 8 || 10 | | Frog Knight || Water || 38 || 5 || 8 || 10 || ? | ||
|- | |- | ||
| Kobold || Wind || 40 || 7 || 6 || 16 | | Kobold || Wind || 40 || 7 || 6 || 16 || 5 | ||
|- | |- | ||
| Man Trap || Earth || 65 || 11 || 4 || 8 | | Man Trap || Earth || 65 || 11 || 4 || 8 || ? | ||
|} | |} | ||
Revision as of 19:37, 27 November 2012
Melrode
Melrode monastery
People of Melrode monastery:
- The Grand Abbott assigns you the quest for the Eletale Book.
- Gelis tells you about collectiong the four elemental spirits.
- Fergus tells you that you won't have any weapon nor armor.
- Auden gives you more hints about looking for spirits.
- Gylmyne tells you about treasure chests.
- Pat gives you some fresh bread.
- Cerius wishes you good luck, and prays for you.
- Marmaduke also wishes you good luck.
You will first listen to Grand Master Abbott talk. Then leave the room and go down the stairs until you are at the bottom and enter the door. When you cross halls, look to your right and you will be in a courtyard, where there is a chest: open it to get a dew drop then go to the next door for two more chest containing dew drops. Backtrack until the halls mentioned earlier. Go to the door to your right and go to the door straight in front of you, and you will be in the kitchen. Talk to Pat there for fresh bread and then open the chest for honey bread. Go to the giant blue door and you will finally be outside of the monastery. Take the left path first and you will see a stable. Climb on the haystack for a spirit. Now take the other path until you see a door, and enter it.
There is a wooden door in the monastery basement that cannot be opened.
Melrode village
People of Melrode village:
- Shannon
- Agnes the innkeeper allows you to save game.
- Ingram the shopkeeper gives you white wings.
- Tim
- Elspet
- Edgar
- Ralph
- Amanda
- Sandra
- Kain tells you about combat.
- Holly
- Katie
- Billy
- Frank
- Pete tells you about adjusting view pressing B.
- Todd
Now you are in the Melrode village. First go in the house where the sheep are: there is a chest inside; open it to get fresh bread then go out of the house. Before going back to the center of the village, walk to the right and the end of the cliff you'll find another spirit. Next house to go is the house with a barrel sign, wher yo can get the White wings, then the house with the house sign, where you can save. Now you can go to the door in the stone wall and leave Melrode.
Holy plains
Now you're out of Melrode village. Follow the path, then look to your left where there is a wide open space after passing the lake: you will find a spirit there. Continue along the path towards the South. Look to your right where there is wide open space and you'll see a purple house, enter it for another spirit. Continue along the path until you see another house with a spirit in the garden. Get the spirit and continue along the path. When you see a wooden sign go to your right and towards a walled city. Enter the gate there.
Monsters of the Holy Plains:
Monster | Element | HP | Atk | Def | Agi | EXP |
---|---|---|---|---|---|---|
Were Hare | Wind | 9 | 3 | 1 | 5 | 2 |
Bumbershoot | Fire | 9 | 3 | 2 | 6 | 3? |
Hell Hound | Fire | 10 | 3 | 2 | 8 | 3 |
Parassault | Water | 13 | 2 | 2 | 6 | 3? |
Man Eater | Earth | 24 | 5 | 4 | 6 | 4 |
Big Mouth | Water | 28 | 2 | 2 | 4 | 4 |
People of the Holy Plains:
- Marion the foreteller always gives useful hints.
- Curtis
Dondoran
Dondoran (Irish spelling: Dún Dobhráin, same pronunciation) means "Mole Castle" in Gaeilge, the Celtic language of Ireland. It seems appropriate, since in this part of the game we are dealing with the Earth element. Anyway, there are no mole animals in Ireland, and "dobhráin" refers to the moles on the skin. Still, there is a real town named Bundoran / Bun Dobhráin in Ireland.
People of Dondoran:
- Shannon
- Maggie the barkeeper gives you some fresh bread.
- Mable the waitress gives you some morning dew.
- Thom the shopkeeper gives you yellow wings.
- Gilbert the innkeeper allows you to save game.
- Davy
- Rocks
- Claire
- Clay
- Annabell
- Elena
- Katherin
- Walter
- Steve
- Rufus
People of Dondoran Castle:
- King Scottfort charges you to get the Earth Orb back from the thief.
- Princess Flora
- Grant
- Cristole
- Pasart
- Gibson
- Kate
- Hew
- Felzen
Chests in Dondoran:
- Fresh bread
- Fresh bread
- Dew drop
- Dew drop
- Dew drop
- Mint leaves
You're in the town of Dondoran now. Look for the house with the barrel sign for wings. Look for the house with the barrel sign if you're out of fresh bread or dew drops. Look for the house with the house sign to save. When you're out the inn, go to the castle to the right you just saw before. Go to the big door following the red carpet and the room is the king's throne. Go to the door to the kings right to see his bedroom and there are three treasure chests. Now go to a side door then up the stairs then choose a door which is the opposite side of you by left and right when you enter the balcony with two iron doors and one wood door. Go to the door to your left and you will be in the princesses room. Go through the curtain and there are three more treasure chest.
Now go to the area where there are many trees. You will see the entrance to connor forest, go in.
Connor forest
Connor is another reference to Celtic nations and particularly to Ireland. Think of the Irish singer Sinéad O'Connor.
Monsters of Connor Forest:
Monster | Element | HP | Atk | Def | Agi | EXP |
---|---|---|---|---|---|---|
Bat | Wind | 24 | 5 | 3 | 11 | ? |
Marionasty | Earth | 28 | 6 | 6 | 10 | ? |
Frog Knight | Water | 38 | 5 | 8 | 10 | ? |
Kobold | Wind | 40 | 7 | 6 | 16 | 5 |
Man Trap | Earth | 65 | 11 | 4 | 8 | ? |
Chests in Connor Forest:
- Dew drop
- Giant's shoes
This is some horrible forest. Take first the path to your right, where you will find two spirits and a chest. Take the path to your left. You will see a small hut. Go in it to find a spirit and giant's shoes. When you exit the hut go to the path to your left. Keep going and when you see a tree with a hole in the bottom of it there is a spirit. Continue to the path and eventually you will see a purple gate. There's a spirit right before it. Now enter the gate for your doom.
Solvaring
For a first boss he can be really hard. It would be good to have health at 70 before facing him. Now after solvaring talks you will fight him. Do not get close to Solvaring or he will kill you easily with his quartz attack. When you are far away from him, he will do a magma beam attack; move left or right while he prepares the attack. Do not use Earth attacks against him, because it is his own element. Eventually you will kill him and get your health capacity will be upgraded by ten and the reward is the earth orb.
Monster | Element | HP | Atk | Def | Agi |
---|---|---|---|---|---|
Solvaring | Earth | 200 | 6 | 15 | 17 |
Preparing for the next stage
Backtrack to dondoran village and go to the castle of dondoran. Go to the kings room and then talk to the king and he will tell you there is a secret door behind him. Go in the room. There are three treasure chests with really useful items:
- Heroes Drink: Recovers 40 MP
- Healing potion: Recovers 150 HP
- Replica: Another way to escape battles
Now backtrack to connor forest. This time take the path to your right. At the end of the path, You will see a wooden gate. Now you can go through the gate.